| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrAARectRenderer_DEFINED |
| #define GrAARectRenderer_DEFINED |
| |
| #include "SkMatrix.h" |
| #include "SkRect.h" |
| #include "SkRefCnt.h" |
| #include "SkStrokeRec.h" |
| |
| class GrGpu; |
| class GrDrawTarget; |
| class GrIndexBuffer; |
| |
| /* |
| * This class wraps helper functions that draw AA rects (filled & stroked) |
| */ |
| class GrAARectRenderer : public SkRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(GrAARectRenderer) |
| |
| GrAARectRenderer() |
| : fAAFillRectIndexBuffer(NULL) |
| , fAAMiterStrokeRectIndexBuffer(NULL) |
| , fAABevelStrokeRectIndexBuffer(NULL) { |
| } |
| |
| void reset(); |
| |
| ~GrAARectRenderer() { |
| this->reset(); |
| } |
| |
| // TODO: potentialy fuse the fill & stroke methods and differentiate |
| // between them by passing in stroke (==NULL means fill). |
| |
| void fillAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& rect, |
| const SkMatrix& combinedMatrix, |
| const SkRect& devRect, |
| bool useVertexCoverage) { |
| #ifdef SHADER_AA_FILL_RECT |
| if (combinedMatrix.rectStaysRect()) { |
| this->shaderFillAlignedAARect(gpu, target, |
| rect, combinedMatrix); |
| } else { |
| this->shaderFillAARect(gpu, target, |
| rect, combinedMatrix); |
| } |
| #else |
| this->geometryFillAARect(gpu, target, |
| rect, combinedMatrix, |
| devRect, useVertexCoverage); |
| #endif |
| } |
| |
| void strokeAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& rect, |
| const SkMatrix& combinedMatrix, |
| const SkRect& devRect, |
| const SkStrokeRec* stroke, |
| bool useVertexCoverage); |
| |
| // First rect is outer; second rect is inner |
| void fillAANestedRects(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect rects[2], |
| const SkMatrix& combinedMatrix, |
| bool useVertexCoverage); |
| |
| private: |
| GrIndexBuffer* fAAFillRectIndexBuffer; |
| GrIndexBuffer* fAAMiterStrokeRectIndexBuffer; |
| GrIndexBuffer* fAABevelStrokeRectIndexBuffer; |
| |
| GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); |
| |
| static int aaStrokeRectIndexCount(bool miterStroke); |
| GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu, bool miterStroke); |
| |
| // TODO: Remove the useVertexCoverage boolean. Just use it all the time |
| // since we now have a coverage vertex attribute |
| void geometryFillAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& rect, |
| const SkMatrix& combinedMatrix, |
| const SkRect& devRect, |
| bool useVertexCoverage); |
| |
| void shaderFillAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& rect, |
| const SkMatrix& combinedMatrix); |
| |
| void shaderFillAlignedAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& rect, |
| const SkMatrix& combinedMatrix); |
| |
| void geometryStrokeAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& devOutside, |
| const SkRect& devOutsideAssist, |
| const SkRect& devInside, |
| bool useVertexCoverage, |
| bool miterStroke); |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif // GrAARectRenderer_DEFINED |