| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrBicubicTextureEffect_DEFINED |
| #define GrBicubicTextureEffect_DEFINED |
| |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| |
| class GrInvariantOutput; |
| |
| class GrBicubicEffect : public GrFragmentProcessor { |
| public: |
| enum { |
| kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of |
| // surrounding texels are needed by the kernel in x and y. |
| }; |
| |
| enum class Kernel { |
| kMitchell, |
| kCatmullRom, |
| }; |
| |
| enum class Direction { |
| /** Apply bicubic kernel in local coord x, nearest neighbor in y. */ |
| kX, |
| /** Apply bicubic kernel in local coord y, nearest neighbor in x. */ |
| kY, |
| /** Apply bicubic in both x and y. */ |
| kXY |
| }; |
| |
| const char* name() const override { return "Bicubic"; } |
| |
| std::unique_ptr<GrFragmentProcessor> clone() const override { |
| return std::unique_ptr<GrFragmentProcessor>(new GrBicubicEffect(*this)); |
| } |
| |
| /** |
| * Create a bicubic filter effect with specified texture matrix with clamp wrap mode. |
| */ |
| static std::unique_ptr<GrFragmentProcessor> Make(GrSurfaceProxyView view, |
| SkAlphaType, |
| const SkMatrix&, |
| Kernel, |
| Direction); |
| |
| /** |
| * Create a bicubic filter effect for a texture with arbitrary wrap modes. |
| */ |
| static std::unique_ptr<GrFragmentProcessor> Make(GrSurfaceProxyView view, |
| SkAlphaType, |
| const SkMatrix&, |
| const GrSamplerState::WrapMode wrapX, |
| const GrSamplerState::WrapMode wrapY, |
| Kernel, |
| Direction, |
| const GrCaps&); |
| |
| /** |
| * Create a bicubic filter effect for a subset of a texture, specified by a texture coordinate |
| * rectangle subset. The WrapModes apply to the subset. |
| */ |
| static std::unique_ptr<GrFragmentProcessor> MakeSubset(GrSurfaceProxyView view, |
| SkAlphaType, |
| const SkMatrix&, |
| const GrSamplerState::WrapMode wrapX, |
| const GrSamplerState::WrapMode wrapY, |
| const SkRect& subset, |
| Kernel, |
| Direction, |
| const GrCaps&); |
| |
| /** |
| * Make a bicubic filter of a another fragment processor. The bicubic filter assumes that the |
| * discrete samples of the provided processor are at half-integer coords. |
| */ |
| static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor>, |
| SkAlphaType, |
| const SkMatrix&, |
| Kernel, |
| Direction); |
| |
| /** |
| * Determines whether the bicubic effect should be used based on the transformation from the |
| * local coords to the device. Returns true if the bicubic effect should be used. filterMode |
| * is set to appropriate filtering mode to use regardless of the return result (e.g. when this |
| * returns false it may indicate that the best fallback is to use kMipMap, kBilerp, or |
| * kNearest). |
| */ |
| static bool ShouldUseBicubic(const SkMatrix& localCoordsToDevice, |
| GrSamplerState::Filter* filterMode); |
| |
| private: |
| class Impl; |
| |
| enum class Clamp { |
| kUnpremul, // clamps rgba to 0..1 |
| kPremul, // clamps a to 0..1 and rgb to 0..a |
| }; |
| |
| GrBicubicEffect(std::unique_ptr<GrFragmentProcessor>, |
| Kernel, |
| Direction, |
| Clamp); |
| |
| explicit GrBicubicEffect(const GrBicubicEffect&); |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override; |
| |
| SkPMColor4f constantOutputForConstantInput(const SkPMColor4f&) const override; |
| |
| Kernel fKernel; |
| Direction fDirection; |
| Clamp fClamp; |
| |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| #endif |