| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrBlurredEdgeFragmentProcessor_DEFINED |
| #define GrBlurredEdgeFragmentProcessor_DEFINED |
| |
| #include "GrFragmentProcessor.h" |
| |
| /** |
| * Shader for managing a blurred edge for a shadow. |
| * |
| * There are two blurring modes supported: Gaussian blur function and smoothstep function. |
| * |
| * If the primitive supports an implicit distance to the edge, the radius of the blur is specified |
| * by r & g values of the color in 14.2 fixed point. For spot shadows, we increase the stroke width |
| * to set the shadow against the shape. This pad is specified by b, also in 6.2 fixed point. |
| * The a value represents the max final alpha. |
| * |
| * When not using implicit distance, then b in the input color represents the input to the |
| * blur function, and r the max final alpha. |
| * |
| */ |
| class GrBlurredEdgeFP : public GrFragmentProcessor { |
| public: |
| enum Mode { |
| kGaussian_Mode, |
| kSmoothstep_Mode, |
| |
| kLastMode = kSmoothstep_Mode |
| }; |
| static const int kModeCnt = kLastMode + 1; |
| |
| static sk_sp<GrFragmentProcessor> Make(Mode mode = kGaussian_Mode) { |
| return sk_sp<GrFragmentProcessor>(new GrBlurredEdgeFP(mode)); |
| } |
| |
| const char* name() const override { return "BlurredEdge"; } |
| |
| Mode mode() const { return fMode; } |
| |
| private: |
| GrBlurredEdgeFP(Mode mode) |
| : INHERITED(kNone_OptimizationFlags) |
| , fMode(mode) { |
| // enable output of distance information for shape |
| this->setWillUseDistanceVectorField(); |
| |
| this->initClassID<GrBlurredEdgeFP>(); |
| } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override; |
| |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
| |
| Mode fMode; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| #endif |