| |
| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef GrDrawTargetCaps_DEFINED |
| #define GrDrawTargetCaps_DEFINED |
| |
| #include "GrTypes.h" |
| #include "SkRefCnt.h" |
| #include "SkString.h" |
| |
| /** |
| * Represents the draw target capabilities. |
| */ |
| class GrDrawTargetCaps : public SkRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(Caps) |
| |
| GrDrawTargetCaps() { this->reset(); } |
| GrDrawTargetCaps(const GrDrawTargetCaps& other) : INHERITED() { *this = other; } |
| GrDrawTargetCaps& operator= (const GrDrawTargetCaps&); |
| |
| virtual void reset(); |
| virtual SkString dump() const; |
| |
| bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } |
| /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g. |
| only for POT textures) */ |
| bool mipMapSupport() const { return fMipMapSupport; } |
| bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; } |
| bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } |
| bool hwAALineSupport() const { return fHWAALineSupport; } |
| bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
| bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
| bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } |
| bool pathRenderingSupport() const { return fPathRenderingSupport; } |
| bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
| bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; } |
| bool gpuTracingSupport() const { return fGpuTracingSupport; } |
| |
| /** |
| * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and |
| * textures allows partial mappings or full mappings. |
| */ |
| enum MapFlags { |
| kNone_MapFlags = 0x0, //<! Cannot map the resource. |
| |
| kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of |
| // the other flags to have meaning.k |
| kSubset_MapFlag = 0x2, //<! The resource can be partially mapped. |
| }; |
| |
| uint32_t mapBufferFlags() const { return fMapBufferFlags; } |
| |
| // Scratch textures not being reused means that those scratch textures |
| // that we upload to (i.e., don't have a render target) will not be |
| // recycled in the texture cache. This is to prevent ghosting by drivers |
| // (in particular for deferred architectures). |
| bool reuseScratchTextures() const { return fReuseScratchTextures; } |
| |
| int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
| int maxTextureSize() const { return fMaxTextureSize; } |
| // Will be 0 if MSAA is not supported |
| int maxSampleCount() const { return fMaxSampleCount; } |
| |
| bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const { |
| SkASSERT(kGrPixelConfigCnt > config); |
| return fConfigRenderSupport[config][withMSAA]; |
| } |
| |
| bool isConfigTexturable(GrPixelConfig config) const { |
| SkASSERT(kGrPixelConfigCnt > config); |
| return fConfigTextureSupport[config]; |
| } |
| |
| protected: |
| bool fNPOTTextureTileSupport : 1; |
| bool fMipMapSupport : 1; |
| bool fTwoSidedStencilSupport : 1; |
| bool fStencilWrapOpsSupport : 1; |
| bool fHWAALineSupport : 1; |
| bool fShaderDerivativeSupport : 1; |
| bool fGeometryShaderSupport : 1; |
| bool fDualSourceBlendingSupport : 1; |
| bool fPathRenderingSupport : 1; |
| bool fDstReadInShaderSupport : 1; |
| bool fDiscardRenderTargetSupport: 1; |
| bool fReuseScratchTextures : 1; |
| bool fGpuTracingSupport : 1; |
| |
| uint32_t fMapBufferFlags; |
| |
| int fMaxRenderTargetSize; |
| int fMaxTextureSize; |
| int fMaxSampleCount; |
| |
| // The first entry for each config is without msaa and the second is with. |
| bool fConfigRenderSupport[kGrPixelConfigCnt][2]; |
| bool fConfigTextureSupport[kGrPixelConfigCnt]; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |