blob: 78a3778594c9f98b77ef5af540a76dab6b107f6c [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "GrBackendSurface.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "GrTexture.h"
#include "SkImage_Gpu.h"
#include "SkPromiseImageTexture.h"
using namespace sk_gpu_test;
struct PromiseTextureChecker {
// shared indicates whether the backend texture is used to fulfill more than one promise
// image.
explicit PromiseTextureChecker(const GrBackendTexture& tex, skiatest::Reporter* reporter,
bool shared)
: fTexture(SkPromiseImageTexture::Make(tex))
, fReporter(reporter)
, fShared(shared)
, fFulfillCount(0)
, fReleaseCount(0)
, fDoneCount(0) {}
sk_sp<SkPromiseImageTexture> fTexture;
skiatest::Reporter* fReporter;
bool fShared;
int fFulfillCount;
int fReleaseCount;
int fDoneCount;
GrBackendTexture fLastFulfilledTexture;
/**
* Replaces the backend texture that this checker will return from fulfill. Also, transfers
* ownership of the previous PromiseImageTexture to the caller, if they want to control when
* it is deleted. The default argument will remove the existing texture without installing a
* valid replacement.
*/
sk_sp<const SkPromiseImageTexture> replaceTexture(
const GrBackendTexture& tex = GrBackendTexture()) {
// Can't change this while in active fulfillment.
REPORTER_ASSERT(fReporter, fFulfillCount == fReleaseCount);
auto temp = std::move(fTexture);
fTexture = SkPromiseImageTexture::Make(tex);
return std::move(temp);
}
SkTArray<GrUniqueKey> uniqueKeys() const {
return fTexture->testingOnly_uniqueKeysToInvalidate();
}
static sk_sp<SkPromiseImageTexture> Fulfill(void* self) {
auto checker = static_cast<PromiseTextureChecker*>(self);
checker->fFulfillCount++;
checker->fLastFulfilledTexture = checker->fTexture->backendTexture();
return checker->fTexture;
}
static void Release(void* self) {
auto checker = static_cast<PromiseTextureChecker*>(self);
checker->fReleaseCount++;
if (!checker->fShared) {
// This is only used in a single threaded fashion with a single promise image. So
// every fulfill should be balanced by a release before the next fulfill.
REPORTER_ASSERT(checker->fReporter, checker->fReleaseCount == checker->fFulfillCount);
}
}
static void Done(void* self) {
static_cast<PromiseTextureChecker*>(self)->fDoneCount++;
}
};
// Because Vulkan may delay when it actually calls the ReleaseProcs depending on when command
// buffers finish their work, we need some slight wiggle room in what values we expect for fulfill
// and release counts.
static bool check_fulfill_and_release_cnts(const PromiseTextureChecker& promiseChecker,
bool countsMustBeEqual,
int expectedFulfillCnt,
int expectedReleaseCnt,
bool expectedRequired,
int expectedDoneCnt,
skiatest::Reporter* reporter) {
bool result = true;
int countDiff = promiseChecker.fFulfillCount - promiseChecker.fReleaseCount;
// FulfillCount should always equal ReleaseCount or be at most one higher
if (countDiff != 0) {
if (countsMustBeEqual) {
result = false;
REPORTER_ASSERT(reporter, 0 == countDiff);
} else if (countDiff != 1) {
result = false;
REPORTER_ASSERT(reporter, 0 == countDiff || 1 == countDiff);
}
}
int fulfillDiff = expectedFulfillCnt - promiseChecker.fFulfillCount;
REPORTER_ASSERT(reporter, fulfillDiff >= 0);
if (fulfillDiff != 0) {
if (expectedRequired) {
result = false;
REPORTER_ASSERT(reporter, expectedFulfillCnt == promiseChecker.fFulfillCount);
} else if (fulfillDiff > 1) {
result = false;
REPORTER_ASSERT(reporter, fulfillDiff <= 1);
}
}
int releaseDiff = expectedReleaseCnt - promiseChecker.fReleaseCount;
REPORTER_ASSERT(reporter, releaseDiff >= 0);
if (releaseDiff != 0) {
if (expectedRequired) {
result = false;
REPORTER_ASSERT(reporter, expectedReleaseCnt == promiseChecker.fReleaseCount);
} else if (releaseDiff > 1) {
result = false;
REPORTER_ASSERT(reporter, releaseDiff <= 1);
}
}
if (expectedDoneCnt != promiseChecker.fDoneCount) {
result = false;
REPORTER_ASSERT(reporter, expectedDoneCnt == promiseChecker.fDoneCount);
}
return result;
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
for (bool releaseImageEarly : {true, false}) {
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, true, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrBackendFormat backendFormat = backendTex.getBackendFormat();
REPORTER_ASSERT(reporter, backendFormat.isValid());
PromiseTextureChecker promiseChecker(backendTex, reporter, false);
GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
sk_sp<SkImage> refImg(
SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
GrMipMapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker));
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
int expectedFulfillCnt = 0;
int expectedReleaseCnt = 0;
int expectedDoneCnt = 0;
canvas->drawImage(refImg, 0, 0);
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
bool isVulkan = GrBackendApi::kVulkan == ctx->contextPriv().getBackend();
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Now test code path on Vulkan where we released the texture, but the GPU isn't done with
// resource yet and we do another draw. We should only call fulfill on the first draw and
// use the cached GrBackendTexture on the second. Release should only be called after the
// second draw is finished.
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
if (releaseImageEarly) {
refImg.reset();
}
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
canvas->flush();
expectedFulfillCnt++;
gpu->testingOnly_flushGpuAndSync();
expectedReleaseCnt++;
if (releaseImageEarly) {
expectedDoneCnt++;
}
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
expectedFulfillCnt = promiseChecker.fFulfillCount;
expectedReleaseCnt = promiseChecker.fReleaseCount;
if (!releaseImageEarly) {
refImg.reset();
expectedDoneCnt++;
}
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
gpu->deleteTestingOnlyBackendTexture(backendTex);
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureReuse, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
GrBackendTexture backendTex1 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, false, GrMipMapped::kNo);
GrBackendTexture backendTex2 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, false, GrMipMapped::kNo);
GrBackendTexture backendTex3 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex1.isValid());
REPORTER_ASSERT(reporter, backendTex2.isValid());
REPORTER_ASSERT(reporter, backendTex3.isValid());
GrBackendFormat backendFormat = backendTex1.getBackendFormat();
REPORTER_ASSERT(reporter, backendFormat.isValid());
REPORTER_ASSERT(reporter, backendFormat == backendTex2.getBackendFormat());
REPORTER_ASSERT(reporter, backendFormat == backendTex3.getBackendFormat());
PromiseTextureChecker promiseChecker(backendTex1, reporter, true);
GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
sk_sp<SkImage> refImg(
SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
GrMipMapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker));
SkImageInfo info =
SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
int expectedFulfillCnt = 0;
int expectedReleaseCnt = 0;
int expectedDoneCnt = 0;
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg, 5, 5);
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
bool isVulkan = GrBackendApi::kVulkan == ctx->contextPriv().getBackend();
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(
promiseChecker.fLastFulfilledTexture, backendTex1));
// We should have put a GrTexture for this fulfillment into the cache.
auto keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
GrUniqueKey texKey1;
if (keys.count()) {
texKey1 = keys[0];
}
REPORTER_ASSERT(reporter, texKey1.isValid());
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey1));
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
REPORTER_ASSERT(reporter,
GrBackendTexture::TestingOnly_Equals(
promiseChecker.replaceTexture()->backendTexture(), backendTex1));
gpu->deleteTestingOnlyBackendTexture(backendTex1);
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
// We should have invalidated the key on the previously cached texture (after ensuring
// invalidation messages have been processed by calling purgeAsNeeded.)
REPORTER_ASSERT(reporter, !ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey1));
promiseChecker.replaceTexture(backendTex2);
canvas->drawImage(refImg, 0, 0);
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
// Second texture should be in the cache.
keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
GrUniqueKey texKey2;
if (keys.count()) {
texKey2 = keys[0];
}
REPORTER_ASSERT(reporter, texKey2.isValid() && texKey2 != texKey1);
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey2));
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(
promiseChecker.fLastFulfilledTexture, backendTex2));
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Because we have kept the SkPromiseImageTexture alive, we should be able to use it again and
// hit the cache.
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey2));
canvas->drawImage(refImg, 0, 0);
canvas->flush();
gpu->testingOnly_flushGpuAndSync();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Make sure we didn't add another key and that the second texture is still alive in the cache.
keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
if (keys.count()) {
REPORTER_ASSERT(reporter, texKey2 == keys[0]);
}
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey2));
// Now we test keeping tex2 alive but fulfilling with a new texture.
sk_sp<const SkPromiseImageTexture> promiseImageTexture2 =
promiseChecker.replaceTexture(backendTex3);
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(
promiseImageTexture2->backendTexture(), backendTex2));
canvas->drawImage(refImg, 0, 0);
canvas->flush();
gpu->testingOnly_flushGpuAndSync();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
GrUniqueKey texKey3;
if (keys.count()) {
texKey3 = keys[0];
}
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
REPORTER_ASSERT(reporter, !ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey2));
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey3));
gpu->deleteTestingOnlyBackendTexture(promiseImageTexture2->backendTexture());
// Make a new promise image also backed by texture 3.
sk_sp<SkImage> refImg2(
SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
GrMipMapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker));
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg2, 1, 1);
canvas->flush();
gpu->testingOnly_flushGpuAndSync();
expectedFulfillCnt += 2;
expectedReleaseCnt += 2;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// The two images should share a single GrTexture by using the same key. The key is only
// dependent on the pixel config and the PromiseImageTexture key.
keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
if (keys.count() > 0) {
REPORTER_ASSERT(reporter, texKey3 == keys[0]);
}
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
// If we delete the SkPromiseImageTexture we should trigger both key removals.
REPORTER_ASSERT(reporter,
GrBackendTexture::TestingOnly_Equals(
promiseChecker.replaceTexture()->backendTexture(), backendTex3));
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
REPORTER_ASSERT(reporter, !ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey3));
gpu->deleteTestingOnlyBackendTexture(backendTex3);
// After deleting each image we should get a done call.
refImg.reset();
++expectedDoneCnt;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
refImg2.reset();
++expectedDoneCnt;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureReuseDifferentConfig, reporter, ctxInfo) {
// Try making two promise SkImages backed by the same texture but with different configs.
// This will only be testable on backends where a single texture format (8bit red unorm) can
// be used for alpha and gray image color types.
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
GrBackendTexture backendTex1 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kGray_8, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex1.isValid());
GrBackendTexture backendTex2 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kAlpha_8, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex2.isValid());
SkImageInfo info =
SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
if (backendTex1.getBackendFormat() != backendTex2.getBackendFormat()) {
gpu->deleteTestingOnlyBackendTexture(backendTex1);
gpu->deleteTestingOnlyBackendTexture(backendTex2);
return;
}
PromiseTextureChecker promiseChecker(backendTex1, reporter, true);
sk_sp<SkImage> alphaImg(SkImage_Gpu::MakePromiseTexture(
ctx, backendTex1.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr,
PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
PromiseTextureChecker::Done, &promiseChecker));
REPORTER_ASSERT(reporter, alphaImg);
sk_sp<SkImage> grayImg(SkImage_Gpu::MakePromiseTexture(
ctx, backendTex1.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
kBottomLeft_GrSurfaceOrigin, kGray_8_SkColorType, kOpaque_SkAlphaType, nullptr,
PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
PromiseTextureChecker::Done, &promiseChecker));
REPORTER_ASSERT(reporter, grayImg);
canvas->drawImage(alphaImg, 0, 0);
canvas->drawImage(grayImg, 1, 1);
canvas->flush();
gpu->testingOnly_flushGpuAndSync();
int expectedFulfillCnt = 2;
int expectedReleaseCnt = 2;
int expectedDoneCnt = 0;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Because they use different configs, each image should have created a different GrTexture
// and they both should still be cached.
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
auto keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 2);
for (const auto& key : keys) {
auto surf = ctx->contextPriv().resourceProvider()->findByUniqueKey<GrSurface>(key);
REPORTER_ASSERT(reporter, surf && surf->asTexture());
if (surf && surf->asTexture()) {
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(
backendTex1, surf->asTexture()->getBackendTexture()));
}
}
// Change the backing texture, this should invalidate the keys. The cached textures should
// get purged after purgeAsNeeded is called.
promiseChecker.replaceTexture(backendTex2);
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
for (const auto& key : keys) {
auto surf = ctx->contextPriv().resourceProvider()->findByUniqueKey<GrSurface>(key);
REPORTER_ASSERT(reporter, !surf);
}
gpu->deleteTestingOnlyBackendTexture(backendTex1);
gpu->deleteTestingOnlyBackendTexture(backendTex2);
}
DEF_GPUTEST(PromiseImageTextureShutdown, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
// Different ways of killing contexts.
using DeathFn = std::function<void(sk_gpu_test::GrContextFactory*, GrContext*)>;
DeathFn destroy = [](sk_gpu_test::GrContextFactory* factory, GrContext* context) {
factory->destroyContexts();
};
DeathFn abandon = [](sk_gpu_test::GrContextFactory* factory, GrContext* context) {
context->abandonContext();
};
DeathFn releaseResourcesAndAbandon = [](sk_gpu_test::GrContextFactory* factory,
GrContext* context) {
context->releaseResourcesAndAbandonContext();
};
for (int type = 0; type < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++type) {
auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(type);
// These tests are difficult to get working with Vulkan. See http://skbug.com/8705
// and http://skbug.com/8275
GrBackendApi api = sk_gpu_test::GrContextFactory::ContextTypeBackend(contextType);
if (api == GrBackendApi::kVulkan) {
continue;
}
DeathFn contextKillers[] = {destroy, abandon, releaseResourcesAndAbandon};
for (auto contextDeath : contextKillers) {
sk_gpu_test::GrContextFactory factory;
auto ctx = factory.get(contextType);
if (!ctx) {
continue;
}
GrGpu* gpu = ctx->contextPriv().getGpu();
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kAlpha_8, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
PromiseTextureChecker promiseChecker(backendTex, reporter, false);
sk_sp<SkImage> image(SkImage_Gpu::MakePromiseTexture(
ctx, backendTex.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType,
nullptr, PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
PromiseTextureChecker::Done, &promiseChecker));
REPORTER_ASSERT(reporter, image);
canvas->drawImage(image, 0, 0);
image.reset();
// If the surface still holds a ref to the context then the factory will not be able
// to destroy the context (and instead will release-all-and-abandon).
surface.reset();
ctx->flush();
contextDeath(&factory, ctx);
int expectedFulfillCnt = 1;
int expectedReleaseCnt = 1;
int expectedDoneCnt = 1;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
}
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureFullCache, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kAlpha_8, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
SkImageInfo info =
SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
PromiseTextureChecker promiseChecker(backendTex, reporter, false);
sk_sp<SkImage> image(SkImage_Gpu::MakePromiseTexture(
ctx, backendTex.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr,
PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
PromiseTextureChecker::Done, &promiseChecker));
REPORTER_ASSERT(reporter, image);
// Make the cache full. This tests that we don't preemptively purge cached textures for
// fulfillment due to cache pressure.
static constexpr int kMaxResources = 10;
static constexpr int kMaxBytes = 100;
ctx->setResourceCacheLimits(kMaxResources, kMaxBytes);
sk_sp<GrTexture> textures[2 * kMaxResources];
for (int i = 0; i < 2 * kMaxResources; ++i) {
GrSurfaceDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fWidth = desc.fHeight = 100;
textures[i] = ctx->contextPriv().resourceProvider()->createTexture(desc, SkBudgeted::kYes);
REPORTER_ASSERT(reporter, textures[i]);
}
// Relying on the asserts in the promiseImageChecker to ensure that fulfills and releases are
// properly ordered.
canvas->drawImage(image, 0, 0);
canvas->flush();
canvas->drawImage(image, 1, 0);
canvas->flush();
canvas->drawImage(image, 2, 0);
canvas->flush();
canvas->drawImage(image, 3, 0);
canvas->flush();
canvas->drawImage(image, 4, 0);
canvas->flush();
canvas->drawImage(image, 5, 0);
canvas->flush();
// Must call this to ensure that all callbacks are performed before the checker is destroyed.
gpu->testingOnly_flushGpuAndSync();
gpu->deleteTestingOnlyBackendTexture(backendTex);
}