blob: 1e9bc9912ef7175a3db35c870095d27465946da4 [file] [log] [blame]
#ifndef DMBenchTask_DEFINED
#define DMBenchTask_DEFINED
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBenchmark.h"
#include "SkString.h"
#include "SkTemplates.h"
// Tasks that run an SkBenchmark once as a check that it doesn't crash.
namespace DM {
class NonRenderingBenchTask : public Task {
public:
NonRenderingBenchTask(const char* config, Reporter*, TaskRunner*, BenchRegistry::Factory);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<SkBenchmark> fBench;
const SkString fName;
};
class CpuBenchTask : public Task {
public:
CpuBenchTask(const char* config, Reporter*, TaskRunner*, BenchRegistry::Factory, SkColorType);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<SkBenchmark> fBench;
const SkString fName;
const SkColorType fColorType;
};
class GpuBenchTask : public Task {
public:
GpuBenchTask(const char* config,
Reporter*,
TaskRunner*,
BenchRegistry::Factory,
GrContextFactory::GLContextType,
int sampleCount);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return true; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<SkBenchmark> fBench;
const SkString fName;
const GrContextFactory::GLContextType fContextType;
int fSampleCount;
};
} // namespace DM
#endif // DMBenchTask_DEFINED