| /* |
| Copyright 2011 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| #ifndef GrPathRenderer_DEFINED |
| #define GrPathRenderer_DEFINED |
| |
| #include "GrDrawTarget.h" |
| |
| class GrPathIter; |
| struct GrPoint; |
| |
| /** |
| * Base class for drawing paths into a GrDrawTarget. |
| */ |
| class GrPathRenderer { |
| public: |
| /** |
| * Draws a path into the draw target. The target will already have its draw |
| * state configured for the draw. |
| * @param target the target to draw into. |
| * @param stages indicates which stages the are already |
| * in use. All enabled stages expect positions |
| * as texture coordinates. The path renderer |
| * use the remaining stages for its path |
| * filling algorithm. |
| * @param path the path to draw. |
| * @param fill the fill rule to apply. |
| * @param translate optional additional translation to apply to |
| * the path. NULL means (0,0). |
| */ |
| virtual void drawPath(GrDrawTarget* target, |
| GrDrawTarget::StageBitfield stages, |
| GrPathIter* path, |
| GrPathFill fill, |
| const GrPoint* translate) = 0; |
| |
| void drawPath(GrDrawTarget* target, |
| GrDrawTarget::StageBitfield stages, |
| const GrPath& path, |
| GrPathFill fill, |
| const GrPoint* translate) { |
| GrPath::Iter iter(path); |
| this->drawPath(target, stages, &iter, fill, translate); |
| } |
| |
| /** |
| * For complex clips Gr uses the stencil buffer. The path renderer must be |
| * able to render paths into the stencil buffer. However, the path renderer |
| * itself may require the stencil buffer to resolve the path fill rule. This |
| * function queries whether the path render needs its own stencil |
| * pass. If this returns false then drawPath() should not modify the |
| * the target's stencil settings but use those already set on target. |
| * |
| * @param target target that the path will be rendered to |
| * @param path the path that will be drawn |
| * @param fill the fill rule that will be used |
| * |
| * @return false if this path renderer can generate interior-only fragments |
| * without changing the stencil settings on the target. If it |
| * returns true the drawPathToStencil will be used when rendering |
| * clips. |
| */ |
| virtual bool requiresStencilPass(const GrDrawTarget* target, |
| GrPathIter* path, |
| GrPathFill fill) const { return false; } |
| |
| bool requiresStencilPass(const GrDrawTarget* target, |
| const GrPath& path, |
| GrPathFill fill) const { |
| GrPath::Iter iter(path); |
| return requiresStencilPass(target, &iter, fill); |
| } |
| |
| /** |
| * Draws a path to the stencil buffer. Assume the writable stencil bits |
| * are already initialized to zero. Fill will always be either |
| * kWinding_PathFill or kEvenOdd_PathFill. |
| * |
| * Only called if requiresStencilPass returns true for the same combo of |
| * target, path, and fill (or inverse of the fill). |
| * |
| * The default implementation assumes the path filling algorithm doesn't |
| * require a separate stencil pass and so crashes. |
| * |
| * |
| * @param target the target to draw into. |
| * @param path the path to draw. |
| * @param fill the fill rule to apply. |
| * @param translate optional additional translation to apply to |
| * the path. NULL means (0,0). |
| */ |
| virtual void drawPathToStencil(GrDrawTarget* target, |
| GrPathIter* path, |
| GrPathFill fill, |
| const GrPoint* translate) { |
| GrCrash("Unexpected call to drawPathToStencil."); |
| } |
| |
| void drawPathToStencil(GrDrawTarget* target, |
| const GrPath& path, |
| GrPathFill fill, |
| const GrPoint* translate) { |
| GrPath::Iter iter(path); |
| this->drawPathToStencil(target, &iter, fill, translate); |
| } |
| }; |
| |
| /** |
| * Subclass that renders the path using the stencil buffer to resolve fill |
| * rules (e.g. winding, even-odd) |
| */ |
| class GrDefaultPathRenderer : public GrPathRenderer { |
| public: |
| GrDefaultPathRenderer(bool separateStencilSupport, |
| bool stencilWrapOpsSupport); |
| |
| virtual void drawPath(GrDrawTarget* target, |
| GrDrawTarget::StageBitfield stages, |
| GrPathIter* path, |
| GrPathFill fill, |
| const GrPoint* translate); |
| virtual bool requiresStencilPass(const GrDrawTarget* target, |
| GrPathIter* path, |
| GrPathFill fill) const; |
| virtual void drawPathToStencil(GrDrawTarget* target, |
| GrPathIter* path, |
| GrPathFill fill, |
| const GrPoint* translate); |
| private: |
| |
| void drawPathHelper(GrDrawTarget* target, |
| GrDrawTarget::StageBitfield stages, |
| GrPathIter* path, |
| GrPathFill fill, |
| const GrPoint* translate, |
| bool stencilOnly); |
| |
| bool fSeparateStencil; |
| bool fStencilWrapOps; |
| }; |
| |
| #endif |