| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "Timer.h" |
| |
| Timer::Timer(SkGLContext* gl) |
| : fCpu(-1.0) |
| , fWall(-1.0) |
| , fTruncatedCpu(-1.0) |
| , fTruncatedWall(-1.0) |
| , fGpu(-1.0) |
| #if SK_SUPPORT_GPU |
| , fGpuTimer(gl) |
| #endif |
| {} |
| |
| void Timer::start() { |
| fSysTimer.startWall(); |
| fTruncatedSysTimer.startWall(); |
| #if SK_SUPPORT_GPU |
| fGpuTimer.start(); |
| #endif |
| fSysTimer.startCpu(); |
| fTruncatedSysTimer.startCpu(); |
| } |
| |
| void Timer::end() { |
| fCpu = fSysTimer.endCpu(); |
| #if SK_SUPPORT_GPU |
| //It is important to stop the cpu clocks first, |
| //as the following will cpu wait for the gpu to finish. |
| fGpu = fGpuTimer.end(); |
| #endif |
| fWall = fSysTimer.endWall(); |
| } |
| |
| void Timer::truncatedEnd() { |
| fTruncatedCpu = fTruncatedSysTimer.endCpu(); |
| fTruncatedWall = fTruncatedSysTimer.endWall(); |
| } |
| |
| WallTimer::WallTimer() : fWall(-1.0) {} |
| |
| void WallTimer::start() { |
| fSysTimer.startWall(); |
| } |
| |
| void WallTimer::end() { |
| fWall = fSysTimer.endWall(); |
| } |
| |
| SkString HumanizeMs(double ms) { |
| if (ms > 60e+3) return SkStringPrintf("%.3gm", ms/60e+3); |
| if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e+3); |
| if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e+6); |
| #ifdef SK_BUILD_FOR_WIN |
| if (ms < 1) return SkStringPrintf("%.3gus", ms*1e+3); |
| #else |
| if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e+3); |
| #endif |
| return SkStringPrintf("%.3gms", ms); |
| } |