| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrPersistentCacheUtils.h" |
| |
| #include "include/private/SkSLString.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| |
| namespace GrPersistentCacheUtils { |
| |
| static constexpr int kCurrentVersion = 7; |
| |
| int GetCurrentVersion() { |
| // The persistent cache stores a copy of the SkSL::Program::Inputs struct. If you alter the |
| // Program::Inputs struct in any way, you must increment kCurrentVersion to invalidate the |
| // outdated persistent cache files. The KnownSkSLProgramInputs struct must also be updated to |
| // match the new contents of Program::Inputs. |
| struct KnownSkSLProgramInputs { bool useRTFlipUniform; }; |
| static_assert(sizeof(SkSL::Program::Inputs) == sizeof(KnownSkSLProgramInputs)); |
| |
| return kCurrentVersion; |
| } |
| |
| sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType, |
| const SkSL::String shaders[], |
| const SkSL::Program::Inputs inputs[], |
| int numInputs, |
| const ShaderMetadata* meta) { |
| // For consistency (so tools can blindly pack and unpack cached shaders), we always write |
| // kGrShaderTypeCount inputs. If the backend gives us fewer, we just replicate the last one. |
| SkASSERT(numInputs >= 1 && numInputs <= kGrShaderTypeCount); |
| |
| SkBinaryWriteBuffer writer; |
| writer.writeInt(kCurrentVersion); |
| writer.writeUInt(shaderType); |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { |
| writer.writeByteArray(shaders[i].c_str(), shaders[i].size()); |
| writer.writePad32(&inputs[std::min(i, numInputs - 1)], sizeof(SkSL::Program::Inputs)); |
| } |
| writer.writeBool(SkToBool(meta)); |
| if (meta) { |
| writer.writeBool(SkToBool(meta->fSettings)); |
| if (meta->fSettings) { |
| writer.writeBool(meta->fSettings->fFragColorIsInOut); |
| writer.writeBool(meta->fSettings->fForceHighPrecision); |
| writer.writeBool(meta->fSettings->fUsePushConstants); |
| } |
| |
| writer.writeInt(meta->fAttributeNames.count()); |
| for (const auto& attr : meta->fAttributeNames) { |
| writer.writeByteArray(attr.c_str(), attr.size()); |
| } |
| |
| writer.writeBool(meta->fHasCustomColorOutput); |
| writer.writeBool(meta->fHasSecondaryColorOutput); |
| |
| if (meta->fPlatformData) { |
| writer.writeByteArray(meta->fPlatformData->data(), meta->fPlatformData->size()); |
| } |
| } |
| return writer.snapshotAsData(); |
| } |
| |
| SkFourByteTag GetType(SkReadBuffer* reader) { |
| constexpr SkFourByteTag kInvalidTag = ~0; |
| int version = reader->readInt(); |
| SkFourByteTag typeTag = reader->readUInt(); |
| return reader->validate(version == kCurrentVersion) ? typeTag : kInvalidTag; |
| } |
| |
| bool UnpackCachedShaders(SkReadBuffer* reader, |
| SkSL::String shaders[], |
| SkSL::Program::Inputs inputs[], |
| int numInputs, |
| ShaderMetadata* meta) { |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { |
| size_t shaderLen = 0; |
| const char* shaderBuf = static_cast<const char*>(reader->skipByteArray(&shaderLen)); |
| if (shaderBuf) { |
| shaders[i].assign(shaderBuf, shaderLen); |
| } |
| |
| // GL, for example, only wants one set of Inputs |
| if (i < numInputs) { |
| reader->readPad32(&inputs[i], sizeof(inputs[i])); |
| } else { |
| reader->skip(sizeof(SkSL::Program::Inputs)); |
| } |
| } |
| if (reader->readBool() && meta) { |
| SkASSERT(meta->fSettings != nullptr); |
| |
| if (reader->readBool()) { |
| meta->fSettings->fFragColorIsInOut = reader->readBool(); |
| meta->fSettings->fForceHighPrecision = reader->readBool(); |
| meta->fSettings->fUsePushConstants = reader->readBool(); |
| } |
| |
| meta->fAttributeNames.resize(reader->readInt()); |
| for (auto& attr : meta->fAttributeNames) { |
| size_t attrLen = 0; |
| const char* attrName = static_cast<const char*>(reader->skipByteArray(&attrLen)); |
| if (attrName) { |
| attr.assign(attrName, attrLen); |
| } |
| } |
| |
| meta->fHasCustomColorOutput = reader->readBool(); |
| meta->fHasSecondaryColorOutput = reader->readBool(); |
| |
| // a given platform will be responsible for reading its data |
| } |
| |
| if (!reader->isValid()) { |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { |
| shaders[i].clear(); |
| } |
| } |
| return reader->isValid(); |
| } |
| |
| } // namespace GrPersistentCacheUtils |