CCPR: Rename GrCCPR* -> GrCC*

Also runs clang-format on the files that don't have special shader
builder styling.

Bug: skia:
Change-Id: I4a67569a7c8472acfb9200644c913844a92e3b2d
Reviewed-on: https://skia-review.googlesource.com/92083
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/ccpr/GrCCClipProcessor.cpp b/src/gpu/ccpr/GrCCClipProcessor.cpp
new file mode 100644
index 0000000..4a3b7a5
--- /dev/null
+++ b/src/gpu/ccpr/GrCCClipProcessor.cpp
@@ -0,0 +1,113 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrCCClipProcessor.h"
+
+#include "GrTexture.h"
+#include "GrTextureProxy.h"
+#include "SkMakeUnique.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+
+GrCCClipProcessor::GrCCClipProcessor(const ClipPath* clipPath, MustCheckBounds mustCheckBounds,
+                                         SkPath::FillType overrideFillType)
+        : INHERITED(kGrCCClipProcessor_ClassID, kCompatibleWithCoverageAsAlpha_OptimizationFlag)
+        , fClipPath(clipPath)
+        , fMustCheckBounds((bool)mustCheckBounds)
+        , fOverrideFillType(overrideFillType)
+        , fAtlasAccess(sk_ref_sp(fClipPath->atlasLazyProxy()), GrSamplerState::Filter::kNearest,
+                       GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) {
+    this->addTextureSampler(&fAtlasAccess);
+}
+
+std::unique_ptr<GrFragmentProcessor> GrCCClipProcessor::clone() const {
+    return skstd::make_unique<GrCCClipProcessor>(fClipPath, MustCheckBounds(fMustCheckBounds),
+                                                   fOverrideFillType);
+}
+
+void GrCCClipProcessor::onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
+    b->add32((fOverrideFillType << 1) | (int)fMustCheckBounds);
+}
+
+bool GrCCClipProcessor::onIsEqual(const GrFragmentProcessor& fp) const {
+    const GrCCClipProcessor& that = fp.cast<GrCCClipProcessor>();
+    // Each ClipPath path has a unique atlas proxy, so hasSameSamplersAndAccesses should have
+    // already weeded out FPs with different ClipPaths.
+    SkASSERT(that.fClipPath->deviceSpacePath().getGenerationID() ==
+             fClipPath->deviceSpacePath().getGenerationID());
+    return that.fOverrideFillType == fOverrideFillType;
+}
+
+class GrCCClipProcessor::Impl : public GrGLSLFragmentProcessor {
+public:
+    void emitCode(EmitArgs& args) override {
+        const GrCCClipProcessor& proc = args.fFp.cast<GrCCClipProcessor>();
+        GrGLSLUniformHandler* uniHandler = args.fUniformHandler;
+        GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
+
+        f->codeAppend ("half coverage;");
+        if (proc.fMustCheckBounds) {
+            const char* pathIBounds;
+            fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
+                                                         "path_ibounds", &pathIBounds);
+            f->codeAppendf("if (all(greaterThan(float4(sk_FragCoord.xy, %s.zw), "
+                                               "float4(%s.xy, sk_FragCoord.xy)))) {",
+                                               pathIBounds, pathIBounds);
+        }
+
+        const char* atlasTransform;
+        fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
+                                                        "atlas_transform", &atlasTransform);
+        f->codeAppendf("float2 texcoord = sk_FragCoord.xy * %s.xy + %s.zw;",
+                       atlasTransform, atlasTransform);
+
+        f->codeAppend ("half coverage_count = ");
+        f->appendTextureLookup(args.fTexSamplers[0], "texcoord", kHalf2_GrSLType);
+        f->codeAppend (".a;");
+
+        if (SkPath::kEvenOdd_FillType == proc.fOverrideFillType ||
+            SkPath::kInverseEvenOdd_FillType == proc.fOverrideFillType) {
+            f->codeAppend ("half t = mod(abs(coverage_count), 2);");
+            f->codeAppend ("coverage = 1 - abs(t - 1);");
+        } else {
+            f->codeAppend ("coverage = min(abs(coverage_count), 1);");
+        }
+
+        if (proc.fMustCheckBounds) {
+            f->codeAppend ("} else {");
+            f->codeAppend (    "coverage = 0;");
+            f->codeAppend ("}");
+        }
+
+        if (SkPath::IsInverseFillType(proc.fOverrideFillType)) {
+            f->codeAppend ("coverage = 1 - coverage;");
+        }
+
+        f->codeAppendf("%s = %s * coverage;", args.fOutputColor, args.fInputColor);
+    }
+
+    void onSetData(const GrGLSLProgramDataManager& pdman,
+                   const GrFragmentProcessor& fp) override {
+        const GrCCClipProcessor& proc = fp.cast<GrCCClipProcessor>();
+        if (proc.fMustCheckBounds) {
+            const SkRect pathIBounds = SkRect::Make(proc.fClipPath->pathDevIBounds());
+            pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(),
+                        pathIBounds.right(), pathIBounds.bottom());
+        }
+        const SkVector& scale = proc.fClipPath->atlasScale();
+        const SkVector& trans = proc.fClipPath->atlasTranslate();
+        pdman.set4f(fAtlasTransformUniform, scale.x(), scale.y(), trans.x(), trans.y());
+    }
+
+private:
+    UniformHandle fPathIBoundsUniform;
+    UniformHandle fAtlasTransformUniform;
+};
+
+GrGLSLFragmentProcessor* GrCCClipProcessor::onCreateGLSLInstance() const {
+    return new Impl();
+}