| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrBicubicTextureEffect_DEFINED |
| #define GrBicubicTextureEffect_DEFINED |
| |
| #include "GrTextureDomain.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| |
| class GrInvariantOutput; |
| |
| class GrBicubicEffect : public GrFragmentProcessor { |
| public: |
| enum { |
| kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of |
| // surrounding texels are needed by the kernel in x and y. |
| }; |
| |
| const char* name() const override { return "Bicubic"; } |
| |
| std::unique_ptr<GrFragmentProcessor> clone() const override { |
| return std::unique_ptr<GrFragmentProcessor>(new GrBicubicEffect(*this)); |
| } |
| |
| const GrTextureDomain& domain() const { return fDomain; } |
| |
| /** |
| * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. |
| */ |
| static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy, |
| const SkMatrix& matrix, |
| const GrSamplerState::WrapMode wrapModes[2]) { |
| return std::unique_ptr<GrFragmentProcessor>(new GrBicubicEffect(std::move(proxy), matrix, |
| wrapModes)); |
| } |
| |
| /** |
| * Create a Mitchell filter effect with a texture matrix and a domain. |
| */ |
| static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> proxy, |
| const SkMatrix& matrix, |
| const SkRect& domain) { |
| return std::unique_ptr<GrFragmentProcessor>(new GrBicubicEffect(std::move(proxy), matrix, |
| domain)); |
| } |
| |
| /** |
| * Determines whether the bicubic effect should be used based on the transformation from the |
| * local coords to the device. Returns true if the bicubic effect should be used. filterMode |
| * is set to appropriate filtering mode to use regardless of the return result (e.g. when this |
| * returns false it may indicate that the best fallback is to use kMipMap, kBilerp, or |
| * kNearest). |
| */ |
| static bool ShouldUseBicubic(const SkMatrix& localCoordsToDevice, |
| GrSamplerState::Filter* filterMode); |
| |
| private: |
| GrBicubicEffect(sk_sp<GrTextureProxy>, const SkMatrix& matrix, |
| const GrSamplerState::WrapMode wrapModes[2]); |
| GrBicubicEffect(sk_sp<GrTextureProxy>, const SkMatrix &matrix, const SkRect& domain); |
| explicit GrBicubicEffect(const GrBicubicEffect&); |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override; |
| |
| const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } |
| |
| GrCoordTransform fCoordTransform; |
| GrTextureDomain fDomain; |
| TextureSampler fTextureSampler; |
| |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| #endif |