| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrGpuCommandBuffer.h" |
| #include "src/gpu/GrOpFlushState.h" |
| #include "src/gpu/GrResourceProvider.h" |
| #include "src/gpu/ops/GrMeshDrawOp.h" |
| |
| GrMeshDrawOp::GrMeshDrawOp(uint32_t classID) : INHERITED(classID) {} |
| |
| void GrMeshDrawOp::onPrepare(GrOpFlushState* state) { this->onPrepareDraws(state); } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrMeshDrawOp::PatternHelper::PatternHelper(Target* target, GrPrimitiveType primitiveType, |
| size_t vertexStride, sk_sp<const GrBuffer> indexBuffer, |
| int verticesPerRepetition, int indicesPerRepetition, |
| int repeatCount) { |
| this->init(target, primitiveType, vertexStride, std::move(indexBuffer), verticesPerRepetition, |
| indicesPerRepetition, repeatCount); |
| } |
| |
| void GrMeshDrawOp::PatternHelper::init(Target* target, GrPrimitiveType primitiveType, |
| size_t vertexStride, sk_sp<const GrBuffer> indexBuffer, |
| int verticesPerRepetition, int indicesPerRepetition, |
| int repeatCount) { |
| SkASSERT(target); |
| if (!indexBuffer) { |
| return; |
| } |
| sk_sp<const GrBuffer> vertexBuffer; |
| int firstVertex; |
| int vertexCount = verticesPerRepetition * repeatCount; |
| fVertices = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex); |
| if (!fVertices) { |
| SkDebugf("Vertices could not be allocated for patterned rendering."); |
| return; |
| } |
| SkASSERT(vertexBuffer); |
| size_t ibSize = indexBuffer->size(); |
| int maxRepetitions = static_cast<int>(ibSize / (sizeof(uint16_t) * indicesPerRepetition)); |
| fMesh = target->allocMesh(primitiveType); |
| fMesh->setIndexedPatterned(std::move(indexBuffer), indicesPerRepetition, verticesPerRepetition, |
| repeatCount, maxRepetitions); |
| fMesh->setVertexData(std::move(vertexBuffer), firstVertex); |
| } |
| |
| void GrMeshDrawOp::PatternHelper::recordDraw( |
| Target* target, sk_sp<const GrGeometryProcessor> gp) const { |
| target->recordDraw(std::move(gp), fMesh); |
| } |
| |
| void GrMeshDrawOp::PatternHelper::recordDraw( |
| Target* target, sk_sp<const GrGeometryProcessor> gp, |
| const GrPipeline::FixedDynamicState* fixedDynamicState) const { |
| target->recordDraw(std::move(gp), fMesh, 1, fixedDynamicState, nullptr); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrMeshDrawOp::QuadHelper::QuadHelper(Target* target, size_t vertexStride, int quadsToDraw) { |
| sk_sp<const GrGpuBuffer> quadIndexBuffer = target->resourceProvider()->refQuadIndexBuffer(); |
| if (!quadIndexBuffer) { |
| SkDebugf("Could not get quad index buffer."); |
| return; |
| } |
| this->init(target, GrPrimitiveType::kTriangles, vertexStride, std::move(quadIndexBuffer), |
| kVerticesPerQuad, kIndicesPerQuad, quadsToDraw); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrPipeline::DynamicStateArrays* GrMeshDrawOp::Target::allocDynamicStateArrays( |
| int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) { |
| auto result = this->allocator()->make<GrPipeline::DynamicStateArrays>(); |
| if (allocScissors) { |
| result->fScissorRects = this->allocator()->makeArray<SkIRect>(numMeshes); |
| } |
| if (numPrimitiveProcessorTextures) { |
| result->fPrimitiveProcessorTextures = |
| this->allocator()->makeArrayDefault<GrTextureProxy*>( |
| numPrimitiveProcessorTextures * numMeshes); |
| } |
| return result; |
| } |
| |
| GrPipeline::FixedDynamicState* GrMeshDrawOp::Target::makeFixedDynamicState( |
| int numPrimProcTextures) { |
| const GrAppliedClip* clip = this->appliedClip(); |
| if ((clip && clip->scissorState().enabled()) || numPrimProcTextures) { |
| const SkIRect& scissor = (clip) ? clip->scissorState().rect() : SkIRect::MakeEmpty(); |
| auto fixedDynamicState = |
| this->allocator()->make<GrPipeline::FixedDynamicState>(scissor); |
| if (numPrimProcTextures) { |
| fixedDynamicState->fPrimitiveProcessorTextures = |
| this->allocator()->makeArrayDefault<GrTextureProxy*>(numPrimProcTextures); |
| } |
| return fixedDynamicState; |
| } |
| return nullptr; |
| } |