| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrOpsRenderPass.h" |
| |
| #include "include/core/SkRect.h" |
| #include "include/gpu/GrContext.h" |
| #include "src/gpu/GrCaps.h" |
| #include "src/gpu/GrContextPriv.h" |
| #include "src/gpu/GrFixedClip.h" |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrMesh.h" |
| #include "src/gpu/GrPrimitiveProcessor.h" |
| #include "src/gpu/GrProgramInfo.h" |
| #include "src/gpu/GrRenderTarget.h" |
| #include "src/gpu/GrRenderTargetPriv.h" |
| #include "src/gpu/GrTexturePriv.h" |
| |
| void GrOpsRenderPass::clear(const GrFixedClip& clip, const SkPMColor4f& color) { |
| SkASSERT(fRenderTarget); |
| // A clear at this level will always be a true clear, so make sure clears were not supposed to |
| // be redirected to draws instead |
| SkASSERT(!this->gpu()->caps()->performColorClearsAsDraws()); |
| SkASSERT(!clip.scissorEnabled() || !this->gpu()->caps()->performPartialClearsAsDraws()); |
| fDrawPipelineStatus = DrawPipelineStatus::kNotConfigured; |
| this->onClear(clip, color); |
| } |
| |
| void GrOpsRenderPass::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) { |
| // As above, make sure the stencil clear wasn't supposed to be a draw rect with stencil settings |
| SkASSERT(!this->gpu()->caps()->performStencilClearsAsDraws()); |
| fDrawPipelineStatus = DrawPipelineStatus::kNotConfigured; |
| this->onClearStencilClip(clip, insideStencilMask); |
| } |
| |
| void GrOpsRenderPass::executeDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable) { |
| fDrawPipelineStatus = DrawPipelineStatus::kNotConfigured; |
| this->onExecuteDrawable(std::move(drawable)); |
| } |
| |
| void GrOpsRenderPass::bindPipeline(const GrProgramInfo& programInfo, const SkRect& drawBounds) { |
| #ifdef SK_DEBUG |
| if (programInfo.primProc().hasInstanceAttributes()) { |
| SkASSERT(this->gpu()->caps()->instanceAttribSupport()); |
| } |
| if (programInfo.pipeline().usesConservativeRaster()) { |
| SkASSERT(this->gpu()->caps()->conservativeRasterSupport()); |
| // Conservative raster, by default, only supports triangles. Implementations can |
| // optionally indicate that they also support points and lines, but we don't currently |
| // query or track that info. |
| SkASSERT(GrIsPrimTypeTris(programInfo.primitiveType())); |
| } |
| if (programInfo.pipeline().isWireframe()) { |
| SkASSERT(this->gpu()->caps()->wireframeSupport()); |
| } |
| if (GrPrimitiveType::kPatches == programInfo.primitiveType()) { |
| SkASSERT(this->gpu()->caps()->shaderCaps()->tessellationSupport()); |
| } |
| programInfo.checkAllInstantiated(); |
| programInfo.checkMSAAAndMIPSAreResolved(); |
| #endif |
| |
| if (programInfo.primProc().numVertexAttributes() > this->gpu()->caps()->maxVertexAttributes()) { |
| fDrawPipelineStatus = DrawPipelineStatus::kFailedToBind; |
| return; |
| } |
| |
| if (!this->onBindPipeline(programInfo, drawBounds)) { |
| fDrawPipelineStatus = DrawPipelineStatus::kFailedToBind; |
| return; |
| } |
| |
| #ifdef SK_DEBUG |
| GrProcessor::CustomFeatures processorFeatures = programInfo.requestedFeatures(); |
| if (GrProcessor::CustomFeatures::kSampleLocations & processorFeatures) { |
| // Verify we always have the same sample pattern key, regardless of graphics state. |
| SkASSERT(this->gpu()->findOrAssignSamplePatternKey(fRenderTarget) |
| == fRenderTarget->renderTargetPriv().getSamplePatternKey()); |
| } |
| fScissorStatus = (programInfo.pipeline().isScissorTestEnabled()) ? |
| DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; |
| bool hasTextures = (programInfo.primProc().numTextureSamplers() > 0); |
| if (!hasTextures) { |
| programInfo.pipeline().visitProxies([&hasTextures](GrSurfaceProxy*, GrMipMapped) { |
| hasTextures = true; |
| }); |
| } |
| fTextureBindingStatus = (hasTextures) ? |
| DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; |
| fHasVertexAttributes = programInfo.primProc().hasVertexAttributes(); |
| fHasInstanceAttributes = programInfo.primProc().hasInstanceAttributes(); |
| #endif |
| |
| fDrawPipelineStatus = DrawPipelineStatus::kOk; |
| fXferBarrierType = programInfo.pipeline().xferBarrierType(fRenderTarget->asTexture(), |
| *this->gpu()->caps()); |
| } |
| |
| void GrOpsRenderPass::setScissorRect(const SkIRect& scissor) { |
| if (DrawPipelineStatus::kOk != fDrawPipelineStatus) { |
| SkASSERT(DrawPipelineStatus::kNotConfigured != fDrawPipelineStatus); |
| return; |
| } |
| SkASSERT(DynamicStateStatus::kDisabled != fScissorStatus); |
| this->onSetScissorRect(scissor); |
| SkDEBUGCODE(fScissorStatus = DynamicStateStatus::kConfigured); |
| } |
| |
| void GrOpsRenderPass::bindTextures(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, |
| const GrSurfaceProxy* const primProcTextures[]) { |
| if (DrawPipelineStatus::kOk != fDrawPipelineStatus) { |
| SkASSERT(DrawPipelineStatus::kNotConfigured != fDrawPipelineStatus); |
| return; |
| } |
| SkASSERT((primProc.numTextureSamplers() > 0) == SkToBool(primProcTextures)); |
| // Don't assert on fTextureBindingStatus. onBindTextures() just turns into a no-op when there |
| // aren't any textures, and it's hard to tell from the GrPipeline whether there are any. For |
| // many clients it is easier to just always call this method. |
| if (!this->onBindTextures(primProc, pipeline, primProcTextures)) { |
| fDrawPipelineStatus = DrawPipelineStatus::kFailedToBind; |
| return; |
| } |
| SkDEBUGCODE(fTextureBindingStatus = DynamicStateStatus::kConfigured); |
| } |
| |
| void GrOpsRenderPass::drawMeshes(const GrProgramInfo& programInfo, const GrMesh meshes[], |
| int meshCount) { |
| if (programInfo.hasFixedScissor()) { |
| this->setScissorRect(programInfo.fixedScissor()); |
| } |
| if (!programInfo.hasDynamicPrimProcTextures()) { |
| auto primProcTextures = (programInfo.hasFixedPrimProcTextures()) ? |
| programInfo.fixedPrimProcTextures() : nullptr; |
| this->bindTextures(programInfo.primProc(), programInfo.pipeline(), primProcTextures); |
| } |
| for (int i = 0; i < meshCount; ++i) { |
| if (programInfo.hasDynamicScissors()) { |
| this->setScissorRect(programInfo.dynamicScissor(i)); |
| } |
| if (programInfo.hasDynamicPrimProcTextures()) { |
| this->bindTextures(programInfo.primProc(), programInfo.pipeline(), |
| programInfo.dynamicPrimProcTextures(i)); |
| } |
| this->drawMesh(programInfo.primitiveType(), meshes[i]); |
| } |
| } |
| |
| void GrOpsRenderPass::drawMesh(GrPrimitiveType primitiveType, const GrMesh& mesh) { |
| if (DrawPipelineStatus::kOk != fDrawPipelineStatus) { |
| SkASSERT(DrawPipelineStatus::kNotConfigured != fDrawPipelineStatus); |
| this->gpu()->stats()->incNumFailedDraws(); |
| return; |
| } |
| |
| SkASSERT(DynamicStateStatus::kUninitialized != fScissorStatus); |
| SkASSERT(DynamicStateStatus::kUninitialized != fTextureBindingStatus); |
| SkASSERT(SkToBool(mesh.vertexBuffer()) == fHasVertexAttributes); |
| SkASSERT(SkToBool(mesh.instanceBuffer()) == fHasInstanceAttributes); |
| SkASSERT(GrPrimitiveRestart::kNo == mesh.primitiveRestart() || |
| this->gpu()->caps()->usePrimitiveRestart()); |
| |
| if (kNone_GrXferBarrierType != fXferBarrierType) { |
| this->gpu()->xferBarrier(fRenderTarget, fXferBarrierType); |
| } |
| this->onDrawMesh(primitiveType, mesh); |
| } |