| /* | 
 |  * Copyright 2013 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "SkBitmap.h" | 
 | #include "SkMipMap.h" | 
 | #include "SkRandom.h" | 
 | #include "Test.h" | 
 |  | 
 | static void make_bitmap(SkBitmap* bm, SkRandom& rand) { | 
 |     // for now, Build needs a min size of 2, otherwise it will return NULL. | 
 |     // should fix that to support 1 X N, where N > 1 to return non-null. | 
 |     int w = 2 + rand.nextU() % 1000; | 
 |     int h = 2 + rand.nextU() % 1000; | 
 |     bm->allocN32Pixels(w, h); | 
 |     bm->eraseColor(SK_ColorWHITE); | 
 | } | 
 |  | 
 | DEF_TEST(MipMap, reporter) { | 
 |     SkBitmap bm; | 
 |     SkRandom rand; | 
 |  | 
 |     for (int i = 0; i < 500; ++i) { | 
 |         make_bitmap(&bm, rand); | 
 |         SkAutoTUnref<SkMipMap> mm(SkMipMap::Build(bm)); | 
 |  | 
 |         REPORTER_ASSERT(reporter, !mm->extractLevel(SK_Scalar1, NULL)); | 
 |         REPORTER_ASSERT(reporter, !mm->extractLevel(SK_Scalar1 * 2, NULL)); | 
 |  | 
 |         SkMipMap::Level prevLevel; | 
 |         sk_bzero(&prevLevel, sizeof(prevLevel)); | 
 |  | 
 |         SkScalar scale = SK_Scalar1; | 
 |         for (int j = 0; j < 30; ++j) { | 
 |             scale = scale * 2 / 3; | 
 |  | 
 |             SkMipMap::Level level; | 
 |             if (mm->extractLevel(scale, &level)) { | 
 |                 REPORTER_ASSERT(reporter, level.fPixels); | 
 |                 REPORTER_ASSERT(reporter, level.fWidth > 0); | 
 |                 REPORTER_ASSERT(reporter, level.fHeight > 0); | 
 |                 REPORTER_ASSERT(reporter, level.fRowBytes >= level.fWidth * 4); | 
 |  | 
 |                 if (prevLevel.fPixels) { | 
 |                     REPORTER_ASSERT(reporter, level.fWidth <= prevLevel.fWidth); | 
 |                     REPORTER_ASSERT(reporter, level.fHeight <= prevLevel.fHeight); | 
 |                 } | 
 |                 prevLevel = level; | 
 |             } | 
 |         } | 
 |     } | 
 | } |