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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkProgramDataManager.h"
#include "GrVkGpu.h"
#include "GrVkUniformBuffer.h"
GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms,
uint32_t vertexUniformSize,
uint32_t fragmentUniformSize)
: fVertexUniformSize(vertexUniformSize)
, fFragmentUniformSize(fragmentUniformSize) {
fVertexUniformData.reset(vertexUniformSize);
fFragmentUniformData.reset(fragmentUniformSize);
int count = uniforms.count();
fUniforms.push_back_n(count);
// We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
// owned by other objects will still match up here.
for (int i = 0; i < count; i++) {
Uniform& uniform = fUniforms[i];
const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
uniformInfo.fVariable.getArrayCount() > 0);
SkDEBUGCODE(
uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
uniform.fType = uniformInfo.fVariable.getType();
);
uniform.fBinding = uniformInfo.fBinding;
uniform.fOffset = uniformInfo.fUBOffset;
SkDEBUGCODE(
uniform.fSetNumber = uniformInfo.fSetNumber;
);
}
}
void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kFloat_GrSLType);
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
memcpy(buffer, &v0, sizeof(float));
}
void GrVkProgramDataManager::set1fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kFloat_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
memcpy(buffer, v, arrayCount * sizeof(float));
}
void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kVec2f_GrSLType);
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
float v[2] = { v0, v1 };
memcpy(buffer, v, 2 * sizeof(float));
}
void GrVkProgramDataManager::set2fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kVec2f_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
memcpy(buffer, v, arrayCount * 2* sizeof(float));
}
void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kVec3f_GrSLType);
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
float v[3] = { v0, v1, v2 };
memcpy(buffer, v, 3 * sizeof(float));
}
void GrVkProgramDataManager::set3fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kVec3f_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
memcpy(buffer, v, arrayCount * 3 * sizeof(float));
}
void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kVec4f_GrSLType);
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
float v[4] = { v0, v1, v2, v3 };
memcpy(buffer, v, 4 * sizeof(float));
}
void GrVkProgramDataManager::set4fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kVec4f_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
memcpy(buffer, v, arrayCount * 4 * sizeof(float));
}
void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kMat33f_GrSLType);
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
SkASSERT(sizeof(float) == 4);
buffer = static_cast<char*>(buffer) + uni.fOffset;
memcpy(buffer, &matrix[0], 3 * sizeof(float));
buffer = static_cast<char*>(buffer) + 4*sizeof(float);
memcpy(buffer, &matrix[3], 3 * sizeof(float));
buffer = static_cast<char*>(buffer) + 4 * sizeof(float);
memcpy(buffer, &matrix[6], 3 * sizeof(float));
}
void GrVkProgramDataManager::setMatrix3fv(UniformHandle u,
int arrayCount,
const float matrices[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kMat33f_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
SkASSERT(sizeof(float) == 4);
buffer = static_cast<char*>(buffer)+uni.fOffset;
for (int i = 0; i < arrayCount; ++i) {
const float* matrix = &matrices[9 * i];
memcpy(buffer, &matrix[0], 3 * sizeof(float));
buffer = static_cast<char*>(buffer)+4 * sizeof(float);
memcpy(buffer, &matrix[3], 3 * sizeof(float));
buffer = static_cast<char*>(buffer)+4 * sizeof(float);
memcpy(buffer, &matrix[6], 3 * sizeof(float));
buffer = static_cast<char*>(buffer)+4 * sizeof(float);
}
}
void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kMat44f_GrSLType);
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
memcpy(buffer, matrix, 16 * sizeof(float));
}
void GrVkProgramDataManager::setMatrix4fv(UniformHandle u,
int arrayCount,
const float matrices[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
SkASSERT(uni.fType == kMat44f_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
void* buffer;
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
buffer = fVertexUniformData.get();
} else {
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
buffer = fFragmentUniformData.get();
}
buffer = static_cast<char*>(buffer) + uni.fOffset;
SkASSERT(sizeof(float) == 4);
memcpy(buffer, matrices, arrayCount * 16 * sizeof(float));
}
void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
GrVkUniformBuffer* vertexBuffer,
GrVkUniformBuffer* fragmentBuffer) const {
if (vertexBuffer) {
vertexBuffer->addMemoryBarrier(gpu,
VK_ACCESS_UNIFORM_READ_BIT,
VK_ACCESS_HOST_WRITE_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
false);
SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize));
}
if (fragmentBuffer) {
fragmentBuffer->addMemoryBarrier(gpu,
VK_ACCESS_UNIFORM_READ_BIT,
VK_ACCESS_HOST_WRITE_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
false);
SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(),
fFragmentUniformSize));
}
}