| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrVkGpuCommandBuffer.h" |
| |
| #include "GrFixedClip.h" |
| #include "GrMesh.h" |
| #include "GrOpFlushState.h" |
| #include "GrPipeline.h" |
| #include "GrRenderTargetPriv.h" |
| #include "GrTexturePriv.h" |
| #include "GrVkCommandBuffer.h" |
| #include "GrVkGpu.h" |
| #include "GrVkPipeline.h" |
| #include "GrVkRenderPass.h" |
| #include "GrVkRenderTarget.h" |
| #include "GrVkResourceProvider.h" |
| #include "GrVkTexture.h" |
| #include "SkRect.h" |
| |
| void GrVkGpuTextureCommandBuffer::copy(GrSurface* src, GrSurfaceOrigin srcOrigin, |
| const SkIRect& srcRect, const SkIPoint& dstPoint) { |
| fCopies.emplace_back(src, srcOrigin, srcRect, dstPoint); |
| } |
| |
| void GrVkGpuTextureCommandBuffer::insertEventMarker(const char* msg) { |
| // TODO: does Vulkan have a correlate? |
| } |
| |
| void GrVkGpuTextureCommandBuffer::submit() { |
| for (int i = 0; i < fCopies.count(); ++i) { |
| CopyInfo& copyInfo = fCopies[i]; |
| fGpu->copySurface(fTexture, fOrigin, copyInfo.fSrc, copyInfo.fSrcOrigin, copyInfo.fSrcRect, |
| copyInfo.fDstPoint); |
| } |
| } |
| |
| GrVkGpuTextureCommandBuffer::~GrVkGpuTextureCommandBuffer() {} |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void get_vk_load_store_ops(GrLoadOp loadOpIn, GrStoreOp storeOpIn, |
| VkAttachmentLoadOp* loadOp, VkAttachmentStoreOp* storeOp) { |
| switch (loadOpIn) { |
| case GrLoadOp::kLoad: |
| *loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; |
| break; |
| case GrLoadOp::kClear: |
| *loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; |
| break; |
| case GrLoadOp::kDiscard: |
| *loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; |
| break; |
| default: |
| SK_ABORT("Invalid LoadOp"); |
| *loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; |
| } |
| |
| switch (storeOpIn) { |
| case GrStoreOp::kStore: |
| *storeOp = VK_ATTACHMENT_STORE_OP_STORE; |
| break; |
| case GrStoreOp::kDiscard: |
| *storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; |
| break; |
| default: |
| SK_ABORT("Invalid StoreOp"); |
| *storeOp = VK_ATTACHMENT_STORE_OP_STORE; |
| } |
| } |
| |
| GrVkGpuRTCommandBuffer::GrVkGpuRTCommandBuffer(GrVkGpu* gpu) |
| : fCurrentCmdInfo(-1) |
| , fGpu(gpu) |
| , fLastPipelineState(nullptr) { |
| } |
| |
| void GrVkGpuRTCommandBuffer::init() { |
| GrVkRenderPass::LoadStoreOps vkColorOps(fVkColorLoadOp, fVkColorStoreOp); |
| GrVkRenderPass::LoadStoreOps vkStencilOps(fVkStencilLoadOp, fVkStencilStoreOp); |
| |
| CommandBufferInfo& cbInfo = fCommandBufferInfos.push_back(); |
| SkASSERT(fCommandBufferInfos.count() == 1); |
| fCurrentCmdInfo = 0; |
| |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(fRenderTarget); |
| const GrVkResourceProvider::CompatibleRPHandle& rpHandle = vkRT->compatibleRenderPassHandle(); |
| if (rpHandle.isValid()) { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, |
| vkColorOps, |
| vkStencilOps); |
| } else { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(*vkRT, |
| vkColorOps, |
| vkStencilOps); |
| } |
| |
| cbInfo.fColorClearValue.color.float32[0] = fClearColor.fRGBA[0]; |
| cbInfo.fColorClearValue.color.float32[1] = fClearColor.fRGBA[1]; |
| cbInfo.fColorClearValue.color.float32[2] = fClearColor.fRGBA[2]; |
| cbInfo.fColorClearValue.color.float32[3] = fClearColor.fRGBA[3]; |
| |
| if (VK_ATTACHMENT_LOAD_OP_CLEAR == fVkColorLoadOp) { |
| cbInfo.fBounds = SkRect::MakeWH(vkRT->width(), vkRT->height()); |
| } else { |
| cbInfo.fBounds.setEmpty(); |
| } |
| |
| if (VK_ATTACHMENT_LOAD_OP_CLEAR == fVkColorLoadOp) { |
| cbInfo.fLoadStoreState = LoadStoreState::kStartsWithClear; |
| } else if (VK_ATTACHMENT_LOAD_OP_LOAD == fVkColorLoadOp && |
| VK_ATTACHMENT_STORE_OP_STORE == fVkColorStoreOp) { |
| cbInfo.fLoadStoreState = LoadStoreState::kLoadAndStore; |
| } else if (VK_ATTACHMENT_LOAD_OP_DONT_CARE == fVkColorLoadOp) { |
| cbInfo.fLoadStoreState = LoadStoreState::kStartsWithDiscard; |
| } |
| |
| cbInfo.fCommandBuffers.push_back(fGpu->resourceProvider().findOrCreateSecondaryCommandBuffer()); |
| cbInfo.currentCmdBuf()->begin(fGpu, vkRT->framebuffer(), cbInfo.fRenderPass); |
| } |
| |
| |
| GrVkGpuRTCommandBuffer::~GrVkGpuRTCommandBuffer() { |
| this->reset(); |
| } |
| |
| GrGpu* GrVkGpuRTCommandBuffer::gpu() { return fGpu; } |
| |
| void GrVkGpuRTCommandBuffer::end() { |
| if (fCurrentCmdInfo >= 0) { |
| fCommandBufferInfos[fCurrentCmdInfo].currentCmdBuf()->end(fGpu); |
| } |
| } |
| |
| void GrVkGpuRTCommandBuffer::submit() { |
| if (!fRenderTarget) { |
| return; |
| } |
| |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(fRenderTarget); |
| GrVkImage* targetImage = vkRT->msaaImage() ? vkRT->msaaImage() : vkRT; |
| GrStencilAttachment* stencil = fRenderTarget->renderTargetPriv().getStencilAttachment(); |
| |
| for (int i = 0; i < fCommandBufferInfos.count(); ++i) { |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[i]; |
| |
| for (int j = 0; j < cbInfo.fPreDrawUploads.count(); ++j) { |
| InlineUploadInfo& iuInfo = cbInfo.fPreDrawUploads[j]; |
| iuInfo.fFlushState->doUpload(iuInfo.fUpload); |
| } |
| |
| for (int j = 0; j < cbInfo.fPreCopies.count(); ++j) { |
| CopyInfo& copyInfo = cbInfo.fPreCopies[j]; |
| fGpu->copySurface(fRenderTarget, fOrigin, copyInfo.fSrc, copyInfo.fSrcOrigin, |
| copyInfo.fSrcRect, copyInfo.fDstPoint, copyInfo.fShouldDiscardDst); |
| } |
| |
| |
| // TODO: Many things create a scratch texture which adds the discard immediately, but then |
| // don't draw to it right away. This causes the discard to be ignored and we get yelled at |
| // for loading uninitialized data. However, once MDB lands with reordering, the discard will |
| // get reordered with the rest of the draw commands and we can remove the discard check. |
| if (cbInfo.fIsEmpty && |
| cbInfo.fLoadStoreState != LoadStoreState::kStartsWithClear && |
| cbInfo.fLoadStoreState != LoadStoreState::kStartsWithDiscard) { |
| // We have sumbitted no actual draw commands to the command buffer and we are not using |
| // the render pass to do a clear so there is no need to submit anything. |
| continue; |
| } |
| |
| // Make sure if we only have a discard load that we execute the discard on the whole image. |
| // TODO: Once we improve our tracking of discards so that we never end up flushing a discard |
| // call with no actually ops, remove this. |
| if (cbInfo.fIsEmpty && cbInfo.fLoadStoreState == LoadStoreState::kStartsWithDiscard) { |
| cbInfo.fBounds = SkRect::MakeWH(vkRT->width(), vkRT->height()); |
| } |
| |
| if (cbInfo.fBounds.intersect(0, 0, |
| SkIntToScalar(fRenderTarget->width()), |
| SkIntToScalar(fRenderTarget->height()))) { |
| // Make sure we do the following layout changes after all copies, uploads, or any other |
| // pre-work is done since we may change the layouts in the pre-work. Also since the |
| // draws will be submitted in different render passes, we need to guard againts write |
| // and write issues. |
| |
| // Change layout of our render target so it can be used as the color attachment. |
| targetImage->setImageLayout(fGpu, |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, |
| VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, |
| false); |
| |
| // If we are using a stencil attachment we also need to update its layout |
| if (stencil) { |
| GrVkStencilAttachment* vkStencil = (GrVkStencilAttachment*)stencil; |
| vkStencil->setImageLayout(fGpu, |
| VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, |
| VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, |
| false); |
| } |
| |
| // If we have any sampled images set their layout now. |
| for (int j = 0; j < cbInfo.fSampledImages.count(); ++j) { |
| cbInfo.fSampledImages[j]->setImageLayout(fGpu, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| VK_ACCESS_SHADER_READ_BIT, |
| VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, |
| false); |
| } |
| |
| SkIRect iBounds; |
| cbInfo.fBounds.roundOut(&iBounds); |
| |
| fGpu->submitSecondaryCommandBuffer(cbInfo.fCommandBuffers, cbInfo.fRenderPass, |
| &cbInfo.fColorClearValue, vkRT, fOrigin, iBounds); |
| } |
| } |
| } |
| |
| void GrVkGpuRTCommandBuffer::set(GrRenderTarget* rt, GrSurfaceOrigin origin, |
| const GrGpuRTCommandBuffer::LoadAndStoreInfo& colorInfo, |
| const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo& stencilInfo) { |
| SkASSERT(!fRenderTarget); |
| SkASSERT(fCommandBufferInfos.empty()); |
| SkASSERT(-1 == fCurrentCmdInfo); |
| SkASSERT(fGpu == rt->getContext()->contextPriv().getGpu()); |
| SkASSERT(!fLastPipelineState); |
| |
| this->INHERITED::set(rt, origin); |
| |
| fClearColor = GrColor4f::FromGrColor(colorInfo.fClearColor); |
| |
| get_vk_load_store_ops(colorInfo.fLoadOp, colorInfo.fStoreOp, |
| &fVkColorLoadOp, &fVkColorStoreOp); |
| |
| get_vk_load_store_ops(stencilInfo.fLoadOp, stencilInfo.fStoreOp, |
| &fVkStencilLoadOp, &fVkStencilStoreOp); |
| |
| this->init(); |
| } |
| |
| void GrVkGpuRTCommandBuffer::reset() { |
| for (int i = 0; i < fCommandBufferInfos.count(); ++i) { |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[i]; |
| for (int j = 0; j < cbInfo.fCommandBuffers.count(); ++j) { |
| cbInfo.fCommandBuffers[j]->unref(fGpu); |
| } |
| cbInfo.fRenderPass->unref(fGpu); |
| } |
| fCommandBufferInfos.reset(); |
| |
| fCurrentCmdInfo = -1; |
| |
| fLastPipelineState = nullptr; |
| fRenderTarget = nullptr; |
| } |
| |
| void GrVkGpuRTCommandBuffer::discard() { |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(fRenderTarget); |
| |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo]; |
| if (cbInfo.fIsEmpty) { |
| // Change the render pass to do a don't-care load for both color & stencil |
| GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_DONT_CARE, |
| VK_ATTACHMENT_STORE_OP_STORE); |
| GrVkRenderPass::LoadStoreOps vkStencilOps(VK_ATTACHMENT_LOAD_OP_DONT_CARE, |
| VK_ATTACHMENT_STORE_OP_STORE); |
| |
| const GrVkRenderPass* oldRP = cbInfo.fRenderPass; |
| |
| const GrVkResourceProvider::CompatibleRPHandle& rpHandle = |
| vkRT->compatibleRenderPassHandle(); |
| if (rpHandle.isValid()) { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, |
| vkColorOps, |
| vkStencilOps); |
| } else { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(*vkRT, |
| vkColorOps, |
| vkStencilOps); |
| } |
| |
| SkASSERT(cbInfo.fRenderPass->isCompatible(*oldRP)); |
| oldRP->unref(fGpu); |
| cbInfo.fBounds.join(fRenderTarget->getBoundsRect()); |
| cbInfo.fLoadStoreState = LoadStoreState::kStartsWithDiscard; |
| // If we are going to discard the whole render target then the results of any copies we did |
| // immediately before to the target won't matter, so just drop them. |
| cbInfo.fPreCopies.reset(); |
| } |
| } |
| |
| void GrVkGpuRTCommandBuffer::insertEventMarker(const char* msg) { |
| // TODO: does Vulkan have a correlate? |
| } |
| |
| void GrVkGpuRTCommandBuffer::onClearStencilClip(const GrFixedClip& clip, bool insideStencilMask) { |
| SkASSERT(!clip.hasWindowRectangles()); |
| |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo]; |
| |
| GrStencilAttachment* sb = fRenderTarget->renderTargetPriv().getStencilAttachment(); |
| // this should only be called internally when we know we have a |
| // stencil buffer. |
| SkASSERT(sb); |
| int stencilBitCount = sb->bits(); |
| |
| // The contract with the callers does not guarantee that we preserve all bits in the stencil |
| // during this clear. Thus we will clear the entire stencil to the desired value. |
| |
| VkClearDepthStencilValue vkStencilColor; |
| memset(&vkStencilColor, 0, sizeof(VkClearDepthStencilValue)); |
| if (insideStencilMask) { |
| vkStencilColor.stencil = (1 << (stencilBitCount - 1)); |
| } else { |
| vkStencilColor.stencil = 0; |
| } |
| |
| VkClearRect clearRect; |
| // Flip rect if necessary |
| SkIRect vkRect; |
| if (!clip.scissorEnabled()) { |
| vkRect.setXYWH(0, 0, fRenderTarget->width(), fRenderTarget->height()); |
| } else if (kBottomLeft_GrSurfaceOrigin != fOrigin) { |
| vkRect = clip.scissorRect(); |
| } else { |
| const SkIRect& scissor = clip.scissorRect(); |
| vkRect.setLTRB(scissor.fLeft, fRenderTarget->height() - scissor.fBottom, |
| scissor.fRight, fRenderTarget->height() - scissor.fTop); |
| } |
| |
| clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop }; |
| clearRect.rect.extent = { (uint32_t)vkRect.width(), (uint32_t)vkRect.height() }; |
| |
| clearRect.baseArrayLayer = 0; |
| clearRect.layerCount = 1; |
| |
| uint32_t stencilIndex; |
| SkAssertResult(cbInfo.fRenderPass->stencilAttachmentIndex(&stencilIndex)); |
| |
| VkClearAttachment attachment; |
| attachment.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT; |
| attachment.colorAttachment = 0; // this value shouldn't matter |
| attachment.clearValue.depthStencil = vkStencilColor; |
| |
| cbInfo.currentCmdBuf()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect); |
| cbInfo.fIsEmpty = false; |
| |
| // Update command buffer bounds |
| if (!clip.scissorEnabled()) { |
| cbInfo.fBounds.join(fRenderTarget->getBoundsRect()); |
| } else { |
| cbInfo.fBounds.join(SkRect::Make(clip.scissorRect())); |
| } |
| } |
| |
| void GrVkGpuRTCommandBuffer::onClear(const GrFixedClip& clip, GrColor color) { |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(fRenderTarget); |
| |
| // parent class should never let us get here with no RT |
| SkASSERT(!clip.hasWindowRectangles()); |
| |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo]; |
| |
| VkClearColorValue vkColor; |
| GrColorToRGBAFloat(color, vkColor.float32); |
| |
| if (cbInfo.fIsEmpty && !clip.scissorEnabled()) { |
| // Change the render pass to do a clear load |
| GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_CLEAR, |
| VK_ATTACHMENT_STORE_OP_STORE); |
| // Preserve the stencil buffer's load & store settings |
| GrVkRenderPass::LoadStoreOps vkStencilOps(fVkStencilLoadOp, fVkStencilStoreOp); |
| |
| const GrVkRenderPass* oldRP = cbInfo.fRenderPass; |
| |
| const GrVkResourceProvider::CompatibleRPHandle& rpHandle = |
| vkRT->compatibleRenderPassHandle(); |
| if (rpHandle.isValid()) { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, |
| vkColorOps, |
| vkStencilOps); |
| } else { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(*vkRT, |
| vkColorOps, |
| vkStencilOps); |
| } |
| |
| SkASSERT(cbInfo.fRenderPass->isCompatible(*oldRP)); |
| oldRP->unref(fGpu); |
| |
| GrColorToRGBAFloat(color, cbInfo.fColorClearValue.color.float32); |
| cbInfo.fLoadStoreState = LoadStoreState::kStartsWithClear; |
| // If we are going to clear the whole render target then the results of any copies we did |
| // immediately before to the target won't matter, so just drop them. |
| cbInfo.fPreCopies.reset(); |
| |
| // Update command buffer bounds |
| cbInfo.fBounds.join(fRenderTarget->getBoundsRect()); |
| return; |
| } |
| |
| // We always do a sub rect clear with clearAttachments since we are inside a render pass |
| VkClearRect clearRect; |
| // Flip rect if necessary |
| SkIRect vkRect; |
| if (!clip.scissorEnabled()) { |
| vkRect.setXYWH(0, 0, fRenderTarget->width(), fRenderTarget->height()); |
| } else if (kBottomLeft_GrSurfaceOrigin != fOrigin) { |
| vkRect = clip.scissorRect(); |
| } else { |
| const SkIRect& scissor = clip.scissorRect(); |
| vkRect.setLTRB(scissor.fLeft, fRenderTarget->height() - scissor.fBottom, |
| scissor.fRight, fRenderTarget->height() - scissor.fTop); |
| } |
| clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop }; |
| clearRect.rect.extent = { (uint32_t)vkRect.width(), (uint32_t)vkRect.height() }; |
| clearRect.baseArrayLayer = 0; |
| clearRect.layerCount = 1; |
| |
| uint32_t colorIndex; |
| SkAssertResult(cbInfo.fRenderPass->colorAttachmentIndex(&colorIndex)); |
| |
| VkClearAttachment attachment; |
| attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| attachment.colorAttachment = colorIndex; |
| attachment.clearValue.color = vkColor; |
| |
| cbInfo.currentCmdBuf()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect); |
| cbInfo.fIsEmpty = false; |
| |
| // Update command buffer bounds |
| if (!clip.scissorEnabled()) { |
| cbInfo.fBounds.join(fRenderTarget->getBoundsRect()); |
| } else { |
| cbInfo.fBounds.join(SkRect::Make(clip.scissorRect())); |
| } |
| return; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void GrVkGpuRTCommandBuffer::addAdditionalCommandBuffer() { |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(fRenderTarget); |
| |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo]; |
| cbInfo.currentCmdBuf()->end(fGpu); |
| cbInfo.fCommandBuffers.push_back(fGpu->resourceProvider().findOrCreateSecondaryCommandBuffer()); |
| cbInfo.currentCmdBuf()->begin(fGpu, vkRT->framebuffer(), cbInfo.fRenderPass); |
| } |
| |
| void GrVkGpuRTCommandBuffer::addAdditionalRenderPass() { |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(fRenderTarget); |
| |
| fCommandBufferInfos[fCurrentCmdInfo].currentCmdBuf()->end(fGpu); |
| |
| CommandBufferInfo& cbInfo = fCommandBufferInfos.push_back(); |
| fCurrentCmdInfo++; |
| |
| GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_LOAD, |
| VK_ATTACHMENT_STORE_OP_STORE); |
| GrVkRenderPass::LoadStoreOps vkStencilOps(VK_ATTACHMENT_LOAD_OP_LOAD, |
| VK_ATTACHMENT_STORE_OP_STORE); |
| |
| const GrVkResourceProvider::CompatibleRPHandle& rpHandle = |
| vkRT->compatibleRenderPassHandle(); |
| if (rpHandle.isValid()) { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, |
| vkColorOps, |
| vkStencilOps); |
| } else { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(*vkRT, |
| vkColorOps, |
| vkStencilOps); |
| } |
| cbInfo.fLoadStoreState = LoadStoreState::kLoadAndStore; |
| |
| cbInfo.fCommandBuffers.push_back(fGpu->resourceProvider().findOrCreateSecondaryCommandBuffer()); |
| // It shouldn't matter what we set the clear color to here since we will assume loading of the |
| // attachment. |
| memset(&cbInfo.fColorClearValue, 0, sizeof(VkClearValue)); |
| cbInfo.fBounds.setEmpty(); |
| |
| cbInfo.currentCmdBuf()->begin(fGpu, vkRT->framebuffer(), cbInfo.fRenderPass); |
| } |
| |
| void GrVkGpuRTCommandBuffer::inlineUpload(GrOpFlushState* state, |
| GrDeferredTextureUploadFn& upload) { |
| if (!fCommandBufferInfos[fCurrentCmdInfo].fIsEmpty) { |
| this->addAdditionalRenderPass(); |
| } |
| fCommandBufferInfos[fCurrentCmdInfo].fPreDrawUploads.emplace_back(state, upload); |
| } |
| |
| void GrVkGpuRTCommandBuffer::copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, |
| const SkIPoint& dstPoint) { |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo]; |
| if (!cbInfo.fIsEmpty || LoadStoreState::kStartsWithClear == cbInfo.fLoadStoreState) { |
| this->addAdditionalRenderPass(); |
| } |
| |
| fCommandBufferInfos[fCurrentCmdInfo].fPreCopies.emplace_back( |
| src, srcOrigin, srcRect, dstPoint, |
| LoadStoreState::kStartsWithDiscard == cbInfo.fLoadStoreState); |
| |
| if (LoadStoreState::kLoadAndStore != cbInfo.fLoadStoreState) { |
| // Change the render pass to do a load and store so we don't lose the results of our copy |
| GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_LOAD, |
| VK_ATTACHMENT_STORE_OP_STORE); |
| GrVkRenderPass::LoadStoreOps vkStencilOps(VK_ATTACHMENT_LOAD_OP_LOAD, |
| VK_ATTACHMENT_STORE_OP_STORE); |
| |
| const GrVkRenderPass* oldRP = cbInfo.fRenderPass; |
| |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(fRenderTarget); |
| const GrVkResourceProvider::CompatibleRPHandle& rpHandle = |
| vkRT->compatibleRenderPassHandle(); |
| if (rpHandle.isValid()) { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, |
| vkColorOps, |
| vkStencilOps); |
| } else { |
| cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(*vkRT, |
| vkColorOps, |
| vkStencilOps); |
| } |
| SkASSERT(cbInfo.fRenderPass->isCompatible(*oldRP)); |
| oldRP->unref(fGpu); |
| |
| cbInfo.fLoadStoreState = LoadStoreState::kLoadAndStore; |
| |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void GrVkGpuRTCommandBuffer::bindGeometry(const GrBuffer* indexBuffer, |
| const GrBuffer* vertexBuffer, |
| const GrBuffer* instanceBuffer) { |
| GrVkSecondaryCommandBuffer* currCmdBuf = fCommandBufferInfos[fCurrentCmdInfo].currentCmdBuf(); |
| // There is no need to put any memory barriers to make sure host writes have finished here. |
| // When a command buffer is submitted to a queue, there is an implicit memory barrier that |
| // occurs for all host writes. Additionally, BufferMemoryBarriers are not allowed inside of |
| // an active RenderPass. |
| |
| // Here our vertex and instance inputs need to match the same 0-based bindings they were |
| // assigned in GrVkPipeline. That is, vertex first (if any) followed by instance. |
| uint32_t binding = 0; |
| |
| if (vertexBuffer) { |
| SkASSERT(vertexBuffer); |
| SkASSERT(!vertexBuffer->isCPUBacked()); |
| SkASSERT(!vertexBuffer->isMapped()); |
| |
| currCmdBuf->bindInputBuffer(fGpu, binding++, |
| static_cast<const GrVkVertexBuffer*>(vertexBuffer)); |
| } |
| |
| if (instanceBuffer) { |
| SkASSERT(instanceBuffer); |
| SkASSERT(!instanceBuffer->isCPUBacked()); |
| SkASSERT(!instanceBuffer->isMapped()); |
| |
| currCmdBuf->bindInputBuffer(fGpu, binding++, |
| static_cast<const GrVkVertexBuffer*>(instanceBuffer)); |
| } |
| |
| if (indexBuffer) { |
| SkASSERT(indexBuffer); |
| SkASSERT(!indexBuffer->isMapped()); |
| SkASSERT(!indexBuffer->isCPUBacked()); |
| |
| currCmdBuf->bindIndexBuffer(fGpu, static_cast<const GrVkIndexBuffer*>(indexBuffer)); |
| } |
| } |
| |
| GrVkPipelineState* GrVkGpuRTCommandBuffer::prepareDrawState( |
| const GrPrimitiveProcessor& primProc, |
| const GrPipeline& pipeline, |
| const GrPipeline::FixedDynamicState* fixedDynamicState, |
| const GrPipeline::DynamicStateArrays* dynamicStateArrays, |
| GrPrimitiveType primitiveType) { |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo]; |
| SkASSERT(cbInfo.fRenderPass); |
| |
| GrVkPipelineState* pipelineState = |
| fGpu->resourceProvider().findOrCreateCompatiblePipelineState(pipeline, |
| primProc, |
| primitiveType, |
| *cbInfo.fRenderPass); |
| if (!pipelineState) { |
| return pipelineState; |
| } |
| |
| if (!cbInfo.fIsEmpty && |
| fLastPipelineState && fLastPipelineState != pipelineState && |
| fGpu->vkCaps().newCBOnPipelineChange()) { |
| this->addAdditionalCommandBuffer(); |
| } |
| fLastPipelineState = pipelineState; |
| |
| pipelineState->bindPipeline(fGpu, cbInfo.currentCmdBuf()); |
| |
| pipelineState->setAndBindUniforms(fGpu, primProc, pipeline, cbInfo.currentCmdBuf()); |
| |
| // Check whether we need to bind textures between each GrMesh. If not we can bind them all now. |
| bool setTextures = !(dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures); |
| if (setTextures) { |
| const GrTextureProxy* const* primProcProxies = nullptr; |
| if (fixedDynamicState) { |
| primProcProxies = fixedDynamicState->fPrimitiveProcessorTextures; |
| } |
| pipelineState->setAndBindTextures(fGpu, primProc, pipeline, primProcProxies, |
| cbInfo.currentCmdBuf()); |
| } |
| |
| GrRenderTarget* rt = pipeline.renderTarget(); |
| |
| if (!pipeline.isScissorEnabled()) { |
| GrVkPipeline::SetDynamicScissorRectState(fGpu, cbInfo.currentCmdBuf(), |
| rt, pipeline.proxy()->origin(), |
| SkIRect::MakeWH(rt->width(), rt->height())); |
| } else if (!dynamicStateArrays || !dynamicStateArrays->fScissorRects) { |
| SkASSERT(fixedDynamicState); |
| GrVkPipeline::SetDynamicScissorRectState(fGpu, cbInfo.currentCmdBuf(), rt, |
| pipeline.proxy()->origin(), |
| fixedDynamicState->fScissorRect); |
| } |
| GrVkPipeline::SetDynamicViewportState(fGpu, cbInfo.currentCmdBuf(), rt); |
| GrVkPipeline::SetDynamicBlendConstantState(fGpu, cbInfo.currentCmdBuf(), rt->config(), |
| pipeline.getXferProcessor()); |
| |
| return pipelineState; |
| } |
| |
| void GrVkGpuRTCommandBuffer::onDraw(const GrPrimitiveProcessor& primProc, |
| const GrPipeline& pipeline, |
| const GrPipeline::FixedDynamicState* fixedDynamicState, |
| const GrPipeline::DynamicStateArrays* dynamicStateArrays, |
| const GrMesh meshes[], |
| int meshCount, |
| const SkRect& bounds) { |
| SkASSERT(pipeline.renderTarget() == fRenderTarget); |
| |
| if (!meshCount) { |
| return; |
| } |
| |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo]; |
| |
| auto prepareSampledImage = [&](GrTexture* texture, GrSamplerState::Filter filter) { |
| GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); |
| // We may need to resolve the texture first if it is also a render target |
| GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(vkTexture->asRenderTarget()); |
| if (texRT) { |
| fGpu->onResolveRenderTarget(texRT); |
| } |
| |
| // Check if we need to regenerate any mip maps |
| if (GrSamplerState::Filter::kMipMap == filter && |
| (vkTexture->width() != 1 || vkTexture->height() != 1)) { |
| SkASSERT(vkTexture->texturePriv().mipMapped() == GrMipMapped::kYes); |
| if (vkTexture->texturePriv().mipMapsAreDirty()) { |
| fGpu->regenerateMipMapLevels(vkTexture); |
| } |
| } |
| cbInfo.fSampledImages.push_back(vkTexture); |
| }; |
| |
| if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { |
| for (int m = 0, i = 0; m < meshCount; ++m) { |
| for (int s = 0; s < primProc.numTextureSamplers(); ++s, ++i) { |
| auto texture = dynamicStateArrays->fPrimitiveProcessorTextures[i]->peekTexture(); |
| prepareSampledImage(texture, primProc.textureSampler(s).samplerState().filter()); |
| } |
| } |
| } else { |
| for (int i = 0; i < primProc.numTextureSamplers(); ++i) { |
| auto texture = fixedDynamicState->fPrimitiveProcessorTextures[i]->peekTexture(); |
| prepareSampledImage(texture, primProc.textureSampler(i).samplerState().filter()); |
| } |
| } |
| GrFragmentProcessor::Iter iter(pipeline); |
| while (const GrFragmentProcessor* fp = iter.next()) { |
| for (int i = 0; i < fp->numTextureSamplers(); ++i) { |
| const GrFragmentProcessor::TextureSampler& sampler = fp->textureSampler(i); |
| prepareSampledImage(sampler.peekTexture(), sampler.samplerState().filter()); |
| } |
| } |
| if (GrTexture* dstTexture = pipeline.peekDstTexture()) { |
| cbInfo.fSampledImages.push_back(static_cast<GrVkTexture*>(dstTexture)); |
| } |
| |
| GrPrimitiveType primitiveType = meshes[0].primitiveType(); |
| GrVkPipelineState* pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, |
| dynamicStateArrays, primitiveType); |
| if (!pipelineState) { |
| return; |
| } |
| |
| bool dynamicScissor = |
| pipeline.isScissorEnabled() && dynamicStateArrays && dynamicStateArrays->fScissorRects; |
| bool dynamicTextures = dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures; |
| |
| for (int i = 0; i < meshCount; ++i) { |
| const GrMesh& mesh = meshes[i]; |
| if (mesh.primitiveType() != primitiveType) { |
| SkDEBUGCODE(pipelineState = nullptr); |
| primitiveType = mesh.primitiveType(); |
| pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, |
| dynamicStateArrays, primitiveType); |
| if (!pipelineState) { |
| return; |
| } |
| } |
| |
| if (dynamicScissor) { |
| GrVkPipeline::SetDynamicScissorRectState(fGpu, cbInfo.currentCmdBuf(), fRenderTarget, |
| pipeline.proxy()->origin(), |
| dynamicStateArrays->fScissorRects[i]); |
| } |
| if (dynamicTextures) { |
| GrTextureProxy* const* meshProxies = dynamicStateArrays->fPrimitiveProcessorTextures + |
| primProc.numTextureSamplers() * i; |
| pipelineState->setAndBindTextures(fGpu, primProc, pipeline, meshProxies, |
| cbInfo.currentCmdBuf()); |
| } |
| SkASSERT(pipelineState); |
| mesh.sendToGpu(this); |
| } |
| |
| cbInfo.fBounds.join(bounds); |
| cbInfo.fIsEmpty = false; |
| } |
| |
| void GrVkGpuRTCommandBuffer::sendInstancedMeshToGpu(GrPrimitiveType, |
| const GrBuffer* vertexBuffer, |
| int vertexCount, |
| int baseVertex, |
| const GrBuffer* instanceBuffer, |
| int instanceCount, |
| int baseInstance) { |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo]; |
| this->bindGeometry(nullptr, vertexBuffer, instanceBuffer); |
| cbInfo.currentCmdBuf()->draw(fGpu, vertexCount, instanceCount, baseVertex, baseInstance); |
| fGpu->stats()->incNumDraws(); |
| } |
| |
| void GrVkGpuRTCommandBuffer::sendIndexedInstancedMeshToGpu(GrPrimitiveType, |
| const GrBuffer* indexBuffer, |
| int indexCount, |
| int baseIndex, |
| const GrBuffer* vertexBuffer, |
| int baseVertex, |
| const GrBuffer* instanceBuffer, |
| int instanceCount, |
| int baseInstance, |
| GrPrimitiveRestart restart) { |
| SkASSERT(restart == GrPrimitiveRestart::kNo); |
| CommandBufferInfo& cbInfo = fCommandBufferInfos[fCurrentCmdInfo]; |
| this->bindGeometry(indexBuffer, vertexBuffer, instanceBuffer); |
| cbInfo.currentCmdBuf()->drawIndexed(fGpu, indexCount, instanceCount, |
| baseIndex, baseVertex, baseInstance); |
| fGpu->stats()->incNumDraws(); |
| } |