| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGpuResource_DEFINED |
| #define GrGpuResource_DEFINED |
| |
| #include "include/private/GrResourceKey.h" |
| #include "include/private/GrTypesPriv.h" |
| #include "include/private/SkNoncopyable.h" |
| |
| class GrContext; |
| class GrGpu; |
| class GrResourceCache; |
| class SkTraceMemoryDump; |
| |
| /** |
| * Base class for GrGpuResource. Handles the various types of refs we need. Separated out as a base |
| * class to isolate the ref-cnting behavior and provide friendship without exposing all of |
| * GrGpuResource. |
| * |
| * Gpu resources can have three types of refs: |
| * 1) Normal ref (+ by ref(), - by unref()): These are used by code that is issuing draw calls |
| * that read and write the resource via GrOpList and by any object that must own a |
| * GrGpuResource and is itself owned (directly or indirectly) by Skia-client code. |
| * 2) Pending read (+ by addPendingRead(), - by completedRead()): GrContext has scheduled a read |
| * of the resource by the GPU as a result of a skia API call but hasn't executed it yet. |
| * 3) Pending write (+ by addPendingWrite(), - by completedWrite()): GrContext has scheduled a |
| * write to the resource by the GPU as a result of a skia API call but hasn't executed it yet. |
| * |
| * The latter two ref types are private and intended only for Gr core code. |
| * |
| * PRIOR to the last ref/IO count being removed DERIVED::notifyAllCntsWillBeZero() will be called |
| * (static poly morphism using CRTP). It is legal for additional ref's or pending IOs to be added |
| * during this time. AFTER all the ref/io counts reach zero DERIVED::notifyAllCntsAreZero() will be |
| * called. Similarly when the ref (but not necessarily pending read/write) count reaches 0 |
| * DERIVED::notifyRefCountIsZero() will be called. In the case when an unref() causes both |
| * the ref cnt to reach zero and the other counts are zero, notifyRefCountIsZero() will be called |
| * before notifyAllCntsAreZero(). Moreover, if notifyRefCountIsZero() returns false then |
| * notifyAllCntsAreZero() won't be called at all. notifyRefCountIsZero() must return false if the |
| * object may be deleted after notifyRefCntIsZero() returns. |
| * |
| * GrIORef and GrGpuResource are separate classes for organizational reasons and to be |
| * able to give access via friendship to only the functions related to pending IO operations. |
| */ |
| template <typename DERIVED> class GrIORef : public SkNoncopyable { |
| public: |
| // Some of the signatures are written to mirror SkRefCnt so that GrGpuResource can work with |
| // templated helper classes (e.g. sk_sp). However, we have different categories of |
| // refs (e.g. pending reads). We also don't require thread safety as GrCacheable objects are |
| // not intended to cross thread boundaries. |
| void ref() const { |
| // Only the cache should be able to add the first ref to a resource. |
| SkASSERT(fRefCnt > 0); |
| this->validate(); |
| ++fRefCnt; |
| } |
| |
| void unref() const { |
| this->validate(); |
| |
| if (fRefCnt == 1) { |
| if (!this->internalHasPendingIO()) { |
| static_cast<const DERIVED*>(this)->notifyAllCntsWillBeZero(); |
| } |
| SkASSERT(fRefCnt > 0); |
| } |
| if (--fRefCnt == 0) { |
| if (!static_cast<const DERIVED*>(this)->notifyRefCountIsZero()) { |
| return; |
| } |
| } |
| |
| this->didRemoveRefOrPendingIO(kRef_CntType); |
| } |
| |
| void validate() const { |
| #ifdef SK_DEBUG |
| SkASSERT(fRefCnt >= 0); |
| SkASSERT(fPendingReads >= 0); |
| SkASSERT(fPendingWrites >= 0); |
| SkASSERT(fRefCnt + fPendingReads + fPendingWrites >= 0); |
| #endif |
| } |
| |
| protected: |
| GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) { } |
| |
| enum CntType { |
| kRef_CntType, |
| kPendingRead_CntType, |
| kPendingWrite_CntType, |
| }; |
| |
| bool internalHasPendingRead() const { return SkToBool(fPendingReads); } |
| bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); } |
| bool internalHasPendingIO() const { return SkToBool(fPendingWrites | fPendingReads); } |
| |
| bool internalHasRef() const { return SkToBool(fRefCnt); } |
| bool internalHasUniqueRef() const { return fRefCnt == 1; } |
| |
| // Privileged method that allows going from ref count = 0 to ref count = 1. |
| void addInitialRef() const { |
| this->validate(); |
| ++fRefCnt; |
| } |
| |
| private: |
| void addPendingRead() const { |
| this->validate(); |
| ++fPendingReads; |
| } |
| |
| void completedRead() const { |
| this->validate(); |
| if (fPendingReads == 1 && !fPendingWrites && !fRefCnt) { |
| static_cast<const DERIVED*>(this)->notifyAllCntsWillBeZero(); |
| } |
| --fPendingReads; |
| this->didRemoveRefOrPendingIO(kPendingRead_CntType); |
| } |
| |
| void addPendingWrite() const { |
| this->validate(); |
| ++fPendingWrites; |
| } |
| |
| void completedWrite() const { |
| this->validate(); |
| if (fPendingWrites == 1 && !fPendingReads && !fRefCnt) { |
| static_cast<const DERIVED*>(this)->notifyAllCntsWillBeZero(); |
| } |
| --fPendingWrites; |
| this->didRemoveRefOrPendingIO(kPendingWrite_CntType); |
| } |
| |
| void didRemoveRefOrPendingIO(CntType cntTypeRemoved) const { |
| if (0 == fPendingReads && 0 == fPendingWrites && 0 == fRefCnt) { |
| static_cast<const DERIVED*>(this)->notifyAllCntsAreZero(cntTypeRemoved); |
| } |
| } |
| |
| mutable int32_t fRefCnt; |
| mutable int32_t fPendingReads; |
| mutable int32_t fPendingWrites; |
| |
| friend class GrIORefProxy; // needs to forward on wrapped IO calls |
| friend class GrResourceCache; // to check IO ref counts. |
| |
| template <typename, GrIOType> friend class GrPendingIOResource; |
| }; |
| |
| /** |
| * Base class for objects that can be kept in the GrResourceCache. |
| */ |
| class SK_API GrGpuResource : public GrIORef<GrGpuResource> { |
| public: |
| /** |
| * Tests whether a object has been abandoned or released. All objects will |
| * be in this state after their creating GrContext is destroyed or has |
| * contextLost called. It's up to the client to test wasDestroyed() before |
| * attempting to use an object if it holds refs on objects across |
| * ~GrContext, freeResources with the force flag, or contextLost. |
| * |
| * @return true if the object has been released or abandoned, |
| * false otherwise. |
| */ |
| bool wasDestroyed() const { return nullptr == fGpu; } |
| |
| /** |
| * Retrieves the context that owns the object. Note that it is possible for |
| * this to return NULL. When objects have been release()ed or abandon()ed |
| * they no longer have an owning context. Destroying a GrContext |
| * automatically releases all its resources. |
| */ |
| const GrContext* getContext() const; |
| GrContext* getContext(); |
| |
| /** |
| * Retrieves the amount of GPU memory used by this resource in bytes. It is |
| * approximate since we aren't aware of additional padding or copies made |
| * by the driver. |
| * |
| * @return the amount of GPU memory used in bytes |
| */ |
| size_t gpuMemorySize() const { |
| if (kInvalidGpuMemorySize == fGpuMemorySize) { |
| fGpuMemorySize = this->onGpuMemorySize(); |
| SkASSERT(kInvalidGpuMemorySize != fGpuMemorySize); |
| } |
| return fGpuMemorySize; |
| } |
| |
| class UniqueID { |
| public: |
| UniqueID() = default; |
| |
| explicit UniqueID(uint32_t id) : fID(id) {} |
| |
| uint32_t asUInt() const { return fID; } |
| |
| bool operator==(const UniqueID& other) const { return fID == other.fID; } |
| bool operator!=(const UniqueID& other) const { return !(*this == other); } |
| |
| void makeInvalid() { fID = SK_InvalidUniqueID; } |
| bool isInvalid() const { return fID == SK_InvalidUniqueID; } |
| |
| protected: |
| uint32_t fID = SK_InvalidUniqueID; |
| }; |
| |
| /** |
| * Gets an id that is unique for this GrGpuResource object. It is static in that it does |
| * not change when the content of the GrGpuResource object changes. This will never return |
| * 0. |
| */ |
| UniqueID uniqueID() const { return fUniqueID; } |
| |
| /** Returns the current unique key for the resource. It will be invalid if the resource has no |
| associated unique key. */ |
| const GrUniqueKey& getUniqueKey() const { return fUniqueKey; } |
| |
| /** |
| * Internal-only helper class used for manipulations of the resource by the cache. |
| */ |
| class CacheAccess; |
| inline CacheAccess cacheAccess(); |
| inline const CacheAccess cacheAccess() const; |
| |
| /** |
| * Internal-only helper class used for manipulations of the resource by GrSurfaceProxy. |
| */ |
| class ProxyAccess; |
| inline ProxyAccess proxyAccess(); |
| |
| /** |
| * Internal-only helper class used for manipulations of the resource by internal code. |
| */ |
| class ResourcePriv; |
| inline ResourcePriv resourcePriv(); |
| inline const ResourcePriv resourcePriv() const; |
| |
| /** |
| * Dumps memory usage information for this GrGpuResource to traceMemoryDump. |
| * Typically, subclasses should not need to override this, and should only |
| * need to override setMemoryBacking. |
| **/ |
| virtual void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; |
| |
| /** |
| * Describes the type of gpu resource that is represented by the implementing |
| * class (e.g. texture, buffer object, stencil). This data is used for diagnostic |
| * purposes by dumpMemoryStatistics(). |
| * |
| * The value returned is expected to be long lived and will not be copied by the caller. |
| */ |
| virtual const char* getResourceType() const = 0; |
| |
| static uint32_t CreateUniqueID(); |
| |
| protected: |
| // This must be called by every non-wrapped GrGpuObject. It should be called once the object is |
| // fully initialized (i.e. only from the constructors of the final class). |
| void registerWithCache(SkBudgeted); |
| |
| // This must be called by every GrGpuObject that references any wrapped backend objects. It |
| // should be called once the object is fully initialized (i.e. only from the constructors of the |
| // final class). |
| void registerWithCacheWrapped(GrWrapCacheable); |
| |
| GrGpuResource(GrGpu*); |
| virtual ~GrGpuResource(); |
| |
| GrGpu* getGpu() const { return fGpu; } |
| |
| /** Overridden to free GPU resources in the backend API. */ |
| virtual void onRelease() { } |
| /** Overridden to abandon any internal handles, ptrs, etc to backend API resources. |
| This may be called when the underlying 3D context is no longer valid and so no |
| backend API calls should be made. */ |
| virtual void onAbandon() { } |
| |
| /** |
| * Allows subclasses to add additional backing information to the SkTraceMemoryDump. |
| **/ |
| virtual void setMemoryBacking(SkTraceMemoryDump*, const SkString&) const {} |
| |
| /** |
| * Returns a string that uniquely identifies this resource. |
| */ |
| SkString getResourceName() const; |
| |
| /** |
| * A helper for subclasses that override dumpMemoryStatistics(). This method using a format |
| * consistent with the default implementation of dumpMemoryStatistics() but allows the caller |
| * to customize various inputs. |
| */ |
| void dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump, const SkString& resourceName, |
| const char* type, size_t size) const; |
| |
| |
| private: |
| bool isPurgeable() const; |
| bool hasRef() const; |
| bool hasRefOrPendingIO() const; |
| |
| /** |
| * Called by the registerWithCache if the resource is available to be used as scratch. |
| * Resource subclasses should override this if the instances should be recycled as scratch |
| * resources and populate the scratchKey with the key. |
| * By default resources are not recycled as scratch. |
| **/ |
| virtual void computeScratchKey(GrScratchKey*) const {} |
| |
| /** |
| * Removes references to objects in the underlying 3D API without freeing them. |
| * Called by CacheAccess. |
| */ |
| void abandon(); |
| |
| /** |
| * Frees the object in the underlying 3D API. Called by CacheAccess. |
| */ |
| void release(); |
| |
| virtual size_t onGpuMemorySize() const = 0; |
| |
| /** |
| * Called by GrResourceCache when a resource loses its last ref or pending IO. |
| */ |
| virtual void willRemoveLastRefOrPendingIO() {} |
| |
| // See comments in CacheAccess and ResourcePriv. |
| void setUniqueKey(const GrUniqueKey&); |
| void removeUniqueKey(); |
| void notifyAllCntsWillBeZero() const; |
| void notifyAllCntsAreZero(CntType) const; |
| bool notifyRefCountIsZero() const; |
| void removeScratchKey(); |
| void makeBudgeted(); |
| void makeUnbudgeted(); |
| |
| #ifdef SK_DEBUG |
| friend class GrGpu; // for assert in GrGpu to access getGpu |
| #endif |
| |
| // An index into a heap when this resource is purgeable or an array when not. This is maintained |
| // by the cache. |
| int fCacheArrayIndex; |
| // This value reflects how recently this resource was accessed in the cache. This is maintained |
| // by the cache. |
| uint32_t fTimestamp; |
| GrStdSteadyClock::time_point fTimeWhenBecamePurgeable; |
| |
| static const size_t kInvalidGpuMemorySize = ~static_cast<size_t>(0); |
| GrScratchKey fScratchKey; |
| GrUniqueKey fUniqueKey; |
| |
| // This is not ref'ed but abandon() or release() will be called before the GrGpu object |
| // is destroyed. Those calls set will this to NULL. |
| GrGpu* fGpu; |
| mutable size_t fGpuMemorySize = kInvalidGpuMemorySize; |
| |
| GrBudgetedType fBudgetedType = GrBudgetedType::kUnbudgetedUncacheable; |
| bool fRefsWrappedObjects = false; |
| const UniqueID fUniqueID; |
| |
| typedef GrIORef<GrGpuResource> INHERITED; |
| friend class GrIORef<GrGpuResource>; // to access notifyAllCntsAreZero and notifyRefCntIsZero. |
| }; |
| |
| class GrGpuResource::ProxyAccess { |
| private: |
| ProxyAccess(GrGpuResource* resource) : fResource(resource) {} |
| |
| /** Proxies are allowed to take a resource from no refs to one ref. */ |
| void ref(GrResourceCache* cache); |
| |
| // No taking addresses of this type. |
| const CacheAccess* operator&() const = delete; |
| CacheAccess* operator&() = delete; |
| |
| GrGpuResource* fResource; |
| |
| friend class GrGpuResource; |
| friend class GrSurfaceProxy; |
| friend class GrIORefProxy; |
| }; |
| |
| inline GrGpuResource::ProxyAccess GrGpuResource::proxyAccess() { return ProxyAccess(this); } |
| |
| #endif |