| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkCanvas.h" |
| #include "SkPath.h" |
| #include "SkShadowTessellator.h" |
| #include "SkShadowUtils.h" |
| #include "SkVertices.h" |
| #include "Test.h" |
| |
| void tessellate_shadow(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm, |
| bool expectSuccess) { |
| static constexpr SkScalar kRadius = 2.f; |
| static constexpr SkColor kUmbraColor = 0xFFFFFFFF; |
| static constexpr SkColor kPenumbraColor = 0x20202020; |
| auto verts = |
| SkShadowTessellator::MakeAmbient(path, ctm, kRadius, kUmbraColor, kPenumbraColor, true); |
| if (expectSuccess != SkToBool(verts)) { |
| ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", |
| expectSuccess ? "succeed" : "fail"); |
| } |
| verts = SkShadowTessellator::MakeAmbient(path, ctm, kRadius, kUmbraColor, kPenumbraColor, |
| false); |
| if (expectSuccess != SkToBool(verts)) { |
| ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", |
| expectSuccess ? "succeed" : "fail"); |
| } |
| verts = SkShadowTessellator::MakeSpot(path, ctm, 1.5f, {0, 0}, kRadius, kUmbraColor, |
| kPenumbraColor, false); |
| if (expectSuccess != SkToBool(verts)) { |
| ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", |
| expectSuccess ? "succeed" : "fail"); |
| } |
| verts = SkShadowTessellator::MakeSpot(path, ctm, 1.5f, {0, 0}, kRadius, kUmbraColor, |
| kPenumbraColor, true); |
| if (expectSuccess != SkToBool(verts)) { |
| ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", |
| expectSuccess ? "succeed" : "fail"); |
| } |
| } |
| |
| DEF_TEST(ShadowUtils, reporter) { |
| SkCanvas canvas(100, 100); |
| // Currently SkShadowUtils doesn't really support cubics when compiled without SK_SUPPORT_GPU. |
| // However, this should now not crash. |
| SkPath path; |
| path.cubicTo(100, 50, 20, 100, 0, 0); |
| tessellate_shadow(reporter, path, canvas.getTotalMatrix(), (bool)SK_SUPPORT_GPU); |
| |
| // This line segment has no area and no shadow. |
| path.reset(); |
| path.lineTo(10.f, 10.f); |
| tessellate_shadow(reporter, path, canvas.getTotalMatrix(), false); |
| |
| // A series of colinear line segments |
| path.reset(); |
| for (int i = 0; i < 10; ++i) { |
| path.lineTo((SkScalar)i, (SkScalar)i); |
| } |
| tessellate_shadow(reporter, path, canvas.getTotalMatrix(), false); |
| } |