| /* |
| * Copyright 2019 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "src/core/SkMatrixProvider.h" |
| #include "src/gpu/GrBitmapTextureMaker.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "src/gpu/GrRenderTargetContextPriv.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/ops/GrFillRectOp.h" |
| #include "tools/Resources.h" |
| |
| class SampleMatrixVariableEffect : public GrFragmentProcessor { |
| public: |
| static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 2; |
| |
| SampleMatrixVariableEffect(std::unique_ptr<GrFragmentProcessor> child, |
| float xOffset, |
| float yOffset) |
| : INHERITED(CLASS_ID, kNone_OptimizationFlags) |
| , fXOffset(xOffset) |
| , fYOffset(yOffset) { |
| this->registerChild(std::move(child), SkSL::SampleUsage::VariableMatrix()); |
| } |
| |
| const char* name() const override { return "SampleMatrixVariableEffect"; } |
| |
| std::unique_ptr<GrFragmentProcessor> clone() const override { |
| SkASSERT(false); |
| return nullptr; |
| } |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} |
| bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; } |
| |
| private: |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| |
| float fXOffset; |
| float fYOffset; |
| |
| using INHERITED = GrFragmentProcessor; |
| friend class GLSLSampleMatrixVariableEffect; |
| }; |
| |
| class GLSLSampleMatrixVariableEffect : public GrGLSLFragmentProcessor { |
| void emitCode(EmitArgs& args) override { |
| auto& smve = args.fFp.cast<SampleMatrixVariableEffect>(); |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| SkString sample1 = this->invokeChildWithMatrix(0, args, "float3x3(1)"); |
| SkString sample2 = this->invokeChildWithMatrix(0, args, |
| SkStringPrintf("float3x3(1, -1, 0, 1, 0, 0, " |
| "%g, %g, 1)", |
| smve.fXOffset, |
| smve.fYOffset).c_str()); |
| fragBuilder->codeAppendf("%s = (%s + %s) / 2;\n", args.fOutputColor, sample1.c_str(), |
| sample2.c_str()); |
| } |
| }; |
| |
| GrGLSLFragmentProcessor* SampleMatrixVariableEffect::onCreateGLSLInstance() const { |
| return new GLSLSampleMatrixVariableEffect(); |
| } |
| |
| DEF_SIMPLE_GPU_GM(sample_matrix_variable, ctx, rtCtx, canvas, 512, 256) { |
| auto draw = [rtCtx](std::unique_ptr<GrFragmentProcessor> baseFP, float ofsX, float ofsY, |
| int tx, int ty) { |
| auto fp = std::unique_ptr<GrFragmentProcessor>( |
| new SampleMatrixVariableEffect(std::move(baseFP), ofsX, ofsY)); |
| GrPaint paint; |
| paint.setColorFragmentProcessor(std::move(fp)); |
| rtCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(tx, ty), |
| SkRect::MakeIWH(256, 256)); |
| }; |
| |
| { |
| SkBitmap bmp; |
| GetResourceAsBitmap("images/mandrill_256.png", &bmp); |
| GrBitmapTextureMaker maker(ctx, bmp, GrImageTexGenPolicy::kDraw); |
| auto view = maker.view(GrMipmapped::kNo); |
| std::unique_ptr<GrFragmentProcessor> imgFP = |
| GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix()); |
| draw(std::move(imgFP), -128, 256, 0, 0); |
| } |
| |
| { |
| static constexpr SkColor colors[] = { 0xff00ff00, 0xffff00ff }; |
| const SkPoint pts[] = {{ 256, 0 }, { 512, 0 }}; |
| |
| auto shader = SkGradientShader::MakeLinear(pts, colors, nullptr, |
| SK_ARRAY_COUNT(colors), |
| SkTileMode::kRepeat); |
| SkMatrix matrix; |
| SkSimpleMatrixProvider matrixProvider(matrix); |
| GrColorInfo colorInfo; |
| GrFPArgs args(ctx, matrixProvider, kHigh_SkFilterQuality, &colorInfo); |
| std::unique_ptr<GrFragmentProcessor> gradientFP = as_SB(shader)->asFragmentProcessor(args); |
| draw(std::move(gradientFP), -128, 256, 256, 0); |
| } |
| } |