| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrOpFlushState.h" |
| |
| #include "include/gpu/GrTexture.h" |
| #include "src/core/SkConvertPixels.h" |
| #include "src/gpu/GrContextPriv.h" |
| #include "src/gpu/GrDrawOpAtlas.h" |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrImageInfo.h" |
| #include "src/gpu/GrProgramInfo.h" |
| #include "src/gpu/GrResourceProvider.h" |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrOpFlushState::GrOpFlushState(GrGpu* gpu, GrResourceProvider* resourceProvider, |
| GrTokenTracker* tokenTracker, |
| sk_sp<GrBufferAllocPool::CpuBufferCache> cpuBufferCache) |
| : fVertexPool(gpu, cpuBufferCache) |
| , fIndexPool(gpu, std::move(cpuBufferCache)) |
| , fGpu(gpu) |
| , fResourceProvider(resourceProvider) |
| , fTokenTracker(tokenTracker) {} |
| |
| const GrCaps& GrOpFlushState::caps() const { |
| return *fGpu->caps(); |
| } |
| |
| void GrOpFlushState::executeDrawsAndUploadsForMeshDrawOp( |
| const GrOp* op, const SkRect& chainBounds, const GrPipeline* pipeline) { |
| SkASSERT(this->opsRenderPass()); |
| |
| while (fCurrDraw != fDraws.end() && fCurrDraw->fOp == op) { |
| GrDeferredUploadToken drawToken = fTokenTracker->nextTokenToFlush(); |
| while (fCurrUpload != fInlineUploads.end() && |
| fCurrUpload->fUploadBeforeToken == drawToken) { |
| this->opsRenderPass()->inlineUpload(this, fCurrUpload->fUpload); |
| ++fCurrUpload; |
| } |
| |
| GrProgramInfo programInfo(this->proxy()->numSamples(), |
| this->proxy()->numStencilSamples(), |
| this->proxy()->backendFormat(), |
| this->view()->origin(), |
| pipeline, |
| fCurrDraw->fGeometryProcessor, |
| fCurrDraw->fFixedDynamicState, |
| fCurrDraw->fDynamicStateArrays, |
| fCurrDraw->fMeshCnt, |
| fCurrDraw->fPrimitiveType); |
| |
| this->opsRenderPass()->draw(programInfo, fCurrDraw->fMeshes, |
| fCurrDraw->fMeshCnt, chainBounds); |
| fTokenTracker->flushToken(); |
| ++fCurrDraw; |
| } |
| } |
| |
| void GrOpFlushState::preExecuteDraws() { |
| fVertexPool.unmap(); |
| fIndexPool.unmap(); |
| for (auto& upload : fASAPUploads) { |
| this->doUpload(upload); |
| } |
| // Setup execution iterators. |
| fCurrDraw = fDraws.begin(); |
| fCurrUpload = fInlineUploads.begin(); |
| } |
| |
| void GrOpFlushState::reset() { |
| SkASSERT(fCurrDraw == fDraws.end()); |
| SkASSERT(fCurrUpload == fInlineUploads.end()); |
| fVertexPool.reset(); |
| fIndexPool.reset(); |
| fArena.reset(); |
| fASAPUploads.reset(); |
| fInlineUploads.reset(); |
| fDraws.reset(); |
| fBaseDrawToken = GrDeferredUploadToken::AlreadyFlushedToken(); |
| } |
| |
| void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload, |
| bool shouldPrepareSurfaceForSampling) { |
| GrDeferredTextureUploadWritePixelsFn wp = [this, shouldPrepareSurfaceForSampling]( |
| GrTextureProxy* dstProxy, int left, int top, int width, int height, |
| GrColorType colorType, const void* buffer, size_t rowBytes) { |
| GrSurface* dstSurface = dstProxy->peekSurface(); |
| if (!fGpu->caps()->surfaceSupportsWritePixels(dstSurface)) { |
| return false; |
| } |
| GrCaps::SupportedWrite supportedWrite = fGpu->caps()->supportedWritePixelsColorType( |
| colorType, dstSurface->backendFormat(), colorType); |
| size_t tightRB = width * GrColorTypeBytesPerPixel(supportedWrite.fColorType); |
| SkASSERT(rowBytes >= tightRB); |
| std::unique_ptr<char[]> tmpPixels; |
| if (supportedWrite.fColorType != colorType || |
| (!fGpu->caps()->writePixelsRowBytesSupport() && rowBytes != tightRB)) { |
| tmpPixels.reset(new char[height * tightRB]); |
| // Use kUnpremul to ensure no alpha type conversions or clamping occur. |
| static constexpr auto kAT = kUnpremul_SkAlphaType; |
| GrImageInfo srcInfo(colorType, kAT, nullptr, width, height); |
| GrImageInfo tmpInfo(supportedWrite.fColorType, kAT, nullptr, width, |
| height); |
| if (!GrConvertPixels(tmpInfo, tmpPixels.get(), tightRB, srcInfo, buffer, rowBytes)) { |
| return false; |
| } |
| rowBytes = tightRB; |
| buffer = tmpPixels.get(); |
| } |
| return this->fGpu->writePixels(dstSurface, left, top, width, height, colorType, |
| supportedWrite.fColorType, buffer, rowBytes, |
| shouldPrepareSurfaceForSampling); |
| }; |
| upload(wp); |
| } |
| |
| GrDeferredUploadToken GrOpFlushState::addInlineUpload(GrDeferredTextureUploadFn&& upload) { |
| return fInlineUploads.append(&fArena, std::move(upload), fTokenTracker->nextDrawToken()) |
| .fUploadBeforeToken; |
| } |
| |
| GrDeferredUploadToken GrOpFlushState::addASAPUpload(GrDeferredTextureUploadFn&& upload) { |
| fASAPUploads.append(&fArena, std::move(upload)); |
| return fTokenTracker->nextTokenToFlush(); |
| } |
| |
| void GrOpFlushState::recordDraw( |
| const GrGeometryProcessor* gp, const GrMesh meshes[], int meshCnt, |
| const GrPipeline::FixedDynamicState* fixedDynamicState, |
| const GrPipeline::DynamicStateArrays* dynamicStateArrays, |
| GrPrimitiveType primitiveType) { |
| SkASSERT(fOpArgs); |
| SkDEBUGCODE(fOpArgs->validate()); |
| bool firstDraw = fDraws.begin() == fDraws.end(); |
| auto& draw = fDraws.append(&fArena); |
| GrDeferredUploadToken token = fTokenTracker->issueDrawToken(); |
| if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { |
| for (int i = 0; i < gp->numTextureSamplers(); ++i) { |
| fixedDynamicState->fPrimitiveProcessorTextures[i]->ref(); |
| } |
| } |
| if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { |
| int n = gp->numTextureSamplers() * meshCnt; |
| for (int i = 0; i < n; ++i) { |
| dynamicStateArrays->fPrimitiveProcessorTextures[i]->ref(); |
| } |
| } |
| draw.fGeometryProcessor = gp; |
| draw.fFixedDynamicState = fixedDynamicState; |
| draw.fDynamicStateArrays = dynamicStateArrays; |
| draw.fMeshes = meshes; |
| draw.fMeshCnt = meshCnt; |
| draw.fOp = fOpArgs->op(); |
| draw.fPrimitiveType = primitiveType; |
| if (firstDraw) { |
| fBaseDrawToken = token; |
| } |
| } |
| |
| void* GrOpFlushState::makeVertexSpace(size_t vertexSize, int vertexCount, |
| sk_sp<const GrBuffer>* buffer, int* startVertex) { |
| return fVertexPool.makeSpace(vertexSize, vertexCount, buffer, startVertex); |
| } |
| |
| uint16_t* GrOpFlushState::makeIndexSpace(int indexCount, sk_sp<const GrBuffer>* buffer, |
| int* startIndex) { |
| return reinterpret_cast<uint16_t*>(fIndexPool.makeSpace(indexCount, buffer, startIndex)); |
| } |
| |
| void* GrOpFlushState::makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount, |
| int fallbackVertexCount, sk_sp<const GrBuffer>* buffer, |
| int* startVertex, int* actualVertexCount) { |
| return fVertexPool.makeSpaceAtLeast(vertexSize, minVertexCount, fallbackVertexCount, buffer, |
| startVertex, actualVertexCount); |
| } |
| |
| uint16_t* GrOpFlushState::makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount, |
| sk_sp<const GrBuffer>* buffer, int* startIndex, |
| int* actualIndexCount) { |
| return reinterpret_cast<uint16_t*>(fIndexPool.makeSpaceAtLeast( |
| minIndexCount, fallbackIndexCount, buffer, startIndex, actualIndexCount)); |
| } |
| |
| void GrOpFlushState::putBackIndices(int indexCount) { |
| fIndexPool.putBack(indexCount * sizeof(uint16_t)); |
| } |
| |
| void GrOpFlushState::putBackVertices(int vertices, size_t vertexStride) { |
| fVertexPool.putBack(vertices * vertexStride); |
| } |
| |
| GrAppliedClip GrOpFlushState::detachAppliedClip() { |
| return fOpArgs->appliedClip() ? std::move(*fOpArgs->appliedClip()) : GrAppliedClip(); |
| } |
| |
| GrStrikeCache* GrOpFlushState::glyphCache() const { |
| return fGpu->getContext()->priv().getGrStrikeCache(); |
| } |
| |
| GrAtlasManager* GrOpFlushState::atlasManager() const { |
| return fGpu->getContext()->priv().getAtlasManager(); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrOpFlushState::Draw::~Draw() { |
| if (fFixedDynamicState && fFixedDynamicState->fPrimitiveProcessorTextures) { |
| for (int i = 0; i < fGeometryProcessor->numTextureSamplers(); ++i) { |
| fFixedDynamicState->fPrimitiveProcessorTextures[i]->unref(); |
| } |
| } |
| if (fDynamicStateArrays && fDynamicStateArrays->fPrimitiveProcessorTextures) { |
| int n = fGeometryProcessor->numTextureSamplers() * fMeshCnt; |
| const auto* textures = fDynamicStateArrays->fPrimitiveProcessorTextures; |
| for (int i = 0; i < n; ++i) { |
| textures[i]->unref(); |
| } |
| } |
| } |