|  | 
 | /* | 
 |  * Copyright 2011 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | // This is a GPU-backend specific test. It relies on static intializers to work | 
 |  | 
 | #include "SkTypes.h" | 
 |  | 
 | #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS | 
 |  | 
 | #include "GrContextFactory.h" | 
 | #include "GrInvariantOutput.h" | 
 | #include "GrPipeline.h" | 
 | #include "GrTest.h" | 
 | #include "GrXferProcessor.h" | 
 | #include "SkChecksum.h" | 
 | #include "SkRandom.h" | 
 | #include "Test.h" | 
 | #include "effects/GrConfigConversionEffect.h" | 
 | #include "effects/GrPorterDuffXferProcessor.h" | 
 | #include "gl/GrGLGpu.h" | 
 | #include "gl/GrGLPathRendering.h" | 
 | #include "gl/builders/GrGLProgramBuilder.h" | 
 |  | 
 | /* | 
 |  * A dummy processor which just tries to insert a massive key and verify that it can retrieve the | 
 |  * whole thing correctly | 
 |  */ | 
 | static const uint32_t kMaxKeySize = 1024; | 
 |  | 
 | class GLBigKeyProcessor : public GrGLFragmentProcessor { | 
 | public: | 
 |     GLBigKeyProcessor(const GrProcessor&) {} | 
 |  | 
 |     virtual void emitCode(GrGLFPBuilder* builder, | 
 |                           const GrFragmentProcessor& fp, | 
 |                           const char* outputColor, | 
 |                           const char* inputColor, | 
 |                           const TransformedCoordsArray&, | 
 |                           const TextureSamplerArray&) {} | 
 |  | 
 |     static void GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcessorKeyBuilder* b) { | 
 |         for (uint32_t i = 0; i < kMaxKeySize; i++) { | 
 |             b->add32(i); | 
 |         } | 
 |     } | 
 |  | 
 | private: | 
 |     typedef GrGLFragmentProcessor INHERITED; | 
 | }; | 
 |  | 
 | class BigKeyProcessor : public GrFragmentProcessor { | 
 | public: | 
 |     static GrFragmentProcessor* Create() { | 
 |         GR_CREATE_STATIC_PROCESSOR(gBigKeyProcessor, BigKeyProcessor, ()) | 
 |         return SkRef(gBigKeyProcessor); | 
 |     } | 
 |  | 
 |     const char* name() const SK_OVERRIDE { return "Big Ole Key"; } | 
 |  | 
 |     virtual void getGLProcessorKey(const GrGLCaps& caps, | 
 |                                    GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 
 |         GLBigKeyProcessor::GenKey(*this, caps, b); | 
 |     } | 
 |  | 
 |     GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE { | 
 |         return SkNEW_ARGS(GLBigKeyProcessor, (*this)); | 
 |     } | 
 |  | 
 | private: | 
 |     BigKeyProcessor() { | 
 |         this->initClassID<BigKeyProcessor>(); | 
 |     } | 
 |     bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE { return true; } | 
 |     void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE { } | 
 |  | 
 |     GR_DECLARE_FRAGMENT_PROCESSOR_TEST; | 
 |  | 
 |     typedef GrFragmentProcessor INHERITED; | 
 | }; | 
 |  | 
 | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor); | 
 |  | 
 | GrFragmentProcessor* BigKeyProcessor::TestCreate(SkRandom*, | 
 |                                                  GrContext*, | 
 |                                                  const GrDrawTargetCaps&, | 
 |                                                  GrTexture*[]) { | 
 |     return BigKeyProcessor::Create(); | 
 | } | 
 |  | 
 | /* | 
 |  * Begin test code | 
 |  */ | 
 | static const int kRenderTargetHeight = 1; | 
 | static const int kRenderTargetWidth = 1; | 
 |  | 
 | static GrRenderTarget* random_render_target(GrContext* context, SkRandom* random) { | 
 |     // setup render target | 
 |     GrTextureParams params; | 
 |     GrSurfaceDesc texDesc; | 
 |     texDesc.fWidth = kRenderTargetWidth; | 
 |     texDesc.fHeight = kRenderTargetHeight; | 
 |     texDesc.fFlags = kRenderTarget_GrSurfaceFlag; | 
 |     texDesc.fConfig = kRGBA_8888_GrPixelConfig; | 
 |     texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin : | 
 |                                                    kBottomLeft_GrSurfaceOrigin; | 
 |     GrContentKey key; | 
 |     static const GrContentKey::Domain kDomain = GrContentKey::GenerateDomain(); | 
 |     GrContentKey::Builder builder(&key, kDomain, 1); | 
 |     builder[0] = texDesc.fOrigin; | 
 |     builder.finish(); | 
 |  | 
 |     GrTexture* texture = context->findAndRefCachedTexture(key); | 
 |     if (!texture) { | 
 |         texture = context->createTexture(texDesc, true); | 
 |         if (texture) { | 
 |             SkAssertResult(context->addResourceToCache(key, texture));             | 
 |         } | 
 |     } | 
 |     return texture ? texture->asRenderTarget() : NULL; | 
 | } | 
 |  | 
 | static void set_random_xpf(GrContext* context, const GrDrawTargetCaps& caps, | 
 |                            GrPipelineBuilder* pipelineBuilder, SkRandom* random, | 
 |                            GrTexture* dummyTextures[]) { | 
 |     SkAutoTUnref<const GrXPFactory> xpf( | 
 |         GrProcessorTestFactory<GrXPFactory>::CreateStage(random, context, caps, dummyTextures)); | 
 |     SkASSERT(xpf); | 
 |     pipelineBuilder->setXPFactory(xpf.get()); | 
 | } | 
 |  | 
 | static const GrGeometryProcessor* get_random_gp(GrContext* context, | 
 |                                                 const GrDrawTargetCaps& caps, | 
 |                                                 SkRandom* random, | 
 |                                                 GrTexture* dummyTextures[]) { | 
 |     return GrProcessorTestFactory<GrGeometryProcessor>::CreateStage(random, | 
 |                                                                     context, | 
 |                                                                     caps, | 
 |                                                                     dummyTextures); | 
 | } | 
 |  | 
 | static void set_random_color_coverage_stages(GrGLGpu* gpu, | 
 |                                              GrPipelineBuilder* pipelineBuilder, | 
 |                                              int maxStages, | 
 |                                              bool usePathRendering, | 
 |                                              SkRandom* random, | 
 |                                              GrTexture* dummyTextures[]) { | 
 |     int numProcs = random->nextULessThan(maxStages + 1); | 
 |     int numColorProcs = random->nextULessThan(numProcs + 1); | 
 |  | 
 |     int currTextureCoordSet = 0; | 
 |     for (int s = 0; s < numProcs;) { | 
 |         SkAutoTUnref<const GrFragmentProcessor> fp( | 
 |                 GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(random, | 
 |                                                                          gpu->getContext(), | 
 |                                                                          *gpu->caps(), | 
 |                                                                          dummyTextures)); | 
 |         SkASSERT(fp); | 
 |  | 
 |         // If adding this effect would exceed the max texture coord set count then generate a | 
 |         // new random effect. | 
 |         if (usePathRendering && gpu->glPathRendering()->texturingMode() == | 
 |                                 GrGLPathRendering::FixedFunction_TexturingMode) {; | 
 |             int numTransforms = fp->numTransforms(); | 
 |             if (currTextureCoordSet + numTransforms > | 
 |                 gpu->glCaps().maxFixedFunctionTextureCoords()) { | 
 |                 continue; | 
 |             } | 
 |             currTextureCoordSet += numTransforms; | 
 |         } | 
 |  | 
 |         // finally add the stage to the correct pipeline in the drawstate | 
 |         if (s < numColorProcs) { | 
 |             pipelineBuilder->addColorProcessor(fp); | 
 |         } else { | 
 |             pipelineBuilder->addCoverageProcessor(fp); | 
 |         } | 
 |         ++s; | 
 |     } | 
 | } | 
 |  | 
 | static void set_random_state(GrPipelineBuilder* pipelineBuilder, SkRandom* random) { | 
 |     int state = 0; | 
 |     for (int i = 1; i <= GrPipelineBuilder::kLast_StateBit; i <<= 1) { | 
 |         state |= random->nextBool() * i; | 
 |     } | 
 |     pipelineBuilder->enableState(state); | 
 | } | 
 |  | 
 | // right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()' | 
 | static void set_random_stencil(GrPipelineBuilder* pipelineBuilder, SkRandom* random) { | 
 |     GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil, | 
 |                                  kReplace_StencilOp, | 
 |                                  kReplace_StencilOp, | 
 |                                  kAlways_StencilFunc, | 
 |                                  0xffff, | 
 |                                  0xffff, | 
 |                                  0xffff); | 
 |     GR_STATIC_CONST_SAME_STENCIL(kDoesNotWriteStencil, | 
 |                                  kKeep_StencilOp, | 
 |                                  kKeep_StencilOp, | 
 |                                  kNever_StencilFunc, | 
 |                                  0xffff, | 
 |                                  0xffff, | 
 |                                  0xffff); | 
 |  | 
 |     if (random->nextBool()) { | 
 |         pipelineBuilder->setStencil(kDoesWriteStencil); | 
 |     } else { | 
 |         pipelineBuilder->setStencil(kDoesNotWriteStencil); | 
 |     } | 
 | } | 
 |  | 
 | bool GrDrawTarget::programUnitTest(int maxStages) { | 
 |     GrGLGpu* gpu = static_cast<GrGLGpu*>(fContext->getGpu()); | 
 |     // setup dummy textures | 
 |     GrSurfaceDesc dummyDesc; | 
 |     dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag; | 
 |     dummyDesc.fConfig = kSkia8888_GrPixelConfig; | 
 |     dummyDesc.fWidth = 34; | 
 |     dummyDesc.fHeight = 18; | 
 |     SkAutoTUnref<GrTexture> dummyTexture1(gpu->createTexture(dummyDesc, false, NULL, 0)); | 
 |     dummyDesc.fFlags = kNone_GrSurfaceFlags; | 
 |     dummyDesc.fConfig = kAlpha_8_GrPixelConfig; | 
 |     dummyDesc.fWidth = 16; | 
 |     dummyDesc.fHeight = 22; | 
 |     SkAutoTUnref<GrTexture> dummyTexture2(gpu->createTexture(dummyDesc, false, NULL, 0)); | 
 |  | 
 |     if (!dummyTexture1 || ! dummyTexture2) { | 
 |         SkDebugf("Could not allocate dummy textures"); | 
 |         return false; | 
 |     } | 
 |  | 
 |     GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; | 
 |  | 
 |     // dummy scissor state | 
 |     GrScissorState scissor; | 
 |  | 
 |     // setup clip | 
 |     SkRect screen = SkRect::MakeWH(SkIntToScalar(kRenderTargetWidth), | 
 |                                    SkIntToScalar(kRenderTargetHeight)); | 
 |  | 
 |     SkClipStack stack; | 
 |     stack.clipDevRect(screen, SkRegion::kReplace_Op, false); | 
 |  | 
 |     // wrap the SkClipStack in a GrClipData | 
 |     GrClipData clipData; | 
 |     clipData.fClipStack.reset(SkRef(&stack)); | 
 |     this->setClip(&clipData); | 
 |  | 
 |     SkRandom random; | 
 |     static const int NUM_TESTS = 512; | 
 |     for (int t = 0; t < NUM_TESTS;) { | 
 |         // setup random render target(can fail) | 
 |         SkAutoTUnref<GrRenderTarget> rt(random_render_target(fContext, &random)); | 
 |         if (!rt.get()) { | 
 |             SkDebugf("Could not allocate render target"); | 
 |             return false; | 
 |         } | 
 |  | 
 |         GrPipelineBuilder pipelineBuilder; | 
 |         pipelineBuilder.setRenderTarget(rt.get()); | 
 |  | 
 |         // if path rendering we have to setup a couple of things like the draw type | 
 |         bool usePathRendering = gpu->glCaps().pathRenderingSupport() && random.nextBool(); | 
 |  | 
 |         // twiddle drawstate knobs randomly | 
 |         bool hasGeometryProcessor = !usePathRendering; | 
 |         SkAutoTUnref<const GrGeometryProcessor> gp; | 
 |         SkAutoTUnref<const GrPathProcessor> pathProc; | 
 |         if (hasGeometryProcessor) { | 
 |             gp.reset(get_random_gp(fContext, gpu->glCaps(), &random, dummyTextures)); | 
 |         } else { | 
 |             pathProc.reset(GrPathProcessor::Create(GrColor_WHITE)); | 
 |         } | 
 |         set_random_color_coverage_stages(gpu, | 
 |                                          &pipelineBuilder, | 
 |                                          maxStages - hasGeometryProcessor, | 
 |                                          usePathRendering, | 
 |                                          &random, | 
 |                                          dummyTextures); | 
 |  | 
 |         // creates a random xfer processor factory on the draw state  | 
 |         set_random_xpf(fContext, gpu->glCaps(), &pipelineBuilder, &random, dummyTextures); | 
 |  | 
 |         set_random_state(&pipelineBuilder, &random); | 
 |         set_random_stencil(&pipelineBuilder, &random); | 
 |  | 
 |         GrDeviceCoordTexture dstCopy; | 
 |  | 
 |         const GrPrimitiveProcessor* primProc; | 
 |         if (hasGeometryProcessor) { | 
 |             primProc = gp.get(); | 
 |         } else { | 
 |             primProc = pathProc.get(); | 
 |         } | 
 |  | 
 |         const GrProcOptInfo& colorPOI = pipelineBuilder.colorProcInfo(primProc); | 
 |         const GrProcOptInfo& coveragePOI = pipelineBuilder.coverageProcInfo(primProc); | 
 |  | 
 |         if (!this->setupDstReadIfNecessary(pipelineBuilder, colorPOI, coveragePOI, &dstCopy, | 
 |                                            NULL)) { | 
 |             SkDebugf("Couldn't setup dst read texture"); | 
 |             return false; | 
 |         } | 
 |  | 
 |         // create optimized draw state, setup readDst texture if required, and build a descriptor | 
 |         // and program.  ODS creation can fail, so we have to check | 
 |         GrPipeline pipeline(pipelineBuilder, colorPOI, coveragePOI, | 
 |                             *gpu->caps(), scissor, &dstCopy); | 
 |         if (pipeline.mustSkip()) { | 
 |             continue; | 
 |         } | 
 |         GrBatchTracker bt; | 
 |         primProc->initBatchTracker(&bt, pipeline.getInitBatchTracker()); | 
 |  | 
 |         GrProgramDesc desc; | 
 |         gpu->buildProgramDesc(&desc, *primProc, pipeline, bt); | 
 |  | 
 |         GrGpu::DrawArgs args(primProc, &pipeline, &desc, &bt); | 
 |         SkAutoTUnref<GrGLProgram> program(GrGLProgramBuilder::CreateProgram(args, gpu)); | 
 |  | 
 |         if (NULL == program.get()) { | 
 |             SkDebugf("Failed to create program!"); | 
 |             return false; | 
 |         } | 
 |  | 
 |         // because occasionally optimized drawstate creation will fail for valid reasons, we only | 
 |         // want to increment on success | 
 |         ++t; | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | DEF_GPUTEST(GLPrograms, reporter, factory) { | 
 |     for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { | 
 |         GrContext* context = factory->get(static_cast<GrContextFactory::GLContextType>(type)); | 
 |         if (context) { | 
 |             GrGLGpu* gpu = static_cast<GrGLGpu*>(context->getGpu()); | 
 |  | 
 |             /* | 
 |              * For the time being, we only support the test with desktop GL or for android on | 
 |              * ARM platforms | 
 |              * TODO When we run ES 3.00 GLSL in more places, test again | 
 |              */ | 
 |             int maxStages; | 
 |             if (kGL_GrGLStandard == gpu->glStandard() || | 
 |                 kARM_GrGLVendor == gpu->ctxInfo().vendor()) { | 
 |                 maxStages = 6; | 
 |             } else if (kTegra3_GrGLRenderer == gpu->ctxInfo().renderer() || | 
 |                        kOther_GrGLRenderer == gpu->ctxInfo().renderer()) { | 
 |                 maxStages = 1; | 
 |             } else { | 
 |                 return; | 
 |             } | 
 | #if SK_ANGLE | 
 |             // Some long shaders run out of temporary registers in the D3D compiler on ANGLE. | 
 |             if (type == GrContextFactory::kANGLE_GLContextType) { | 
 |                 maxStages = 2; | 
 |             } | 
 | #endif | 
 |             GrTestTarget target; | 
 |             context->getTestTarget(&target); | 
 |             REPORTER_ASSERT(reporter, target.target()->programUnitTest(maxStages)); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | #endif |