blob: 2ad5d6f4b210d05bb90b2acd70caef68486d440d [file] [log] [blame]
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrResourceCache.h"
#include "GrResource.h"
GrResourceEntry::GrResourceEntry(const GrResourceKey& key, GrResource* resource)
: fKey(key), fResource(resource) {
fLockCount = 0;
fPrev = fNext = NULL;
// we assume ownership of the resource, and will unref it when we die
GrAssert(resource);
}
GrResourceEntry::~GrResourceEntry() {
fResource->unref();
}
#if GR_DEBUG
void GrResourceEntry::validate() const {
GrAssert(fLockCount >= 0);
GrAssert(fResource);
fResource->validate();
}
#endif
///////////////////////////////////////////////////////////////////////////////
GrResourceCache::GrResourceCache(int maxCount, size_t maxBytes) :
fMaxCount(maxCount),
fMaxBytes(maxBytes) {
fEntryCount = 0;
fUnlockedEntryCount = 0;
fEntryBytes = 0;
fClientDetachedCount = 0;
fClientDetachedBytes = 0;
fHead = fTail = NULL;
fPurging = false;
}
GrResourceCache::~GrResourceCache() {
GrAutoResourceCacheValidate atcv(this);
this->removeAll();
}
void GrResourceCache::getLimits(int* maxResources, size_t* maxResourceBytes) const{
if (maxResources) {
*maxResources = fMaxCount;
}
if (maxResourceBytes) {
*maxResourceBytes = fMaxBytes;
}
}
void GrResourceCache::setLimits(int maxResources, size_t maxResourceBytes) {
bool smaller = (maxResources < fMaxCount) || (maxResourceBytes < fMaxBytes);
fMaxCount = maxResources;
fMaxBytes = maxResourceBytes;
if (smaller) {
this->purgeAsNeeded();
}
}
void GrResourceCache::internalDetach(GrResourceEntry* entry,
bool clientDetach) {
GrResourceEntry* prev = entry->fPrev;
GrResourceEntry* next = entry->fNext;
if (prev) {
prev->fNext = next;
} else {
fHead = next;
}
if (next) {
next->fPrev = prev;
} else {
fTail = prev;
}
if (!entry->isLocked()) {
--fUnlockedEntryCount;
}
entry->fPrev = NULL;
entry->fNext = NULL;
// update our stats
if (clientDetach) {
fClientDetachedCount += 1;
fClientDetachedBytes += entry->resource()->sizeInBytes();
} else {
fEntryCount -= 1;
fEntryBytes -= entry->resource()->sizeInBytes();
}
}
void GrResourceCache::attachToHead(GrResourceEntry* entry,
bool clientReattach) {
entry->fPrev = NULL;
entry->fNext = fHead;
if (fHead) {
fHead->fPrev = entry;
}
fHead = entry;
if (NULL == fTail) {
fTail = entry;
}
if (!entry->isLocked()) {
++fUnlockedEntryCount;
}
// update our stats
if (clientReattach) {
fClientDetachedCount -= 1;
fClientDetachedBytes -= entry->resource()->sizeInBytes();
} else {
fEntryCount += 1;
fEntryBytes += entry->resource()->sizeInBytes();
}
}
class GrResourceCache::Key {
typedef GrResourceEntry T;
const GrResourceKey& fKey;
public:
Key(const GrResourceKey& key) : fKey(key) {}
uint32_t getHash() const { return fKey.hashIndex(); }
static bool LT(const T& entry, const Key& key) {
return entry.key() < key.fKey;
}
static bool EQ(const T& entry, const Key& key) {
return entry.key() == key.fKey;
}
#if GR_DEBUG
static uint32_t GetHash(const T& entry) {
return entry.key().hashIndex();
}
static bool LT(const T& a, const T& b) {
return a.key() < b.key();
}
static bool EQ(const T& a, const T& b) {
return a.key() == b.key();
}
#endif
};
GrResourceEntry* GrResourceCache::findAndLock(const GrResourceKey& key,
LockType type) {
GrAutoResourceCacheValidate atcv(this);
GrResourceEntry* entry = fCache.find(key);
if (entry) {
this->internalDetach(entry, false);
// mark the entry as "busy" so it doesn't get purged
// do this between detach and attach for locked count tracking
if (kNested_LockType == type || !entry->isLocked()) {
entry->lock();
}
this->attachToHead(entry, false);
}
return entry;
}
bool GrResourceCache::hasKey(const GrResourceKey& key) const {
return NULL != fCache.find(key);
}
GrResourceEntry* GrResourceCache::create(const GrResourceKey& key,
GrResource* resource,
bool lock) {
// we don't expect to create new resources during a purge. In theory
// this could cause purgeAsNeeded() into an infinite loop (e.g.
// each resource destroyed creates and locks 2 resources and
// unlocks 1 thereby causing a new purge).
GrAssert(!fPurging);
GrAutoResourceCacheValidate atcv(this);
GrResourceEntry* entry = new GrResourceEntry(key, resource);
if (lock) {
// mark the entry as "busy" so it doesn't get purged
// do this before attach for locked count tracking
entry->lock();
}
this->attachToHead(entry, false);
fCache.insert(key, entry);
#if GR_DUMP_TEXTURE_UPLOAD
GrPrintf("--- add resource to cache %p, count=%d bytes= %d %d\n",
entry, fEntryCount, resource->sizeInBytes(), fEntryBytes);
#endif
this->purgeAsNeeded();
return entry;
}
GrResourceEntry* GrResourceCache::createAndLock(const GrResourceKey& key,
GrResource* resource) {
return this->create(key, resource, true);
}
void GrResourceCache::attach(const GrResourceKey& key,
GrResource* resource) {
this->create(key, resource, false);
}
void GrResourceCache::detach(GrResourceEntry* entry) {
GrAutoResourceCacheValidate atcv(this);
this->internalDetach(entry, true);
fCache.remove(entry->fKey, entry);
}
void GrResourceCache::freeEntry(GrResourceEntry* entry) {
GrAssert(NULL == entry->fNext && NULL == entry->fPrev);
delete entry;
}
void GrResourceCache::reattachAndUnlock(GrResourceEntry* entry) {
GrAutoResourceCacheValidate atcv(this);
if (entry->resource()->isValid()) {
attachToHead(entry, true);
fCache.insert(entry->key(), entry);
} else {
// If the resource went invalid while it was detached then purge it
// This can happen when a 3D context was lost,
// the client called GrContext::contextDestroyed() to notify Gr,
// and then later an SkGpuDevice's destructor releases its backing
// texture (which was invalidated at contextDestroyed time).
fClientDetachedCount -= 1;
fEntryCount -= 1;
size_t size = entry->resource()->sizeInBytes();
fClientDetachedBytes -= size;
fEntryBytes -= size;
}
this->unlock(entry);
}
void GrResourceCache::unlock(GrResourceEntry* entry) {
GrAutoResourceCacheValidate atcv(this);
GrAssert(entry);
GrAssert(entry->isLocked());
GrAssert(fCache.find(entry->key()));
entry->unlock();
if (!entry->isLocked()) {
++fUnlockedEntryCount;
}
this->purgeAsNeeded();
}
/**
* Destroying a resource may potentially trigger the unlock of additional
* resources which in turn will trigger a nested purge. We block the nested
* purge using the fPurging variable. However, the initial purge will keep
* looping until either all resources in the cache are unlocked or we've met
* the budget. There is an assertion in createAndLock to check against a
* resource's destructor inserting new resources into the cache. If these
* new resources were unlocked before purgeAsNeeded completed it could
* potentially make purgeAsNeeded loop infinitely.
*/
void GrResourceCache::purgeAsNeeded() {
if (!fPurging) {
fPurging = true;
bool withinBudget = false;
do {
GrResourceEntry* entry = fTail;
while (entry && fUnlockedEntryCount) {
GrAutoResourceCacheValidate atcv(this);
if (fEntryCount <= fMaxCount && fEntryBytes <= fMaxBytes) {
withinBudget = true;
break;
}
GrResourceEntry* prev = entry->fPrev;
if (!entry->isLocked()) {
// remove from our cache
fCache.remove(entry->fKey, entry);
// remove from our llist
this->internalDetach(entry, false);
#if GR_DUMP_TEXTURE_UPLOAD
GrPrintf("--- ~resource from cache %p [%d %d]\n",
entry->resource(),
entry->resource()->width(),
entry->resource()->height());
#endif
delete entry;
}
entry = prev;
}
} while (!withinBudget && fUnlockedEntryCount);
fPurging = false;
}
}
void GrResourceCache::removeAll() {
GrAutoResourceCacheValidate atcv(this);
// we can have one GrResource holding a lock on another
// so we don't want to just do a simple loop kicking each
// entry out. Instead change the budget and purge.
int savedMaxBytes = fMaxBytes;
int savedMaxCount = fMaxCount;
fMaxBytes = (size_t) -1;
fMaxCount = 0;
this->purgeAsNeeded();
#if GR_DEBUG
GrAssert(!fUnlockedEntryCount);
if (!fCache.count()) {
// Items may have been detached from the cache (such as the backing
// texture for an SkGpuDevice). The above purge would not have removed
// them.
GrAssert(fEntryCount == fClientDetachedCount);
GrAssert(fEntryBytes == fClientDetachedBytes);
GrAssert(NULL == fHead);
GrAssert(NULL == fTail);
}
#endif
fMaxBytes = savedMaxBytes;
fMaxCount = savedMaxCount;
}
///////////////////////////////////////////////////////////////////////////////
#if GR_DEBUG
static int countMatches(const GrResourceEntry* head, const GrResourceEntry* target) {
const GrResourceEntry* entry = head;
int count = 0;
while (entry) {
if (target == entry) {
count += 1;
}
entry = entry->next();
}
return count;
}
#if GR_DEBUG
static bool both_zero_or_nonzero(int count, size_t bytes) {
return (count == 0 && bytes == 0) || (count > 0 && bytes > 0);
}
#endif
void GrResourceCache::validate() const {
GrAssert(!fHead == !fTail);
GrAssert(both_zero_or_nonzero(fEntryCount, fEntryBytes));
GrAssert(both_zero_or_nonzero(fClientDetachedCount, fClientDetachedBytes));
GrAssert(fClientDetachedBytes <= fEntryBytes);
GrAssert(fClientDetachedCount <= fEntryCount);
GrAssert((fEntryCount - fClientDetachedCount) == fCache.count());
fCache.validate();
GrResourceEntry* entry = fHead;
int count = 0;
int unlockCount = 0;
size_t bytes = 0;
while (entry) {
entry->validate();
GrAssert(fCache.find(entry->key()));
count += 1;
bytes += entry->resource()->sizeInBytes();
if (!entry->isLocked()) {
unlockCount += 1;
}
entry = entry->fNext;
}
GrAssert(count == fEntryCount - fClientDetachedCount);
GrAssert(bytes == fEntryBytes - fClientDetachedBytes);
GrAssert(unlockCount == fUnlockedEntryCount);
count = 0;
for (entry = fTail; entry; entry = entry->fPrev) {
count += 1;
}
GrAssert(count == fEntryCount - fClientDetachedCount);
for (int i = 0; i < count; i++) {
int matches = countMatches(fHead, fCache.getArray()[i]);
GrAssert(1 == matches);
}
}
#endif