blob: 55794be40a7e24c5c847ffa3184d0ff53ebca472 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/SkGpuDevice.h"
#include "include/core/SkYUVAIndex.h"
#include "src/core/SkDraw.h"
#include "src/core/SkMaskFilterBase.h"
#include "src/gpu/GrBitmapTextureMaker.h"
#include "src/gpu/GrBlurUtils.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrColorSpaceXform.h"
#include "src/gpu/GrImageTextureMaker.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrShape.h"
#include "src/gpu/GrStyle.h"
#include "src/gpu/GrTextureAdjuster.h"
#include "src/gpu/GrTextureMaker.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/effects/GrBicubicEffect.h"
#include "src/gpu/effects/GrTextureDomain.h"
#include "src/gpu/effects/generated/GrSimpleTextureEffect.h"
#include "src/image/SkImage_Base.h"
namespace {
static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) {
return textureIsAlphaOnly && paint.getShader();
}
//////////////////////////////////////////////////////////////////////////////
// Helper functions for dropping src rect constraint in bilerp mode.
static const SkScalar kColorBleedTolerance = 0.001f;
static bool has_aligned_samples(const SkRect& srcRect, const SkRect& transformedRect) {
// detect pixel disalignment
if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - transformedRect.left()) < kColorBleedTolerance &&
SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - transformedRect.top()) < kColorBleedTolerance &&
SkScalarAbs(transformedRect.width() - srcRect.width()) < kColorBleedTolerance &&
SkScalarAbs(transformedRect.height() - srcRect.height()) < kColorBleedTolerance) {
return true;
}
return false;
}
static bool may_color_bleed(const SkRect& srcRect,
const SkRect& transformedRect,
const SkMatrix& m,
GrFSAAType fsaaType) {
// Only gets called if has_aligned_samples returned false.
// So we can assume that sampling is axis aligned but not texel aligned.
SkASSERT(!has_aligned_samples(srcRect, transformedRect));
SkRect innerSrcRect(srcRect), innerTransformedRect, outerTransformedRect(transformedRect);
if (GrFSAAType::kUnifiedMSAA == fsaaType) {
innerSrcRect.inset(SK_Scalar1, SK_Scalar1);
} else {
innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
}
m.mapRect(&innerTransformedRect, innerSrcRect);
// The gap between outerTransformedRect and innerTransformedRect
// represents the projection of the source border area, which is
// problematic for color bleeding. We must check whether any
// destination pixels sample the border area.
outerTransformedRect.inset(kColorBleedTolerance, kColorBleedTolerance);
innerTransformedRect.outset(kColorBleedTolerance, kColorBleedTolerance);
SkIRect outer, inner;
outerTransformedRect.round(&outer);
innerTransformedRect.round(&inner);
// If the inner and outer rects round to the same result, it means the
// border does not overlap any pixel centers. Yay!
return inner != outer;
}
static bool can_ignore_bilerp_constraint(const GrTextureProducer& producer,
const SkRect& srcRect,
const SkMatrix& srcRectToDeviceSpace,
GrFSAAType fsaaType) {
if (srcRectToDeviceSpace.rectStaysRect()) {
// sampling is axis-aligned
SkRect transformedRect;
srcRectToDeviceSpace.mapRect(&transformedRect, srcRect);
if (has_aligned_samples(srcRect, transformedRect) ||
!may_color_bleed(srcRect, transformedRect, srcRectToDeviceSpace, fsaaType)) {
return true;
}
}
return false;
}
enum class ImageDrawMode {
// Src and dst have been restricted to the image content. May need to clamp, no need to decal.
kOptimized,
// Src and dst are their original sizes, requires use of a decal instead of plain clamping.
// This is used when a dst clip is provided and extends outside of the optimized dst rect.
kDecal,
// Src or dst are empty, or do not intersect the image content so don't draw anything.
kSkip
};
/**
* Optimize the src rect sampling area within an image (sized 'width' x 'height') such that
* 'outSrcRect' will be completely contained in the image's bounds. The corresponding rect
* to draw will be output to 'outDstRect'. The mapping between src and dst will be cached in
* 'srcToDst'. Outputs are not always updated when kSkip is returned.
*
* If 'origSrcRect' is null, implicitly use the image bounds. If 'origDstRect' is null, use the
* original src rect. 'dstClip' should be null when there is no additional clipping.
*/
static ImageDrawMode optimize_sample_area(const SkISize& image, const SkRect* origSrcRect,
const SkRect* origDstRect, const SkPoint dstClip[4],
SkRect* outSrcRect, SkRect* outDstRect,
SkMatrix* srcToDst) {
SkRect srcBounds = SkRect::MakeIWH(image.fWidth, image.fHeight);
SkRect src = origSrcRect ? *origSrcRect : srcBounds;
SkRect dst = origDstRect ? *origDstRect : src;
if (src.isEmpty() || dst.isEmpty()) {
return ImageDrawMode::kSkip;
}
if (outDstRect) {
srcToDst->setRectToRect(src, dst, SkMatrix::kFill_ScaleToFit);
} else {
srcToDst->setIdentity();
}
if (origSrcRect && !srcBounds.contains(src)) {
if (!src.intersect(srcBounds)) {
return ImageDrawMode::kSkip;
}
srcToDst->mapRect(&dst, src);
// Both src and dst have gotten smaller. If dstClip is provided, confirm it is still
// contained in dst, otherwise cannot optimize the sample area and must use a decal instead
if (dstClip) {
for (int i = 0; i < 4; ++i) {
if (!dst.contains(dstClip[i].fX, dstClip[i].fY)) {
// Must resort to using a decal mode restricted to the clipped 'src', and
// use the original dst rect (filling in src bounds as needed)
*outSrcRect = src;
*outDstRect = (origDstRect ? *origDstRect
: (origSrcRect ? *origSrcRect : srcBounds));
return ImageDrawMode::kDecal;
}
}
}
}
// The original src and dst were fully contained in the image, or there was no dst clip to
// worry about, or the clip was still contained in the restricted dst rect.
*outSrcRect = src;
*outDstRect = dst;
return ImageDrawMode::kOptimized;
}
/**
* Checks whether the paint is compatible with using GrRenderTargetContext::drawTexture. It is more
* efficient than the GrTextureProducer general case.
*/
static bool can_use_draw_texture(const SkPaint& paint) {
return (!paint.getColorFilter() && !paint.getShader() && !paint.getMaskFilter() &&
!paint.getImageFilter() && paint.getFilterQuality() < kMedium_SkFilterQuality);
}
// Assumes srcRect and dstRect have already been optimized to fit the proxy
static void draw_texture(GrRenderTargetContext* rtc, const GrClip& clip, const SkMatrix& ctm,
const SkPaint& paint, const SkRect& srcRect, const SkRect& dstRect,
const SkPoint dstClip[4], GrAA aa, GrQuadAAFlags aaFlags,
SkCanvas::SrcRectConstraint constraint, sk_sp<GrTextureProxy> proxy,
SkAlphaType alphaType, SkColorSpace* colorSpace) {
const GrColorSpaceInfo& dstInfo(rtc->colorSpaceInfo());
auto textureXform =
GrColorSpaceXform::Make(colorSpace , alphaType,
dstInfo.colorSpace(), kPremul_SkAlphaType);
GrSamplerState::Filter filter;
switch (paint.getFilterQuality()) {
case kNone_SkFilterQuality:
filter = GrSamplerState::Filter::kNearest;
break;
case kLow_SkFilterQuality:
filter = GrSamplerState::Filter::kBilerp;
break;
case kMedium_SkFilterQuality:
case kHigh_SkFilterQuality:
SK_ABORT("Quality level not allowed.");
}
// Must specify the strict constraint when the proxy is not functionally exact and the src
// rect would access pixels outside the proxy's content area without the constraint.
if (constraint != SkCanvas::kStrict_SrcRectConstraint &&
!GrProxyProvider::IsFunctionallyExact(proxy.get())) {
// Conservative estimate of how much a coord could be outset from src rect:
// 1/2 pixel for AA and 1/2 pixel for bilerp
float buffer = 0.5f * (aa == GrAA::kYes) +
0.5f * (filter == GrSamplerState::Filter::kBilerp);
SkRect safeBounds = SkRect::MakeWH(proxy->width(), proxy->height());
safeBounds.inset(buffer, buffer);
if (!safeBounds.contains(srcRect)) {
constraint = SkCanvas::kStrict_SrcRectConstraint;
}
}
SkPMColor4f color;
if (GrPixelConfigIsAlphaOnly(proxy->config())) {
color = SkColor4fPrepForDst(paint.getColor4f(), dstInfo).premul();
} else {
float paintAlpha = paint.getColor4f().fA;
color = { paintAlpha, paintAlpha, paintAlpha, paintAlpha };
}
if (dstClip) {
// Get source coords corresponding to dstClip
SkPoint srcQuad[4];
GrMapRectPoints(dstRect, srcRect, dstClip, srcQuad, 4);
rtc->drawTextureQuad(clip, std::move(proxy), filter, paint.getBlendMode(), color,
srcQuad, dstClip, aa, aaFlags,
constraint == SkCanvas::kStrict_SrcRectConstraint ? &srcRect : nullptr,
ctm, std::move(textureXform));
} else {
rtc->drawTexture(clip, std::move(proxy), filter, paint.getBlendMode(), color, srcRect,
dstRect, aa, aaFlags, constraint, ctm, std::move(textureXform));
}
}
// Assumes srcRect and dstRect have already been optimized to fit the proxy.
static void draw_texture_producer(GrContext* context, GrRenderTargetContext* rtc,
const GrClip& clip, const SkMatrix& ctm,
const SkPaint& paint, GrTextureProducer* producer,
const SkRect& src, const SkRect& dst, const SkPoint dstClip[4],
const SkMatrix& srcToDst, GrAA aa, GrQuadAAFlags aaFlags,
SkCanvas::SrcRectConstraint constraint, bool attemptDrawTexture) {
if (attemptDrawTexture && can_use_draw_texture(paint)) {
// We've done enough checks above to allow us to pass ClampNearest() and not check for
// scaling adjustments.
auto proxy = producer->refTextureProxyForParams(GrSamplerState::ClampNearest(), nullptr);
if (!proxy) {
return;
}
draw_texture(rtc, clip, ctm, paint, src, dst, dstClip, aa, aaFlags, constraint,
std::move(proxy), producer->alphaType(), producer->colorSpace());
return;
}
const SkMaskFilter* mf = paint.getMaskFilter();
// The shader expects proper local coords, so we can't replace local coords with texture coords
// if the shader will be used. If we have a mask filter we will change the underlying geometry
// that is rendered.
bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf;
// Specifying the texture coords as local coordinates is an attempt to enable more GrDrawOp
// combining by not baking anything about the srcRect, dstRect, or ctm, into the texture
// FP. In the future this should be an opaque optimization enabled by the combination of
// GrDrawOp/GP and FP.
if (mf && as_MFB(mf)->hasFragmentProcessor()) {
mf = nullptr;
}
bool doBicubic;
GrSamplerState::Filter fm = GrSkFilterQualityToGrFilterMode(
paint.getFilterQuality(), ctm, srcToDst,
context->priv().options().fSharpenMipmappedTextures, &doBicubic);
const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm;
GrTextureProducer::FilterConstraint constraintMode;
if (SkCanvas::kFast_SrcRectConstraint == constraint) {
constraintMode = GrTextureAdjuster::kNo_FilterConstraint;
} else {
constraintMode = GrTextureAdjuster::kYes_FilterConstraint;
}
// If we have to outset for AA then we will generate texture coords outside the src rect. The
// same happens for any mask filter that extends the bounds rendered in the dst.
// This is conservative as a mask filter does not have to expand the bounds rendered.
bool coordsAllInsideSrcRect = aaFlags == GrQuadAAFlags::kNone && !mf;
// Check for optimization to drop the src rect constraint when on bilerp.
if (filterMode && GrSamplerState::Filter::kBilerp == *filterMode &&
GrTextureAdjuster::kYes_FilterConstraint == constraintMode && coordsAllInsideSrcRect &&
!producer->hasMixedResolutions()) {
SkMatrix combinedMatrix;
combinedMatrix.setConcat(ctm, srcToDst);
if (can_ignore_bilerp_constraint(*producer, src, combinedMatrix, rtc->fsaaType())) {
constraintMode = GrTextureAdjuster::kNo_FilterConstraint;
}
}
SkMatrix textureMatrix;
if (canUseTextureCoordsAsLocalCoords) {
textureMatrix = SkMatrix::I();
} else {
if (!srcToDst.invert(&textureMatrix)) {
return;
}
}
auto fp = producer->createFragmentProcessor(textureMatrix, src, constraintMode,
coordsAllInsideSrcRect, filterMode);
fp = GrColorSpaceXformEffect::Make(std::move(fp), producer->colorSpace(), producer->alphaType(),
rtc->colorSpaceInfo().colorSpace());
if (!fp) {
return;
}
GrPaint grPaint;
if (!SkPaintToGrPaintWithTexture(context, rtc->colorSpaceInfo(), paint, ctm,
std::move(fp), producer->isAlphaOnly(), &grPaint)) {
return;
}
if (!mf) {
// Can draw the image directly (any mask filter on the paint was converted to an FP already)
if (dstClip) {
SkPoint srcClipPoints[4];
SkPoint* srcClip = nullptr;
if (canUseTextureCoordsAsLocalCoords) {
// Calculate texture coordinates that match the dst clip
GrMapRectPoints(dst, src, dstClip, srcClipPoints, 4);
srcClip = srcClipPoints;
}
rtc->fillQuadWithEdgeAA(clip, std::move(grPaint), aa, aaFlags, ctm, dstClip, srcClip);
} else {
// Provide explicit texture coords when possible, otherwise rely on texture matrix
rtc->fillRectWithEdgeAA(clip, std::move(grPaint), aa, aaFlags, ctm, dst,
canUseTextureCoordsAsLocalCoords ? &src : nullptr);
}
} else {
// Must draw the mask filter as a GrShape. For now, this loses the per-edge AA information
// since it always draws with AA, but that is should not be noticeable since the mask filter
// is probably a blur.
GrShape shape;
if (dstClip) {
// Represent it as an SkPath formed from the dstClip
SkPath path;
path.addPoly(dstClip, 4, true);
shape = GrShape(path);
} else {
shape = GrShape(dst);
}
GrBlurUtils::drawShapeWithMaskFilter(
context, rtc, clip, shape, std::move(grPaint), ctm, mf);
}
}
} // anonymous namespace
//////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawImageQuad(const SkImage* image, const SkRect* srcRect, const SkRect* dstRect,
const SkPoint dstClip[4], GrAA aa, GrQuadAAFlags aaFlags,
const SkMatrix* preViewMatrix, const SkPaint& paint,
SkCanvas::SrcRectConstraint constraint) {
SkRect src;
SkRect dst;
SkMatrix srcToDst;
ImageDrawMode mode = optimize_sample_area(SkISize::Make(image->width(), image->height()),
srcRect, dstRect, dstClip, &src, &dst, &srcToDst);
if (mode == ImageDrawMode::kSkip) {
return;
}
if (src.contains(image->bounds())) {
constraint = SkCanvas::kFast_SrcRectConstraint;
}
// Depending on the nature of image, it can flow through more or less optimal pipelines
bool useDecal = mode == ImageDrawMode::kDecal;
bool attemptDrawTexture = !useDecal; // rtc->drawTexture() only clamps
// Get final CTM matrix
SkMatrix ctm = this->ctm();
if (preViewMatrix) {
ctm.preConcat(*preViewMatrix);
}
// YUVA images can be stored in multiple images with different plane resolutions, so this
// uses an effect to combine them dynamically on the GPU. This is done before requesting a
// pinned texture proxy because YUV images force-flatten to RGBA in that scenario.
if (as_IB(image)->isYUVA()) {
SK_HISTOGRAM_BOOLEAN("DrawTiled", false);
LogDrawScaleFactor(ctm, srcToDst, paint.getFilterQuality());
GrYUVAImageTextureMaker maker(fContext.get(), image, useDecal);
draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), ctm,
paint, &maker, src, dst, dstClip, srcToDst, aa, aaFlags, constraint,
/* attempt draw texture */ false);
return;
}
// Pinned texture proxies can be rendered directly as textures, or with relatively simple
// adjustments applied to the image content (scaling, mipmaps, color space, etc.)
uint32_t pinnedUniqueID;
if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(this->context(),
&pinnedUniqueID)) {
SK_HISTOGRAM_BOOLEAN("DrawTiled", false);
LogDrawScaleFactor(ctm, srcToDst, paint.getFilterQuality());
SkAlphaType alphaType = image->alphaType();
SkColorSpace* colorSpace = as_IB(image)->colorSpace();
if (attemptDrawTexture && can_use_draw_texture(paint)) {
draw_texture(fRenderTargetContext.get(), this->clip(), ctm, paint, src, dst,
dstClip, aa, aaFlags, constraint, std::move(proxy), alphaType, colorSpace);
return;
}
GrTextureAdjuster adjuster(fContext.get(), std::move(proxy), alphaType, pinnedUniqueID,
colorSpace, useDecal);
draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), ctm,
paint, &adjuster, src, dst, dstClip, srcToDst, aa, aaFlags,
constraint, /* attempt draw_texture */ false);
return;
}
// Next up, try tiling the image
// TODO (michaelludwig): Implement this with per-edge AA flags to handle seaming properly
// instead of going through drawBitmapRect (which will be removed from SkDevice in the future)
SkBitmap bm;
if (this->shouldTileImage(image, &src, constraint, paint.getFilterQuality(), ctm, srcToDst)) {
// only support tiling as bitmap at the moment, so force raster-version
if (!as_IB(image)->getROPixels(&bm)) {
return;
}
this->drawBitmapRect(bm, &src, dst, paint, constraint);
return;
}
// This is the funnel for all non-tiled bitmap/image draw calls. Log a histogram entry.
SK_HISTOGRAM_BOOLEAN("DrawTiled", false);
LogDrawScaleFactor(ctm, srcToDst, paint.getFilterQuality());
// Lazily generated images must get drawn as a texture producer that handles the final
// texture creation.
if (image->isLazyGenerated()) {
GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint, useDecal);
draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), ctm,
paint, &maker, src, dst, dstClip, srcToDst, aa, aaFlags, constraint,
attemptDrawTexture);
return;
}
if (as_IB(image)->getROPixels(&bm)) {
GrBitmapTextureMaker maker(fContext.get(), bm, useDecal);
draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), ctm,
paint, &maker, src, dst, dstClip, srcToDst, aa, aaFlags, constraint,
attemptDrawTexture);
}
// Otherwise don't know how to draw it
}
void SkGpuDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry set[], int count,
const SkPoint dstClips[], const SkMatrix preViewMatrices[],
const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
SkASSERT(count > 0);
if (!can_use_draw_texture(paint)) {
// Send every entry through drawImageQuad() to handle the more complicated paint
int dstClipIndex = 0;
for (int i = 0; i < count; ++i) {
// Only no clip or quad clip are supported
SkASSERT(!set[i].fHasClip || dstClips);
SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices);
// Always send GrAA::kYes to preserve seaming across tiling in MSAA
this->drawImageQuad(set[i].fImage.get(), &set[i].fSrcRect, &set[i].fDstRect,
set[i].fHasClip ? dstClips + dstClipIndex : nullptr,
GrAA::kYes, SkToGrQuadAAFlags(set[i].fAAFlags),
set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex,
paint, constraint);
dstClipIndex += 4 * set[i].fHasClip;
}
return;
}
GrSamplerState::Filter filter = kNone_SkFilterQuality == paint.getFilterQuality() ?
GrSamplerState::Filter::kNearest : GrSamplerState::Filter::kBilerp;
SkBlendMode mode = paint.getBlendMode();
SkAutoTArray<GrRenderTargetContext::TextureSetEntry> textures(count);
// We accumulate compatible proxies until we find an an incompatible one or reach the end and
// issue the accumulated 'n' draws starting at 'base'.
int base = 0, n = 0;
auto draw = [&] {
if (n > 0) {
auto textureXform = GrColorSpaceXform::Make(
set[base].fImage->colorSpace(), set[base].fImage->alphaType(),
fRenderTargetContext->colorSpaceInfo().colorSpace(), kPremul_SkAlphaType);
fRenderTargetContext->drawTextureSet(this->clip(), textures.get() + base, n,
filter, mode, GrAA::kYes, constraint, this->ctm(),
std::move(textureXform));
}
};
int dstClipIndex = 0;
for (int i = 0; i < count; ++i) {
SkASSERT(!set[i].fHasClip || dstClips);
SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices);
// Manage the dst clip pointer tracking before any continues are used so we don't lose
// our place in the dstClips array.
const SkPoint* clip = set[i].fHasClip ? dstClips + dstClipIndex : nullptr;
dstClipIndex += 4 * set[i].fHasClip;
// The default SkBaseDevice implementation is based on drawImageRect which does not allow
// non-sorted src rects. TODO: Decide this is OK or make sure we handle it.
if (!set[i].fSrcRect.isSorted()) {
draw();
base = i + 1;
n = 0;
continue;
}
sk_sp<GrTextureProxy> proxy;
const SkImage_Base* image = as_IB(set[i].fImage.get());
// Extract proxy from image, but skip YUV images so they get processed through
// drawImageQuad and the proper effect to dynamically sample their planes.
if (!image->isYUVA()) {
uint32_t uniqueID;
proxy = image->refPinnedTextureProxy(this->context(), &uniqueID);
if (!proxy) {
proxy = image->asTextureProxyRef(this->context(), GrSamplerState::ClampBilerp(),
nullptr);
}
}
if (!proxy) {
// This image can't go through the texture op, send through general image pipeline
// after flushing current batch.
draw();
base = i + 1;
n = 0;
this->drawImageQuad(image, &set[i].fSrcRect, &set[i].fDstRect, clip, GrAA::kYes,
SkToGrQuadAAFlags(set[i].fAAFlags),
set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex,
paint, constraint);
continue;
}
textures[i].fProxy = std::move(proxy);
textures[i].fSrcRect = set[i].fSrcRect;
textures[i].fDstRect = set[i].fDstRect;
textures[i].fDstClipQuad = clip;
textures[i].fPreViewMatrix =
set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex;
textures[i].fAlpha = set[i].fAlpha * paint.getAlphaf();
textures[i].fAAFlags = SkToGrQuadAAFlags(set[i].fAAFlags);
if (n > 0 &&
(!GrTextureProxy::ProxiesAreCompatibleAsDynamicState(textures[i].fProxy.get(),
textures[base].fProxy.get()) ||
set[i].fImage->alphaType() != set[base].fImage->alphaType() ||
!SkColorSpace::Equals(set[i].fImage->colorSpace(), set[base].fImage->colorSpace()))) {
draw();
base = i;
n = 1;
} else {
++n;
}
}
draw();
}
// TODO (michaelludwig) - to be removed when drawBitmapRect doesn't need it anymore
void SkGpuDevice::drawTextureProducer(GrTextureProducer* producer,
const SkRect* srcRect,
const SkRect* dstRect,
SkCanvas::SrcRectConstraint constraint,
const SkMatrix& viewMatrix,
const SkPaint& paint,
bool attemptDrawTexture) {
// The texture refactor split the old logic of drawTextureProducer into the beginning of
// drawImageQuad() and into the static draw_texture_producer. Replicate necessary logic that
// drawImageQuad() handles.
SkRect src;
SkRect dst;
SkMatrix srcToDst;
ImageDrawMode mode = optimize_sample_area(SkISize::Make(producer->width(), producer->height()),
srcRect, dstRect, nullptr, &src, &dst, &srcToDst);
if (mode == ImageDrawMode::kSkip) {
return;
}
// There's no dstClip to worry about and the producer is already made so we wouldn't be able
// to tell it to use decals if we had to
SkASSERT(mode != ImageDrawMode::kDecal);
draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), viewMatrix,
paint, producer, src, dst, /* clip */ nullptr, srcToDst,
GrAA(paint.isAntiAlias()),
paint.isAntiAlias() ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone,
constraint, attemptDrawTexture);
}