| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrSamplePatternDictionary.h" |
| |
| bool GrSamplePatternDictionary::LessThan::operator()( |
| const SkTArray<SkPoint>& a, const SkTArray<SkPoint>& b) const { |
| if (a.count() != b.count()) { |
| return a.count() < b.count(); |
| } |
| for (int i = 0; i < a.count(); ++i) { |
| // This doesn't have geometric meaning. We just need to define an ordering for std::map. |
| if (a[i].x() != b[i].x()) { |
| return a[i].x() < b[i].x(); |
| } |
| if (a[i].y() != b[i].y()) { |
| return a[i].y() < b[i].y(); |
| } |
| } |
| return false; // Both sample patterns are equal, therefore, "a < b" is false. |
| } |
| |
| int GrSamplePatternDictionary::findOrAssignSamplePatternKey( |
| const SkTArray<SkPoint>& sampleLocations) { |
| if (std::numeric_limits<int>::max() == fSampleLocationsArray.count()) { |
| return 0; |
| } |
| const auto& insertResult = fSamplePatternKeyMap.insert( |
| {sampleLocations, fSampleLocationsArray.count()}); |
| if (insertResult.second) { |
| // This means the "insert" call did not find the pattern in the key map already, and |
| // therefore an actual insertion took place. (We don't expect to see many unique sample |
| // patterns.) |
| const SkTArray<SkPoint>& sampleLocations = insertResult.first->first; |
| fSampleLocationsArray.push_back(&sampleLocations); |
| } |
| return insertResult.first->second; // Return the new sample pattern key. |
| } |