| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef Sk4pxXfermode_DEFINED |
| #define Sk4pxXfermode_DEFINED |
| |
| #include "Sk4px.h" |
| #include "SkPMFloat.h" |
| #include "SkXfermode_proccoeff.h" |
| |
| namespace { |
| |
| // Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit fixed point. |
| #define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px s, Sk4px d) |
| |
| XFERMODE(Clear) { return Sk4px::DupPMColor(0); } |
| XFERMODE(Src) { return s; } |
| XFERMODE(Dst) { return d; } |
| XFERMODE(SrcIn) { return s.approxMulDiv255(d.alphas() ); } |
| XFERMODE(SrcOut) { return s.approxMulDiv255(d.alphas().inv()); } |
| XFERMODE(SrcOver) { return s + d.approxMulDiv255(s.alphas().inv()); } |
| XFERMODE(DstIn) { return SrcIn (d,s); } |
| XFERMODE(DstOut) { return SrcOut (d,s); } |
| XFERMODE(DstOver) { return SrcOver(d,s); } |
| |
| // [ S * Da + (1 - Sa) * D] |
| XFERMODE(SrcATop) { return (s * d.alphas() + d * s.alphas().inv()).div255(); } |
| XFERMODE(DstATop) { return SrcATop(d,s); } |
| //[ S * (1 - Da) + (1 - Sa) * D ] |
| XFERMODE(Xor) { return (s * d.alphas().inv() + d * s.alphas().inv()).div255(); } |
| // [S + D ] |
| XFERMODE(Plus) { return s.saturatedAdd(d); } |
| // [S * D ] |
| XFERMODE(Modulate) { return s.approxMulDiv255(d); } |
| // [S + D - S * D] |
| XFERMODE(Screen) { |
| // Doing the math as S + (1-S)*D or S + (D - S*D) means the add and subtract can be done |
| // in 8-bit space without overflow. S + (1-S)*D is a touch faster because inv() is cheap. |
| return s + d.approxMulDiv255(s.inv()); |
| } |
| XFERMODE(Multiply) { return (s * d.alphas().inv() + d * s.alphas().inv() + s*d).div255(); } |
| // [ Sa + Da - Sa*Da, Sc + Dc - 2*min(Sc*Da, Dc*Sa) ] (And notice Sa*Da == min(Sa*Da, Da*Sa).) |
| XFERMODE(Difference) { |
| auto m = Sk4px::Wide::Min(s * d.alphas(), d * s.alphas()).div255(); |
| // There's no chance of underflow, and if we subtract m before adding s+d, no overflow. |
| return (s - m) + (d - m.zeroAlphas()); |
| } |
| // [ Sa + Da - Sa*Da, Sc + Dc - 2*Sc*Dc ] |
| XFERMODE(Exclusion) { |
| auto p = s.approxMulDiv255(d); |
| // There's no chance of underflow, and if we subtract p before adding src+dst, no overflow. |
| return (s - p) + (d - p.zeroAlphas()); |
| } |
| |
| // We take care to use exact math for these next few modes where alphas |
| // and colors are calculated using significantly different math. We need |
| // to preserve premul invariants, and exact math makes this easier. |
| // |
| // TODO: Some of these implementations might be able to be sped up a bit |
| // while maintaining exact math, but let's follow up with that. |
| |
| XFERMODE(HardLight) { |
| auto sa = s.alphas(), |
| da = d.alphas(); |
| |
| auto srcover = s + (d * sa.inv()).div255(); |
| |
| auto isLite = ((sa-s) < s).widenLoHi(); |
| |
| auto lite = sa*da - ((da-d)*(sa-s) << 1), |
| dark = s*d << 1, |
| both = s*da.inv() + d*sa.inv(); |
| |
| auto alphas = srcover; |
| auto colors = (both + isLite.thenElse(lite, dark)).div255(); |
| return alphas.zeroColors() + colors.zeroAlphas(); |
| } |
| XFERMODE(Overlay) { return HardLight(d,s); } |
| |
| XFERMODE(Darken) { |
| auto sa = s.alphas(), |
| da = d.alphas(); |
| |
| auto sda = (s*da).div255(), |
| dsa = (d*sa).div255(); |
| |
| auto srcover = s + (d * sa.inv()).div255(), |
| dstover = d + (s * da.inv()).div255(); |
| auto alphas = srcover, |
| colors = (sda < dsa).thenElse(srcover, dstover); |
| return alphas.zeroColors() + colors.zeroAlphas(); |
| } |
| XFERMODE(Lighten) { |
| auto sa = s.alphas(), |
| da = d.alphas(); |
| |
| auto sda = (s*da).div255(), |
| dsa = (d*sa).div255(); |
| |
| auto srcover = s + (d * sa.inv()).div255(), |
| dstover = d + (s * da.inv()).div255(); |
| auto alphas = srcover, |
| colors = (dsa < sda).thenElse(srcover, dstover); |
| return alphas.zeroColors() + colors.zeroAlphas(); |
| } |
| #undef XFERMODE |
| |
| // Some xfermodes use math like divide or sqrt that's best done in floats 1 pixel at a time. |
| #define XFERMODE(Name) static SkPMFloat SK_VECTORCALL Name(SkPMFloat d, SkPMFloat s) |
| |
| XFERMODE(ColorDodge) { |
| auto sa = s.alphas(), |
| da = d.alphas(), |
| isa = Sk4f(1)-sa, |
| ida = Sk4f(1)-da; |
| |
| auto srcover = s + d*isa, |
| dstover = d + s*ida, |
| otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida + d*isa; |
| |
| // Order matters here, preferring d==0 over s==sa. |
| auto colors = (d == Sk4f(0)).thenElse(dstover, |
| (s == sa).thenElse(srcover, |
| otherwise)); |
| return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); |
| } |
| XFERMODE(ColorBurn) { |
| auto sa = s.alphas(), |
| da = d.alphas(), |
| isa = Sk4f(1)-sa, |
| ida = Sk4f(1)-da; |
| |
| auto srcover = s + d*isa, |
| dstover = d + s*ida, |
| otherwise = sa*(da-Sk4f::Min(da, (da-d)*sa*s.approxInvert())) + s*ida + d*isa; |
| |
| // Order matters here, preferring d==da over s==0. |
| auto colors = (d == da).thenElse(dstover, |
| (s == Sk4f(0)).thenElse(srcover, |
| otherwise)); |
| return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); |
| } |
| XFERMODE(SoftLight) { |
| auto sa = s.alphas(), |
| da = d.alphas(), |
| isa = Sk4f(1)-sa, |
| ida = Sk4f(1)-da; |
| |
| // Some common terms. |
| auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)), |
| s2 = Sk4f(2)*s, |
| m4 = Sk4f(4)*m; |
| |
| // The logic forks three ways: |
| // 1. dark src? |
| // 2. light src, dark dst? |
| // 3. light src, light dst? |
| auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1. |
| darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2. |
| liteDst = m.sqrt() - m, // Used in case 3. |
| liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst); // Case 2 or 3? |
| |
| auto alpha = s + d*isa; |
| auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3? |
| |
| return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); |
| } |
| #undef XFERMODE |
| |
| // A reasonable fallback mode for doing AA is to simply apply the transfermode first, |
| // then linearly interpolate the AA. |
| template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)> |
| static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) { |
| Sk4px bw = Mode(s, d); |
| return (bw * aa + d * aa.inv()).div255(); |
| } |
| |
| // For some transfermodes we specialize AA, either for correctness or performance. |
| #define XFERMODE_AA(Name) \ |
| template <> Sk4px SK_VECTORCALL xfer_aa<Name>(Sk4px s, Sk4px d, Sk4px aa) |
| |
| // Plus' clamp needs to happen after AA. skia:3852 |
| XFERMODE_AA(Plus) { // [ clamp( (1-AA)D + (AA)(S+D) ) == clamp(D + AA*S) ] |
| return d.saturatedAdd(s.approxMulDiv255(aa)); |
| } |
| |
| #undef XFERMODE_AA |
| |
| class Sk4pxXfermode : public SkProcCoeffXfermode { |
| public: |
| typedef Sk4px (SK_VECTORCALL *Proc4)(Sk4px, Sk4px); |
| typedef Sk4px (SK_VECTORCALL *AAProc4)(Sk4px, Sk4px, Sk4px); |
| |
| Sk4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, Proc4 proc4, AAProc4 aaproc4) |
| : INHERITED(rec, mode) |
| , fProc4(proc4) |
| , fAAProc4(aaproc4) {} |
| |
| void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { |
| if (NULL == aa) { |
| Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& src4) { |
| return fProc4(src4, dst4); |
| }); |
| } else { |
| Sk4px::MapDstSrcAlpha(n, dst, src, aa, |
| [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha) { |
| return fAAProc4(src4, dst4, alpha); |
| }); |
| } |
| } |
| |
| void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { |
| if (NULL == aa) { |
| Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& src4) { |
| return fProc4(src4, dst4); |
| }); |
| } else { |
| Sk4px::MapDstSrcAlpha(n, dst, src, aa, |
| [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha) { |
| return fAAProc4(src4, dst4, alpha); |
| }); |
| } |
| } |
| |
| private: |
| Proc4 fProc4; |
| AAProc4 fAAProc4; |
| typedef SkProcCoeffXfermode INHERITED; |
| }; |
| |
| class SkPMFloatXfermode : public SkProcCoeffXfermode { |
| public: |
| typedef SkPMFloat (SK_VECTORCALL *ProcF)(SkPMFloat, SkPMFloat); |
| SkPMFloatXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf) |
| : INHERITED(rec, mode) |
| , fProcF(procf) {} |
| |
| void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { |
| for (int i = 0; i < n; i++) { |
| dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i]) |
| : this->xfer32(dst[i], src[i]); |
| } |
| } |
| |
| void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { |
| for (int i = 0; i < n; i++) { |
| SkPMColor dst32 = SkPixel16ToPixel32(dst[i]); |
| dst32 = aa ? this->xfer32(dst32, src[i], aa[i]) |
| : this->xfer32(dst32, src[i]); |
| dst[i] = SkPixel32ToPixel16(dst32); |
| } |
| } |
| |
| private: |
| inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const { |
| return fProcF(SkPMFloat(dst), SkPMFloat(src)).round(); |
| } |
| |
| inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const { |
| SkPMFloat s(src), |
| d(dst), |
| b(fProcF(d,s)); |
| // We do aa in full float precision before going back down to bytes, because we can! |
| SkPMFloat a = Sk4f(aa) * Sk4f(1.0f/255); |
| b = b*a + d*(Sk4f(1)-a); |
| return b.round(); |
| } |
| |
| ProcF fProcF; |
| typedef SkProcCoeffXfermode INHERITED; |
| }; |
| |
| } // namespace |
| |
| namespace SK_OPTS_NS { |
| |
| static SkXfermode* create_xfermode(const ProcCoeff& rec, SkXfermode::Mode mode) { |
| switch (mode) { |
| #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \ |
| return SkNEW_ARGS(Sk4pxXfermode, (rec, mode, &Mode, &xfer_aa<Mode>)) |
| CASE(Clear); |
| CASE(Src); |
| CASE(Dst); |
| CASE(SrcOver); |
| CASE(DstOver); |
| CASE(SrcIn); |
| CASE(DstIn); |
| CASE(SrcOut); |
| CASE(DstOut); |
| CASE(SrcATop); |
| CASE(DstATop); |
| CASE(Xor); |
| CASE(Plus); |
| CASE(Modulate); |
| CASE(Screen); |
| CASE(Multiply); |
| CASE(Difference); |
| CASE(Exclusion); |
| CASE(HardLight); |
| CASE(Overlay); |
| CASE(Darken); |
| CASE(Lighten); |
| #undef CASE |
| |
| #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \ |
| return SkNEW_ARGS(SkPMFloatXfermode, (rec, mode, &Mode)) |
| CASE(ColorDodge); |
| CASE(ColorBurn); |
| CASE(SoftLight); |
| #undef CASE |
| |
| default: break; |
| } |
| return nullptr; |
| } |
| |
| } // namespace SK_OPTS_NS |
| |
| #endif//Sk4pxXfermode_DEFINED |