| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrContextFactory_DEFINED |
| #define GrContextFactory_DEFINED |
| |
| #include "GrContext.h" |
| #include "GrContextOptions.h" |
| |
| #include "gl/GLTestContext.h" |
| #include "vk/VkTestContext.h" |
| #include "SkTArray.h" |
| |
| struct GrVkBackendContext; |
| |
| namespace sk_gpu_test { |
| |
| class ContextInfo { |
| public: |
| ContextInfo() = default; |
| ContextInfo& operator=(const ContextInfo&) = default; |
| |
| GrBackend backend() const { return fBackend; } |
| |
| GrContext* grContext() const { return fGrContext; } |
| |
| TestContext* testContext() const { return fTestContext; } |
| |
| GLTestContext* glContext() const { |
| SkASSERT(kOpenGL_GrBackend == fBackend); |
| return static_cast<GLTestContext*>(fTestContext); |
| } |
| |
| #ifdef SK_VULKAN |
| VkTestContext* vkContext() const { |
| SkASSERT(kVulkan_GrBackend == fBackend); |
| return static_cast<VkTestContext*>(fTestContext); |
| } |
| #endif |
| |
| private: |
| ContextInfo(GrBackend backend, TestContext* testContext, GrContext* grContext) |
| : fBackend(backend) |
| , fTestContext(testContext) |
| , fGrContext(grContext) {} |
| |
| GrBackend fBackend = kOpenGL_GrBackend; |
| // Valid until the factory destroys it via abandonContexts() or destroyContexts(). |
| TestContext* fTestContext = nullptr; |
| GrContext* fGrContext = nullptr; |
| |
| friend class GrContextFactory; |
| }; |
| |
| /** |
| * This is a simple class that is useful in test apps that use different |
| * GrContexts backed by different types of GL contexts. It manages creating the |
| * GL context and a GrContext that uses it. The GL/Gr contexts persist until the |
| * factory is destroyed (though the caller can always grab a ref on the returned |
| * Gr and GL contexts to make them outlive the factory). |
| */ |
| class GrContextFactory : SkNoncopyable { |
| public: |
| // The availability of context types is subject to platform and build configuration |
| // restrictions. |
| enum ContextType { |
| kGL_ContextType, //! OpenGL context. |
| kGLES_ContextType, //! OpenGL ES context. |
| kANGLE_D3D9_ES2_ContextType, //! ANGLE on Direct3D9 OpenGL ES 2 context. |
| kANGLE_D3D11_ES2_ContextType,//! ANGLE on Direct3D11 OpenGL ES 2 context. |
| kANGLE_D3D11_ES3_ContextType,//! ANGLE on Direct3D11 OpenGL ES 3 context. |
| kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context. |
| kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context. |
| kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context. |
| kMESA_ContextType, //! MESA OpenGL context |
| kNullGL_ContextType, //! Non-rendering OpenGL mock context. |
| kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL context. |
| kVulkan_ContextType, //! Vulkan |
| kLastContextType = kVulkan_ContextType |
| }; |
| |
| //! OpenGL or OpenGL ES context depending on the platform. To be removed. |
| static const ContextType kNativeGL_ContextType; |
| |
| static const int kContextTypeCnt = kLastContextType + 1; |
| |
| /** |
| * Options for GL context creation. For historical and testing reasons the options will default |
| * to not using GL_NV_path_rendering extension even when the driver supports it. |
| */ |
| enum class ContextOptions { |
| kNone = 0x0, |
| kEnableNVPR = 0x1, |
| kUseInstanced = 0x2, |
| kRequireSRGBSupport = 0x4, |
| }; |
| |
| static ContextType NativeContextTypeForBackend(GrBackend backend) { |
| switch (backend) { |
| case kOpenGL_GrBackend: |
| return kNativeGL_ContextType; |
| case kVulkan_GrBackend: |
| return kVulkan_ContextType; |
| default: |
| SkFAIL("Unknown backend"); |
| return kNullGL_ContextType; |
| } |
| } |
| |
| static bool IsRenderingContext(ContextType type) { |
| switch (type) { |
| case kNullGL_ContextType: |
| case kDebugGL_ContextType: |
| return false; |
| default: |
| return true; |
| } |
| } |
| |
| static GrBackend ContextTypeBackend(ContextType type) { |
| switch (type) { |
| case kVulkan_ContextType: |
| return kVulkan_GrBackend; |
| default: |
| return kOpenGL_GrBackend; |
| } |
| } |
| |
| explicit GrContextFactory(const GrContextOptions& opts); |
| GrContextFactory(); |
| |
| ~GrContextFactory(); |
| |
| void destroyContexts(); |
| void abandonContexts(); |
| void releaseResourcesAndAbandonContexts(); |
| |
| /** |
| * Get a context initialized with a type of GL context. It also makes the GL context current. |
| */ |
| ContextInfo getContextInfo(ContextType type, |
| ContextOptions options = ContextOptions::kNone); |
| /** |
| * Get a GrContext initialized with a type of GL context. It also makes the GL context current. |
| */ |
| GrContext* get(ContextType type, ContextOptions options = ContextOptions::kNone) { |
| return this->getContextInfo(type, options).grContext(); |
| } |
| const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } |
| |
| private: |
| struct Context { |
| ContextType fType; |
| ContextOptions fOptions; |
| GrBackend fBackend; |
| TestContext* fTestContext; |
| GrContext* fGrContext; |
| bool fAbandoned; |
| }; |
| SkTArray<Context, true> fContexts; |
| std::unique_ptr<GLTestContext> fSentinelGLContext; |
| const GrContextOptions fGlobalOptions; |
| }; |
| } // namespace sk_gpu_test |
| |
| GR_MAKE_BITFIELD_CLASS_OPS(sk_gpu_test::GrContextFactory::ContextOptions); |
| |
| #endif |