| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "bench/Benchmark.h" |
| |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkDeferredDisplayListRecorder.h" |
| #include "include/core/SkSurfaceCharacterization.h" |
| |
| static SkSurfaceCharacterization create_characterization(GrContext* context) { |
| size_t maxResourceBytes = context->getResourceCacheLimit(); |
| |
| if (!context->colorTypeSupportedAsSurface(kRGBA_8888_SkColorType)) { |
| return SkSurfaceCharacterization(); |
| } |
| |
| SkImageInfo ii = SkImageInfo::Make(32, 32, kRGBA_8888_SkColorType, |
| kPremul_SkAlphaType, nullptr); |
| |
| GrBackendFormat backendFormat = context->defaultBackendFormat(kRGBA_8888_SkColorType, |
| GrRenderable::kYes); |
| if (!backendFormat.isValid()) { |
| return SkSurfaceCharacterization(); |
| } |
| |
| SkSurfaceProps props(0x0, kUnknown_SkPixelGeometry); |
| |
| SkSurfaceCharacterization c = context->threadSafeProxy()->createCharacterization( |
| maxResourceBytes, ii, backendFormat, 1, |
| kTopLeft_GrSurfaceOrigin, props, false); |
| return c; |
| } |
| |
| // This benchmark tries to simulate how Viz is using SkDDLRecorders. |
| // For each config it will create a single DDLRecorder which it reuses for all the runs |
| // For each run it creates a DDL and stores it for later deletion. |
| class DDLRecorderBench : public Benchmark { |
| public: |
| DDLRecorderBench() { } |
| |
| protected: |
| const char* onGetName() override { return "DDLRecorder"; } |
| |
| void onDraw(int loops, SkCanvas* origCanvas) override { |
| if (!fRecorder) { |
| return; |
| } |
| |
| SkASSERT(!fDDLs.size()); |
| fDDLs.reserve(loops); |
| |
| for (int i = 0; i < loops; ++i) { |
| SkCanvas* recordingCanvas = fRecorder->getCanvas(); |
| |
| recordingCanvas->drawRect(SkRect::MakeWH(32, 32), SkPaint()); |
| |
| fDDLs.emplace_back(fRecorder->detach()); |
| } |
| } |
| |
| private: |
| // We create one DDLRecorder for all the timing runs and just keep reusing it |
| void onPerCanvasPreDraw(SkCanvas* origCanvas) override { |
| GrContext* context = origCanvas->getGrContext(); |
| if (!context) { |
| return; |
| } |
| |
| SkSurfaceCharacterization c = create_characterization(context); |
| |
| fRecorder.reset(new SkDeferredDisplayListRecorder(c)); |
| } |
| |
| // We defer the clean up of the DDLs so it is done outside of the timing loop |
| void onPostDraw(SkCanvas*) override { |
| fDDLs.clear(); |
| } |
| |
| std::unique_ptr<SkDeferredDisplayListRecorder> fRecorder = nullptr; |
| std::vector<SkDDLPointer> fDDLs; |
| |
| typedef Benchmark INHERITED; |
| }; |
| |
| DEF_BENCH(return new DDLRecorderBench();) |