| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| float2x2 float2x2_from_half4(half4 x0) { |
| return float2x2(float2(x0[0], x0[1]), float2(x0[2], x0[3])); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| _out->sk_FragColor = float2x2_from_half4(float4(1.0, 2.0, 3.0, 4.0))[0].xyxy; |
| return *_out; |
| } |