| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "src/gpu/GrShaderCaps.h" |
| #include "src/gpu/GrShaderVar.h" |
| |
| static const char* type_modifier_string(GrShaderVar::TypeModifier t) { |
| switch (t) { |
| case GrShaderVar::TypeModifier::None: return ""; |
| case GrShaderVar::TypeModifier::In: return "in"; |
| case GrShaderVar::TypeModifier::InOut: return "inout"; |
| case GrShaderVar::TypeModifier::Out: return "out"; |
| case GrShaderVar::TypeModifier::Uniform: return "uniform"; |
| } |
| SK_ABORT("Unknown shader variable type modifier."); |
| } |
| |
| void GrShaderVar::appendDecl(const GrShaderCaps* shaderCaps, SkString* out) const { |
| if (!fLayoutQualifier.isEmpty()) { |
| out->appendf("layout(%s) ", fLayoutQualifier.c_str()); |
| } |
| if (!fExtraModifiers.isEmpty()) { |
| out->appendf("%s ", fExtraModifiers.c_str()); |
| } |
| if (this->getTypeModifier() != TypeModifier::None) { |
| out->appendf("%s ", type_modifier_string(this->getTypeModifier())); |
| } |
| GrSLType effectiveType = this->getType(); |
| if (this->isArray()) { |
| if (this->isUnsizedArray()) { |
| out->appendf("%s %s[]", GrGLSLTypeString(effectiveType), this->getName().c_str()); |
| } else { |
| SkASSERT(this->getArrayCount() > 0); |
| out->appendf("%s %s[%d]", |
| GrGLSLTypeString(effectiveType), |
| this->getName().c_str(), |
| this->getArrayCount()); |
| } |
| } else { |
| out->appendf("%s %s", GrGLSLTypeString(effectiveType), this->getName().c_str()); |
| } |
| } |