| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGpu_DEFINED |
| #define GrGpu_DEFINED |
| |
| #include "GrPipelineBuilder.h" |
| #include "GrProgramDesc.h" |
| #include "GrStencil.h" |
| #include "GrTraceMarker.h" |
| #include "GrXferProcessor.h" |
| #include "SkPath.h" |
| |
| class GrBatchTracker; |
| class GrContext; |
| struct GrGLInterface; |
| class GrIndexBuffer; |
| class GrNonInstancedVertices; |
| class GrPath; |
| class GrPathRange; |
| class GrPathRenderer; |
| class GrPathRendererChain; |
| class GrPathRendering; |
| class GrPipeline; |
| class GrPrimitiveProcessor; |
| class GrRenderTarget; |
| class GrStencilAttachment; |
| class GrSurface; |
| class GrTexture; |
| class GrVertexBuffer; |
| class GrVertices; |
| |
| class GrGpu : public SkRefCnt { |
| public: |
| /** |
| * Create an instance of GrGpu that matches the specified backend. If the requested backend is |
| * not supported (at compile-time or run-time) this returns NULL. The context will not be |
| * fully constructed and should not be used by GrGpu until after this function returns. |
| */ |
| static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context); |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| GrGpu(GrContext* context); |
| ~GrGpu() override; |
| |
| GrContext* getContext() { return fContext; } |
| const GrContext* getContext() const { return fContext; } |
| |
| /** |
| * Gets the capabilities of the draw target. |
| */ |
| const GrCaps* caps() const { return fCaps.get(); } |
| |
| GrPathRendering* pathRendering() { return fPathRendering.get(); } |
| |
| // Called by GrContext when the underlying backend context has been destroyed. |
| // GrGpu should use this to ensure that no backend API calls will be made from |
| // here onward, including in its destructor. Subclasses should call |
| // INHERITED::contextAbandoned() if they override this. |
| virtual void contextAbandoned(); |
| |
| /** |
| * The GrGpu object normally assumes that no outsider is setting state |
| * within the underlying 3D API's context/device/whatever. This call informs |
| * the GrGpu that the state was modified and it shouldn't make assumptions |
| * about the state. |
| */ |
| void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; } |
| |
| /** |
| * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can |
| * be used as a render target by calling GrTexture::asRenderTarget(). Not all |
| * pixel configs can be used as render targets. Support for configs as textures |
| * or render targets can be checked using GrCaps. |
| * |
| * @param desc describes the texture to be created. |
| * @param budgeted does this texture count against the resource cache budget? |
| * @param srcData texel data to load texture. Begins with full-size |
| * palette data for paletted textures. For compressed |
| * formats it contains the compressed pixel data. Otherwise, |
| * it contains width*height texels. If NULL texture data |
| * is uninitialized. |
| * @param rowBytes the number of bytes between consecutive rows. Zero |
| * means rows are tightly packed. This field is ignored |
| * for compressed formats. |
| * |
| * @return The texture object if successful, otherwise NULL. |
| */ |
| GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, |
| const void* srcData, size_t rowBytes); |
| |
| /** |
| * Implements GrContext::wrapBackendTexture |
| */ |
| GrTexture* wrapBackendTexture(const GrBackendTextureDesc&); |
| |
| /** |
| * Implements GrContext::wrapBackendTexture |
| */ |
| GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&); |
| |
| /** |
| * Creates a vertex buffer. |
| * |
| * @param size size in bytes of the vertex buffer |
| * @param dynamic hints whether the data will be frequently changed |
| * by either GrVertexBuffer::map() or |
| * GrVertexBuffer::updateData(). |
| * |
| * @return The vertex buffer if successful, otherwise NULL. |
| */ |
| GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic); |
| |
| /** |
| * Creates an index buffer. |
| * |
| * @param size size in bytes of the index buffer |
| * @param dynamic hints whether the data will be frequently changed |
| * by either GrIndexBuffer::map() or |
| * GrIndexBuffer::updateData(). |
| * |
| * @return The index buffer if successful, otherwise NULL. |
| */ |
| GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic); |
| |
| /** |
| * Resolves MSAA. |
| */ |
| void resolveRenderTarget(GrRenderTarget* target); |
| |
| /** |
| * Gets a preferred 8888 config to use for writing/reading pixel data to/from a surface with |
| * config surfaceConfig. The returned config must have at least as many bits per channel as the |
| * readConfig or writeConfig param. |
| */ |
| virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig, |
| GrPixelConfig surfaceConfig) const { |
| return readConfig; |
| } |
| virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig, |
| GrPixelConfig surfaceConfig) const { |
| return writeConfig; |
| } |
| |
| /** |
| * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't |
| * match the texture's config. |
| */ |
| virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0; |
| |
| /** |
| * OpenGL's readPixels returns the result bottom-to-top while the skia |
| * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious |
| * solution is to have the subclass do the flip using either the CPU or GPU. |
| * However, the caller (GrContext) may have transformations to apply and can |
| * simply fold in the y-flip for free. On the other hand, the subclass may |
| * be able to do it for free itself. For example, the subclass may have to |
| * do memcpys to handle rowBytes that aren't tight. It could do the y-flip |
| * concurrently. |
| * |
| * This function returns true if a y-flip is required to put the pixels in |
| * top-to-bottom order and the subclass cannot do it for free. |
| * |
| * See read pixels for the params |
| * @return true if calling readPixels with the same set of params will |
| * produce bottom-to-top data |
| */ |
| virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, |
| int left, int top, |
| int width, int height, |
| GrPixelConfig config, |
| size_t rowBytes) const = 0; |
| /** |
| * This should return true if reading a NxM rectangle of pixels from a |
| * render target is faster if the target has dimensons N and M and the read |
| * rectangle has its top-left at 0,0. |
| */ |
| virtual bool fullReadPixelsIsFasterThanPartial() const { return false; }; |
| |
| /** |
| * Reads a rectangle of pixels from a render target. |
| * |
| * @param renderTarget the render target to read from. NULL means the |
| * current render target. |
| * @param left left edge of the rectangle to read (inclusive) |
| * @param top top edge of the rectangle to read (inclusive) |
| * @param width width of rectangle to read in pixels. |
| * @param height height of rectangle to read in pixels. |
| * @param config the pixel config of the destination buffer |
| * @param buffer memory to read the rectangle into. |
| * @param rowBytes the number of bytes between consecutive rows. Zero |
| * means rows are tightly packed. |
| * @param invertY buffer should be populated bottom-to-top as opposed |
| * to top-to-bottom (skia's usual order) |
| * |
| * @return true if the read succeeded, false if not. The read can fail |
| * because of a unsupported pixel config or because no render |
| * target is currently set. |
| */ |
| bool readPixels(GrRenderTarget* renderTarget, |
| int left, int top, int width, int height, |
| GrPixelConfig config, void* buffer, size_t rowBytes); |
| |
| /** |
| * Updates the pixels in a rectangle of a texture. |
| * |
| * @param left left edge of the rectangle to write (inclusive) |
| * @param top top edge of the rectangle to write (inclusive) |
| * @param width width of rectangle to write in pixels. |
| * @param height height of rectangle to write in pixels. |
| * @param config the pixel config of the source buffer |
| * @param buffer memory to read pixels from |
| * @param rowBytes number of bytes between consecutive rows. Zero |
| * means rows are tightly packed. |
| */ |
| bool writeTexturePixels(GrTexture* texture, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes); |
| |
| /** |
| * Clear the passed in render target. Ignores the draw state and clip. Clears the whole thing if |
| * rect is NULL, otherwise just the rect. If canIgnoreRect is set then the entire render target |
| * can be optionally cleared. |
| */ |
| void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect,GrRenderTarget* renderTarget); |
| |
| |
| void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget); |
| |
| /** |
| * Discards the contents render target. NULL indicates that the current render target should |
| * be discarded. |
| **/ |
| virtual void discard(GrRenderTarget* = NULL) = 0; |
| |
| /** |
| * This is can be called before allocating a texture to be a dst for copySurface. It will |
| * populate the origin, config, and flags fields of the desc such that copySurface can |
| * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy |
| * that would be more effecient than drawing the src to a dst render target. |
| */ |
| virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) = 0; |
| |
| // After the client interacts directly with the 3D context state the GrGpu |
| // must resync its internal state and assumptions about 3D context state. |
| // Each time this occurs the GrGpu bumps a timestamp. |
| // state of the 3D context |
| // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about |
| // a billion years. |
| typedef uint64_t ResetTimestamp; |
| |
| // This timestamp is always older than the current timestamp |
| static const ResetTimestamp kExpiredTimestamp = 0; |
| // Returns a timestamp based on the number of times the context was reset. |
| // This timestamp can be used to lazily detect when cached 3D context state |
| // is dirty. |
| ResetTimestamp getResetTimestamp() const { return fResetTimestamp; } |
| |
| virtual void buildProgramDesc(GrProgramDesc*, |
| const GrPrimitiveProcessor&, |
| const GrPipeline&, |
| const GrBatchTracker&) const = 0; |
| |
| // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst |
| // take place at the GrDrawTarget level and this function implement faster copy paths. The rect |
| // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the |
| // src/dst bounds and non-empty. |
| virtual bool copySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint) = 0; |
| |
| // Called before certain draws in order to guarantee coherent results from dst reads. |
| virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0; |
| |
| struct DrawArgs { |
| DrawArgs(const GrPrimitiveProcessor* primProc, |
| const GrPipeline* pipeline, |
| const GrProgramDesc* desc, |
| const GrBatchTracker* batchTracker) |
| : fPrimitiveProcessor(primProc) |
| , fPipeline(pipeline) |
| , fDesc(desc) |
| , fBatchTracker(batchTracker) { |
| SkASSERT(primProc && pipeline && desc && batchTracker); |
| } |
| const GrPrimitiveProcessor* fPrimitiveProcessor; |
| const GrPipeline* fPipeline; |
| const GrProgramDesc* fDesc; |
| const GrBatchTracker* fBatchTracker; |
| }; |
| |
| void draw(const DrawArgs&, const GrVertices&); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Debugging and Stats |
| |
| class Stats { |
| public: |
| #if GR_GPU_STATS |
| Stats() { this->reset(); } |
| |
| void reset() { |
| fRenderTargetBinds = 0; |
| fShaderCompilations = 0; |
| fTextureCreates = 0; |
| fTextureUploads = 0; |
| fStencilAttachmentCreates = 0; |
| } |
| |
| int renderTargetBinds() const { return fRenderTargetBinds; } |
| void incRenderTargetBinds() { fRenderTargetBinds++; } |
| int shaderCompilations() const { return fShaderCompilations; } |
| void incShaderCompilations() { fShaderCompilations++; } |
| int textureCreates() const { return fTextureCreates; } |
| void incTextureCreates() { fTextureCreates++; } |
| int textureUploads() const { return fTextureUploads; } |
| void incTextureUploads() { fTextureUploads++; } |
| void incStencilAttachmentCreates() { fStencilAttachmentCreates++; } |
| void dump(SkString*); |
| |
| private: |
| int fRenderTargetBinds; |
| int fShaderCompilations; |
| int fTextureCreates; |
| int fTextureUploads; |
| int fStencilAttachmentCreates; |
| #else |
| void dump(SkString*) {}; |
| void incRenderTargetBinds() {} |
| void incShaderCompilations() {} |
| void incTextureCreates() {} |
| void incTextureUploads() {} |
| void incStencilAttachmentCreates() {} |
| #endif |
| }; |
| |
| Stats* stats() { return &fStats; } |
| |
| /** |
| * Called at start and end of gpu trace marking |
| * GR_CREATE_GPU_TRACE_MARKER(marker_str, target) will automatically call these at the start |
| * and end of a code block respectively |
| */ |
| void addGpuTraceMarker(const GrGpuTraceMarker* marker); |
| void removeGpuTraceMarker(const GrGpuTraceMarker* marker); |
| |
| /** |
| * Takes the current active set of markers and stores them for later use. Any current marker |
| * in the active set is removed from the active set and the targets remove function is called. |
| * These functions do not work as a stack so you cannot call save a second time before calling |
| * restore. Also, it is assumed that when restore is called the current active set of markers |
| * is empty. When the stored markers are added back into the active set, the targets add marker |
| * is called. |
| */ |
| void saveActiveTraceMarkers(); |
| void restoreActiveTraceMarkers(); |
| |
| // Given a rt, find or create a stencil buffer and attach it |
| bool attachStencilAttachmentToRenderTarget(GrRenderTarget* target); |
| |
| // This is only to be used in tests. |
| virtual const GrGLInterface* glInterfaceForTesting() const { return NULL; } |
| |
| protected: |
| // Functions used to map clip-respecting stencil tests into normal |
| // stencil funcs supported by GPUs. |
| static GrStencilFunc ConvertStencilFunc(bool stencilInClip, |
| GrStencilFunc func); |
| static void ConvertStencilFuncAndMask(GrStencilFunc func, |
| bool clipInStencil, |
| unsigned int clipBit, |
| unsigned int userBits, |
| unsigned int* ref, |
| unsigned int* mask); |
| |
| const GrTraceMarkerSet& getActiveTraceMarkers() const { return fActiveTraceMarkers; } |
| |
| Stats fStats; |
| SkAutoTDelete<GrPathRendering> fPathRendering; |
| // Subclass must initialize this in its constructor. |
| SkAutoTUnref<const GrCaps> fCaps; |
| |
| private: |
| // called when the 3D context state is unknown. Subclass should emit any |
| // assumed 3D context state and dirty any state cache. |
| virtual void onResetContext(uint32_t resetBits) = 0; |
| |
| // overridden by backend-specific derived class to create objects. |
| // Texture size and sample size will have already been validated in base class before |
| // onCreateTexture/CompressedTexture are called. |
| virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc, |
| GrGpuResource::LifeCycle lifeCycle, |
| const void* srcData, size_t rowBytes) = 0; |
| virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, |
| GrGpuResource::LifeCycle lifeCycle, |
| const void* srcData) = 0; |
| virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0; |
| virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0; |
| virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0; |
| virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0; |
| |
| // overridden by backend-specific derived class to perform the clear. |
| virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, |
| bool canIgnoreRect) = 0; |
| |
| |
| // Overridden by backend specific classes to perform a clear of the stencil clip bits. This is |
| // ONLY used by the the clip target |
| virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0; |
| |
| // overridden by backend-specific derived class to perform the draw call. |
| virtual void onDraw(const DrawArgs&, const GrNonInstancedVertices&) = 0; |
| |
| virtual bool onReadPixels(GrRenderTarget* target, |
| int left, int top, int width, int height, |
| GrPixelConfig, |
| void* buffer, |
| size_t rowBytes) = 0; |
| |
| // overridden by backend-specific derived class to perform the texture update |
| virtual bool onWriteTexturePixels(GrTexture* texture, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes) = 0; |
| |
| // overridden by backend-specific derived class to perform the resolve |
| virtual void onResolveRenderTarget(GrRenderTarget* target) = 0; |
| |
| // width and height may be larger than rt (if underlying API allows it). |
| // Should attach the SB to the RT. Returns false if compatible sb could |
| // not be created. |
| virtual bool createStencilAttachmentForRenderTarget(GrRenderTarget*, int width, int height) = 0; |
| |
| // attaches an existing SB to an existing RT. |
| virtual bool attachStencilAttachmentToRenderTarget(GrStencilAttachment*, GrRenderTarget*) = 0; |
| |
| // clears target's entire stencil buffer to 0 |
| virtual void clearStencil(GrRenderTarget* target) = 0; |
| |
| virtual void didAddGpuTraceMarker() = 0; |
| virtual void didRemoveGpuTraceMarker() = 0; |
| |
| void resetContext() { |
| this->onResetContext(fResetBits); |
| fResetBits = 0; |
| ++fResetTimestamp; |
| } |
| |
| void handleDirtyContext() { |
| if (fResetBits) { |
| this->resetContext(); |
| } |
| } |
| |
| ResetTimestamp fResetTimestamp; |
| uint32_t fResetBits; |
| // To keep track that we always have at least as many debug marker adds as removes |
| int fGpuTraceMarkerCount; |
| GrTraceMarkerSet fActiveTraceMarkers; |
| GrTraceMarkerSet fStoredTraceMarkers; |
| // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu. |
| GrContext* fContext; |
| |
| friend class GrPathRendering; |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |