| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTextureProducer.h" |
| |
| #include "GrRenderTargetContext.h" |
| #include "GrTexture.h" |
| #include "effects/GrBicubicEffect.h" |
| #include "effects/GrSimpleTextureEffect.h" |
| #include "effects/GrTextureDomain.h" |
| |
| GrTexture* GrTextureProducer::CopyOnGpu(GrTexture* inputTexture, const SkIRect* subset, |
| const CopyParams& copyParams) { |
| SkASSERT(!subset || !subset->isEmpty()); |
| GrContext* context = inputTexture->getContext(); |
| SkASSERT(context); |
| |
| GrPixelConfig config = GrMakePixelConfigUncompressed(inputTexture->config()); |
| |
| sk_sp<GrRenderTargetContext> copyRTC = context->makeRenderTargetContextWithFallback( |
| SkBackingFit::kExact, copyParams.fWidth, copyParams.fHeight, config, nullptr); |
| if (!copyRTC) { |
| return nullptr; |
| } |
| |
| GrPaint paint; |
| paint.setGammaCorrect(true); |
| |
| SkScalar sx SK_INIT_TO_AVOID_WARNING; |
| SkScalar sy SK_INIT_TO_AVOID_WARNING; |
| if (subset) { |
| sx = 1.f / inputTexture->width(); |
| sy = 1.f / inputTexture->height(); |
| } |
| |
| if (copyParams.fFilter != GrSamplerParams::kNone_FilterMode && subset && |
| (subset->width() != copyParams.fWidth || subset->height() != copyParams.fHeight)) { |
| SkRect domain; |
| domain.fLeft = (subset->fLeft + 0.5f) * sx; |
| domain.fTop = (subset->fTop + 0.5f)* sy; |
| domain.fRight = (subset->fRight - 0.5f) * sx; |
| domain.fBottom = (subset->fBottom - 0.5f) * sy; |
| // This would cause us to read values from outside the subset. Surely, the caller knows |
| // better! |
| SkASSERT(copyParams.fFilter != GrSamplerParams::kMipMap_FilterMode); |
| paint.addColorFragmentProcessor( |
| GrTextureDomainEffect::Make(inputTexture, nullptr, SkMatrix::I(), domain, |
| GrTextureDomain::kClamp_Mode, |
| copyParams.fFilter)); |
| } else { |
| GrSamplerParams params(SkShader::kClamp_TileMode, copyParams.fFilter); |
| paint.addColorTextureProcessor(inputTexture, nullptr, SkMatrix::I(), params); |
| } |
| paint.setPorterDuffXPFactory(SkBlendMode::kSrc); |
| |
| SkRect localRect; |
| if (subset) { |
| localRect = SkRect::Make(*subset); |
| localRect.fLeft *= sx; |
| localRect.fTop *= sy; |
| localRect.fRight *= sx; |
| localRect.fBottom *= sy; |
| } else { |
| localRect = SkRect::MakeWH(1.f, 1.f); |
| } |
| |
| SkRect dstRect = SkRect::MakeIWH(copyParams.fWidth, copyParams.fHeight); |
| copyRTC->fillRectToRect(GrNoClip(), paint, GrAA::kNo, SkMatrix::I(), dstRect, localRect); |
| return copyRTC->asTexture().release(); |
| } |
| |
| /** Determines whether a texture domain is necessary and if so what domain to use. There are two |
| * rectangles to consider: |
| * - The first is the content area specified by the texture adjuster. We can *never* allow |
| * filtering to cause bleed of pixels outside this rectangle. |
| * - The second rectangle is the constraint rectangle, which is known to be contained by the |
| * content area. The filterConstraint specifies whether we are allowed to bleed across this |
| * rect. |
| * |
| * We want to avoid using a domain if possible. We consider the above rectangles, the filter type, |
| * and whether the coords generated by the draw would all fall within the constraint rect. If the |
| * latter is true we only need to consider whether the filter would extend beyond the rects. |
| */ |
| GrTextureProducer::DomainMode GrTextureProducer::DetermineDomainMode( |
| const SkRect& constraintRect, |
| FilterConstraint filterConstraint, |
| bool coordsLimitedToConstraintRect, |
| int texW, int texH, |
| const SkIRect* textureContentArea, |
| const GrSamplerParams::FilterMode* filterModeOrNullForBicubic, |
| SkRect* domainRect) { |
| |
| SkASSERT(SkRect::MakeIWH(texW, texH).contains(constraintRect)); |
| // We only expect a content area rect if there is some non-content area. |
| SkASSERT(!textureContentArea || |
| (!textureContentArea->contains(SkIRect::MakeWH(texW, texH)) && |
| SkRect::Make(*textureContentArea).contains(constraintRect))); |
| |
| SkRect textureBounds = SkRect::MakeIWH(texW, texH); |
| // If the src rectangle contains the whole texture then no need for a domain. |
| if (constraintRect.contains(textureBounds)) { |
| return kNoDomain_DomainMode; |
| } |
| |
| bool restrictFilterToRect = (filterConstraint == GrTextureProducer::kYes_FilterConstraint); |
| |
| // If we can filter outside the constraint rect, and there is no non-content area of the |
| // texture, and we aren't going to generate sample coords outside the constraint rect then we |
| // don't need a domain. |
| if (!restrictFilterToRect && !textureContentArea && coordsLimitedToConstraintRect) { |
| return kNoDomain_DomainMode; |
| } |
| |
| // Get the domain inset based on sampling mode (or bail if mipped) |
| SkScalar filterHalfWidth = 0.f; |
| if (filterModeOrNullForBicubic) { |
| switch (*filterModeOrNullForBicubic) { |
| case GrSamplerParams::kNone_FilterMode: |
| if (coordsLimitedToConstraintRect) { |
| return kNoDomain_DomainMode; |
| } else { |
| filterHalfWidth = 0.f; |
| } |
| break; |
| case GrSamplerParams::kBilerp_FilterMode: |
| filterHalfWidth = .5f; |
| break; |
| case GrSamplerParams::kMipMap_FilterMode: |
| if (restrictFilterToRect || textureContentArea) { |
| // No domain can save us here. |
| return kTightCopy_DomainMode; |
| } |
| return kNoDomain_DomainMode; |
| } |
| } else { |
| // bicubic does nearest filtering internally. |
| filterHalfWidth = 1.5f; |
| } |
| |
| // Both bilerp and bicubic use bilinear filtering and so need to be clamped to the center |
| // of the edge texel. Pinning to the texel center has no impact on nearest mode and MIP-maps |
| |
| static const SkScalar kDomainInset = 0.5f; |
| // Figure out the limits of pixels we're allowed to sample from. |
| // Unless we know the amount of outset and the texture matrix we have to conservatively enforce |
| // the domain. |
| if (restrictFilterToRect) { |
| domainRect->fLeft = constraintRect.fLeft + kDomainInset; |
| domainRect->fTop = constraintRect.fTop + kDomainInset; |
| domainRect->fRight = constraintRect.fRight - kDomainInset; |
| domainRect->fBottom = constraintRect.fBottom - kDomainInset; |
| } else if (textureContentArea) { |
| // If we got here then: there is a textureContentArea, the coords are limited to the |
| // constraint rect, and we're allowed to filter across the constraint rect boundary. So |
| // we check whether the filter would reach across the edge of the content area. |
| // We will only set the sides that are required. |
| |
| domainRect->setLargest(); |
| if (coordsLimitedToConstraintRect) { |
| // We may be able to use the fact that the texture coords are limited to the constraint |
| // rect in order to avoid having to add a domain. |
| bool needContentAreaConstraint = false; |
| if (textureContentArea->fLeft > 0 && |
| textureContentArea->fLeft + filterHalfWidth > constraintRect.fLeft) { |
| domainRect->fLeft = textureContentArea->fLeft + kDomainInset; |
| needContentAreaConstraint = true; |
| } |
| if (textureContentArea->fTop > 0 && |
| textureContentArea->fTop + filterHalfWidth > constraintRect.fTop) { |
| domainRect->fTop = textureContentArea->fTop + kDomainInset; |
| needContentAreaConstraint = true; |
| } |
| if (textureContentArea->fRight < texW && |
| textureContentArea->fRight - filterHalfWidth < constraintRect.fRight) { |
| domainRect->fRight = textureContentArea->fRight - kDomainInset; |
| needContentAreaConstraint = true; |
| } |
| if (textureContentArea->fBottom < texH && |
| textureContentArea->fBottom - filterHalfWidth < constraintRect.fBottom) { |
| domainRect->fBottom = textureContentArea->fBottom - kDomainInset; |
| needContentAreaConstraint = true; |
| } |
| if (!needContentAreaConstraint) { |
| return kNoDomain_DomainMode; |
| } |
| } else { |
| // Our sample coords for the texture are allowed to be outside the constraintRect so we |
| // don't consider it when computing the domain. |
| if (textureContentArea->fLeft != 0) { |
| domainRect->fLeft = textureContentArea->fLeft + kDomainInset; |
| } |
| if (textureContentArea->fTop != 0) { |
| domainRect->fTop = textureContentArea->fTop + kDomainInset; |
| } |
| if (textureContentArea->fRight != texW) { |
| domainRect->fRight = textureContentArea->fRight - kDomainInset; |
| } |
| if (textureContentArea->fBottom != texH) { |
| domainRect->fBottom = textureContentArea->fBottom - kDomainInset; |
| } |
| } |
| } else { |
| return kNoDomain_DomainMode; |
| } |
| |
| if (domainRect->fLeft > domainRect->fRight) { |
| domainRect->fLeft = domainRect->fRight = SkScalarAve(domainRect->fLeft, domainRect->fRight); |
| } |
| if (domainRect->fTop > domainRect->fBottom) { |
| domainRect->fTop = domainRect->fBottom = SkScalarAve(domainRect->fTop, domainRect->fBottom); |
| } |
| domainRect->fLeft /= texW; |
| domainRect->fTop /= texH; |
| domainRect->fRight /= texW; |
| domainRect->fBottom /= texH; |
| return kDomain_DomainMode; |
| } |
| |
| sk_sp<GrFragmentProcessor> GrTextureProducer::CreateFragmentProcessorForDomainAndFilter( |
| GrTexture* texture, |
| sk_sp<GrColorSpaceXform> colorSpaceXform, |
| const SkMatrix& textureMatrix, |
| DomainMode domainMode, |
| const SkRect& domain, |
| const GrSamplerParams::FilterMode* filterOrNullForBicubic) { |
| SkASSERT(kTightCopy_DomainMode != domainMode); |
| if (filterOrNullForBicubic) { |
| if (kDomain_DomainMode == domainMode) { |
| return GrTextureDomainEffect::Make(texture, std::move(colorSpaceXform), textureMatrix, |
| domain, GrTextureDomain::kClamp_Mode, |
| *filterOrNullForBicubic); |
| } else { |
| GrSamplerParams params(SkShader::kClamp_TileMode, *filterOrNullForBicubic); |
| return GrSimpleTextureEffect::Make(texture, std::move(colorSpaceXform), textureMatrix, |
| params); |
| } |
| } else { |
| if (kDomain_DomainMode == domainMode) { |
| return GrBicubicEffect::Make(texture, std::move(colorSpaceXform), textureMatrix, |
| domain); |
| } else { |
| static const SkShader::TileMode kClampClamp[] = |
| { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode }; |
| return GrBicubicEffect::Make(texture, std::move(colorSpaceXform), textureMatrix, |
| kClampClamp); |
| } |
| } |
| } |