| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "gm.h" |
| |
| #include "SkBitmap.h" |
| #include "SkPaint.h" |
| #include "SkShader.h" |
| |
| #include "GrCaps.h" |
| #include "GrContext.h" |
| #include "GrContextPriv.h" |
| |
| namespace skiagm { |
| |
| static void draw_bm(SkBitmap* bm) { |
| SkPaint bluePaint; |
| bluePaint.setColor(SK_ColorBLUE); |
| |
| bm->allocN32Pixels(20, 20); |
| bm->eraseColor(SK_ColorRED); |
| |
| SkCanvas canvas(*bm); |
| canvas.drawCircle(10, 10, 5, bluePaint); |
| } |
| |
| static void draw_mask(SkBitmap* bm) { |
| SkPaint circlePaint; |
| circlePaint.setColor(SK_ColorBLACK); |
| |
| bm->allocPixels(SkImageInfo::MakeA8(20, 20)); |
| bm->eraseColor(SK_ColorTRANSPARENT); |
| |
| SkCanvas canvas(*bm); |
| canvas.drawCircle(10, 10, 10, circlePaint); |
| } |
| |
| class BitmapShaderGM : public GM { |
| |
| protected: |
| void onOnceBeforeDraw() override { |
| this->setBGColor(SK_ColorGRAY); |
| draw_bm(&fBitmap); |
| draw_mask(&fMask); |
| } |
| |
| SkString onShortName() override { |
| return SkString("bitmapshaders"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(150, 100); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkPaint paint; |
| |
| for (int i = 0; i < 2; i++) { |
| SkMatrix s; |
| s.reset(); |
| if (1 == i) { |
| s.setScale(1.5f, 1.5f); |
| s.postTranslate(2, 2); |
| } |
| |
| canvas->save(); |
| paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kClamp_TileMode, |
| SkShader::kClamp_TileMode, &s)); |
| |
| // draw the shader with a bitmap mask |
| canvas->drawBitmap(fMask, 0, 0, &paint); |
| canvas->drawBitmap(fMask, 30, 0, &paint); |
| |
| canvas->translate(0, 25); |
| |
| canvas->drawCircle(10, 10, 10, paint); |
| canvas->drawCircle(40, 10, 10, paint); // no blue circle expected |
| |
| canvas->translate(0, 25); |
| |
| // clear the shader, colorized by a solid color with a bitmap mask |
| paint.setShader(nullptr); |
| paint.setColor(SK_ColorGREEN); |
| canvas->drawBitmap(fMask, 0, 0, &paint); |
| canvas->drawBitmap(fMask, 30, 0, &paint); |
| |
| canvas->translate(0, 25); |
| |
| paint.setShader(SkShader::MakeBitmapShader(fMask, SkShader::kRepeat_TileMode, |
| SkShader::kRepeat_TileMode, &s)); |
| paint.setColor(SK_ColorRED); |
| |
| // draw the mask using the shader and a color |
| canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); |
| canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); |
| canvas->restore(); |
| canvas->translate(60, 0); |
| } |
| } |
| |
| private: |
| SkBitmap fBitmap; |
| SkBitmap fMask; |
| |
| typedef GM INHERITED; |
| }; |
| |
| DEF_SIMPLE_GM(hugebitmapshader, canvas, 100, 100) { |
| SkPaint paint; |
| SkBitmap bitmap; |
| |
| // The huge height will exceed GL_MAX_TEXTURE_SIZE. We test that the GL backend will at least |
| // draw something with a default paint instead of drawing nothing. |
| // |
| // (See https://skia-review.googlesource.com/c/skia/+/73200) |
| int bitmapW = 1; |
| int bitmapH = 60000; |
| if (auto* ctx = canvas->getGrContext()) { |
| bitmapH = ctx->contextPriv().caps()->maxTextureSize() + 1; |
| } |
| bitmap.setInfo(SkImageInfo::MakeA8(bitmapW, bitmapH), bitmapW); |
| uint8_t* pixels = new uint8_t[bitmapH]; |
| for(int i = 0; i < bitmapH; ++i) { |
| pixels[i] = i & 0xff; |
| } |
| bitmap.setPixels(pixels); |
| |
| paint.setShader(SkShader::MakeBitmapShader(bitmap, |
| SkShader::kMirror_TileMode, SkShader::kMirror_TileMode)); |
| paint.setColor(SK_ColorRED); |
| paint.setAntiAlias(true); |
| canvas->drawCircle(50, 50, 50, paint); |
| delete [] pixels; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static GM* MyFactory(void*) { return new BitmapShaderGM; } |
| static GMRegistry reg(MyFactory); |
| |
| } |