| |
| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkGLContext_DEFINED |
| #define SkGLContext_DEFINED |
| |
| #include "GrGLInterface.h" |
| #include "../private/SkGpuFenceSync.h" |
| |
| /** |
| * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. |
| * Provides a GrGLInterface struct of function pointers for the context. |
| */ |
| |
| class SK_API SkGLContext : public SkRefCnt { |
| public: |
| |
| |
| ~SkGLContext() override; |
| |
| bool isValid() const { return NULL != gl(); } |
| |
| const GrGLInterface* gl() const { return fGL.get(); } |
| |
| bool fenceSyncSupport() const { return SkToBool(fFenceSync); } |
| |
| bool getMaxGpuFrameLag(int* maxFrameLag) const { |
| if (!fFenceSync) { |
| return false; |
| } |
| *maxFrameLag = kMaxFrameLag; |
| return true; |
| } |
| |
| void makeCurrent() const; |
| |
| /** |
| * The only purpose of this function it to provide a means of scheduling |
| * work on the GPU (since all of the subclasses create primary buffers for |
| * testing that are small and not meant to be rendered to the screen). |
| * |
| * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), |
| * this will not swap any buffers, but rather emulate triple buffer |
| * synchronization using fences. |
| * |
| * Otherwise it will call the platform SwapBuffers method. This may or may |
| * not perform some sort of synchronization, depending on whether the |
| * drawing surface provided by the platform is double buffered. |
| */ |
| void swapBuffers(); |
| |
| /** |
| * This notifies the context that we are deliberately testing abandoning |
| * the context. It is useful for debugging contexts that would otherwise |
| * test that GPU resources are properly deleted. It also allows a debugging |
| * context to test that further GL calls are not made by Skia GPU code. |
| */ |
| void testAbandon(); |
| |
| class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality. |
| |
| protected: |
| SkGLContext(); |
| |
| /* |
| * Methods that sublcasses must call from their constructors and destructors. |
| */ |
| void init(const GrGLInterface*, SkGpuFenceSync* = NULL); |
| void teardown(); |
| |
| /* |
| * Operations that have a platform-dependent implementation. |
| */ |
| virtual void onPlatformMakeCurrent() const = 0; |
| virtual void onPlatformSwapBuffers() const = 0; |
| virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0; |
| |
| private: |
| enum { kMaxFrameLag = 3 }; |
| |
| SkAutoTDelete<SkGpuFenceSync> fFenceSync; |
| SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; |
| int fCurrentFenceIdx; |
| |
| /** Subclass provides the gl interface object if construction was |
| * successful. */ |
| SkAutoTUnref<const GrGLInterface> fGL; |
| |
| friend class GLFenceSync; // For onPlatformGetProcAddress. |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| /** Creates platform-dependent GL context object |
| * Returns a valid gl context object or NULL if such can not be created. |
| * Note: If Skia embedder needs a custom GL context that sets up the GL |
| * interface, this function should be implemented by the embedder. |
| * Otherwise, the default implementation for the platform should be compiled in |
| * the library. |
| */ |
| SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI); |
| |
| /** |
| * Helper macros for using the GL context through the GrGLInterface. Example: |
| * SK_GL(glCtx, GenTextures(1, &texID)); |
| */ |
| #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ |
| SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
| #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ |
| SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
| #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X |
| #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X |
| |
| #endif |