| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkottieAnimator_DEFINED |
| #define SkottieAnimator_DEFINED |
| |
| #include "SkSGScene.h" |
| |
| #include <functional> |
| |
| namespace Json { class Value; } |
| |
| namespace skottie { |
| |
| // This is the workhorse for property binding: depending on whether the property is animated, |
| // it will either apply immediately or instantiate and attach a keyframe animator. |
| template <typename T> |
| bool BindProperty(const Json::Value&, |
| sksg::AnimatorList*, |
| std::function<void(const T&)>&&, |
| const T* noop = nullptr); |
| |
| } // namespace skottie |
| |
| #endif // SkottieAnimator_DEFINED |