| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVkImage_DEFINED |
| #define GrVkImage_DEFINED |
| |
| #include "include/core/SkTypes.h" |
| #include "include/gpu/GrBackendSurface.h" |
| #include "include/gpu/vk/GrVkTypes.h" |
| #include "include/private/GrTypesPriv.h" |
| #include "include/private/GrVkTypesPriv.h" |
| #include "src/gpu/GrBackendSurfaceMutableStateImpl.h" |
| #include "src/gpu/GrManagedResource.h" |
| #include "src/gpu/GrTexture.h" |
| |
| class GrVkGpu; |
| class GrVkTexture; |
| |
| class GrVkImage : SkNoncopyable { |
| private: |
| class Resource; |
| |
| public: |
| GrVkImage(const GrVkGpu* gpu, |
| const GrVkImageInfo& info, |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState, |
| GrBackendObjectOwnership ownership, |
| bool forSecondaryCB = false); |
| |
| virtual ~GrVkImage(); |
| |
| VkImage image() const { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| return fInfo.fImage; |
| } |
| const GrVkAlloc& alloc() const { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| return fInfo.fAlloc; |
| } |
| VkFormat imageFormat() const { return fInfo.fFormat; } |
| GrBackendFormat getBackendFormat() const { |
| if (fResource && this->ycbcrConversionInfo().isValid()) { |
| SkASSERT(this->imageFormat() == this->ycbcrConversionInfo().fFormat); |
| return GrBackendFormat::MakeVk(this->ycbcrConversionInfo()); |
| } |
| SkASSERT(this->imageFormat() != VK_FORMAT_UNDEFINED); |
| return GrBackendFormat::MakeVk(this->imageFormat()); |
| } |
| uint32_t mipLevels() const { return fInfo.fLevelCount; } |
| const GrVkYcbcrConversionInfo& ycbcrConversionInfo() const { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| return fInfo.fYcbcrConversionInfo; |
| } |
| bool supportsInputAttachmentUsage() const { |
| return fInfo.fImageUsageFlags & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT; |
| } |
| const Resource* resource() const { |
| SkASSERT(fResource); |
| return fResource; |
| } |
| bool isLinearTiled() const { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| return SkToBool(VK_IMAGE_TILING_LINEAR == fInfo.fImageTiling); |
| } |
| bool isBorrowed() const { return fIsBorrowed; } |
| |
| sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const { return fMutableState; } |
| |
| VkImageLayout currentLayout() const { return fMutableState->getImageLayout(); } |
| |
| void setImageLayoutAndQueueIndex(const GrVkGpu* gpu, |
| VkImageLayout newLayout, |
| VkAccessFlags dstAccessMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| uint32_t newQueueFamilyIndex); |
| |
| void setImageLayout(const GrVkGpu* gpu, |
| VkImageLayout newLayout, |
| VkAccessFlags dstAccessMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion) { |
| this->setImageLayoutAndQueueIndex(gpu, newLayout, dstAccessMask, dstStageMask, byRegion, |
| VK_QUEUE_FAMILY_IGNORED); |
| } |
| |
| uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } |
| |
| void setQueueFamilyIndex(uint32_t queueFamilyIndex) { |
| fMutableState->setQueueFamilyIndex(queueFamilyIndex); |
| } |
| |
| // Returns the image to its original queue family and changes the layout to present if the queue |
| // family is not external or foreign. |
| void prepareForPresent(GrVkGpu* gpu); |
| |
| // Returns the image to its original queue family |
| void prepareForExternal(GrVkGpu* gpu); |
| |
| // This simply updates our tracking of the image layout and does not actually do any gpu work. |
| // This is only used for mip map generation where we are manually changing the layouts as we |
| // blit each layer, and then at the end need to update our tracking. |
| void updateImageLayout(VkImageLayout newLayout) { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| fMutableState->setImageLayout(newLayout); |
| } |
| |
| struct ImageDesc { |
| VkImageType fImageType; |
| VkFormat fFormat; |
| uint32_t fWidth; |
| uint32_t fHeight; |
| uint32_t fLevels; |
| uint32_t fSamples; |
| VkImageTiling fImageTiling; |
| VkImageUsageFlags fUsageFlags; |
| VkFlags fMemProps; |
| GrProtected fIsProtected; |
| |
| ImageDesc() |
| : fImageType(VK_IMAGE_TYPE_2D) |
| , fFormat(VK_FORMAT_UNDEFINED) |
| , fWidth(0) |
| , fHeight(0) |
| , fLevels(1) |
| , fSamples(1) |
| , fImageTiling(VK_IMAGE_TILING_OPTIMAL) |
| , fUsageFlags(0) |
| , fMemProps(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) |
| , fIsProtected(GrProtected::kNo) {} |
| }; |
| |
| static bool InitImageInfo(GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo*); |
| // Destroys the internal VkImage and VkDeviceMemory in the GrVkImageInfo |
| static void DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo*); |
| |
| // These match the definitions in SkImage, for whence they came |
| typedef void* ReleaseCtx; |
| typedef void (*ReleaseProc)(ReleaseCtx); |
| |
| void setResourceRelease(sk_sp<GrRefCntedCallback> releaseHelper); |
| |
| // Helpers to use for setting the layout of the VkImage |
| static VkPipelineStageFlags LayoutToPipelineSrcStageFlags(const VkImageLayout layout); |
| static VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout); |
| |
| #if GR_TEST_UTILS |
| void setCurrentQueueFamilyToGraphicsQueue(GrVkGpu* gpu); |
| #endif |
| |
| protected: |
| void releaseImage(); |
| bool hasResource() const { return fResource; } |
| |
| GrVkImageInfo fInfo; |
| uint32_t fInitialQueueFamily; |
| sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; |
| bool fIsBorrowed; |
| |
| private: |
| class Resource : public GrTextureResource { |
| public: |
| explicit Resource(const GrVkGpu* gpu) |
| : fGpu(gpu) |
| , fImage(VK_NULL_HANDLE) { |
| fAlloc.fMemory = VK_NULL_HANDLE; |
| fAlloc.fOffset = 0; |
| } |
| |
| Resource(const GrVkGpu* gpu, VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling) |
| : fGpu(gpu) |
| , fImage(image) |
| , fAlloc(alloc) |
| , fImageTiling(tiling) {} |
| |
| ~Resource() override {} |
| |
| #ifdef SK_TRACE_MANAGED_RESOURCES |
| void dumpInfo() const override { |
| SkDebugf("GrVkImage: %d (%d refs)\n", fImage, this->getRefCnt()); |
| } |
| #endif |
| |
| #ifdef SK_DEBUG |
| const GrManagedResource* asVkImageResource() const override { return this; } |
| #endif |
| |
| private: |
| void freeGPUData() const override; |
| |
| const GrVkGpu* fGpu; |
| VkImage fImage; |
| GrVkAlloc fAlloc; |
| VkImageTiling fImageTiling; |
| |
| using INHERITED = GrTextureResource; |
| }; |
| |
| // for wrapped textures |
| class BorrowedResource : public Resource { |
| public: |
| BorrowedResource(const GrVkGpu* gpu, VkImage image, const GrVkAlloc& alloc, |
| VkImageTiling tiling) |
| : Resource(gpu, image, alloc, tiling) { |
| } |
| private: |
| void freeGPUData() const override; |
| }; |
| |
| Resource* fResource; |
| |
| friend class GrVkRenderTarget; |
| }; |
| |
| #endif |