blob: 9299f718112fe4a4993c0e0d042524a6ec677e7c [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrPrimitiveProcessor.h"
#include "src/gpu/GrFragmentProcessor.h"
/**
* We specialize the vertex or fragment coord transform code for these matrix types, and where
* the transform code is applied.
*/
enum SampleFlag {
kExplicitlySampled_Flag = 0b00001, // GrFP::isSampledWithExplicitCoords()
kNone_SampleMatrix_Flag = 0b00100, // GrFP::sampleUsage()::hasMatrix() == false
kUniform_SampleMatrix_Flag = 0b01000, // GrFP::sampleUsage()::hasUniformMatrix()
kVariable_SampleMatrix_Flag = 0b01100, // GrFP::sampleUsage()::hasVariableMatrix()
// Currently, sample(matrix) only specializes on no-perspective or general.
// FIXME add new flags as more matrix types are supported.
kPersp_Matrix_Flag = 0b10000, // GrFP::sampleUsage()::fHasPerspective
};
GrPrimitiveProcessor::GrPrimitiveProcessor(ClassID classID) : GrProcessor(classID) {}
const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const {
SkASSERT(i >= 0 && i < this->numTextureSamplers());
return this->onTextureSampler(i);
}
uint32_t GrPrimitiveProcessor::computeCoordTransformsKey(const GrFragmentProcessor& fp) const {
// This is highly coupled with the code in GrGLSLGeometryProcessor::collectTransforms().
uint32_t key = 0;
if (fp.isSampledWithExplicitCoords()) {
key |= kExplicitlySampled_Flag;
}
switch(fp.sampleUsage().fKind) {
case SkSL::SampleUsage::Kind::kNone:
key |= kNone_SampleMatrix_Flag;
break;
case SkSL::SampleUsage::Kind::kUniform:
key |= kUniform_SampleMatrix_Flag;
break;
case SkSL::SampleUsage::Kind::kVariable:
key |= kVariable_SampleMatrix_Flag;
break;
}
if (fp.sampleUsage().fHasPerspective) {
key |= kPersp_Matrix_Flag;
}
return key;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
static inline GrSamplerState::Filter clamp_filter(GrTextureType type,
GrSamplerState::Filter requestedFilter) {
if (GrTextureTypeHasRestrictedSampling(type)) {
return std::min(requestedFilter, GrSamplerState::Filter::kLinear);
}
return requestedFilter;
}
GrPrimitiveProcessor::TextureSampler::TextureSampler(GrSamplerState samplerState,
const GrBackendFormat& backendFormat,
const GrSwizzle& swizzle) {
this->reset(samplerState, backendFormat, swizzle);
}
void GrPrimitiveProcessor::TextureSampler::reset(GrSamplerState samplerState,
const GrBackendFormat& backendFormat,
const GrSwizzle& swizzle) {
fSamplerState = samplerState;
fSamplerState.setFilterMode(clamp_filter(backendFormat.textureType(), samplerState.filter()));
fBackendFormat = backendFormat;
fSwizzle = swizzle;
fIsInitialized = true;
}