| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| in fragmentProcessor inputFP; |
| |
| @header { |
| #include "include/gpu/GrDirectContext.h" |
| #include "src/gpu/GrBitmapTextureMaker.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "src/gpu/GrImageInfo.h" |
| #include "src/gpu/GrSurfaceDrawContext.h" |
| } |
| |
| @class { |
| static bool TestForPreservingPMConversions(GrDirectContext* dContext); |
| } |
| |
| @cppEnd { |
| bool GrConfigConversionEffect::TestForPreservingPMConversions(GrDirectContext* dContext) { |
| static constexpr int kSize = 256; |
| SkAutoTMalloc<uint32_t> data(kSize * kSize * 3); |
| uint32_t* srcData = data.get(); |
| |
| // Fill with every possible premultiplied A, color channel value. There will be 256-y |
| // duplicate values in row y. We set r, g, and b to the same value since they are handled |
| // identically. |
| for (int y = 0; y < kSize; ++y) { |
| for (int x = 0; x < kSize; ++x) { |
| uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[kSize*y + x]); |
| color[3] = y; |
| color[2] = std::min(x, y); |
| color[1] = std::min(x, y); |
| color[0] = std::min(x, y); |
| } |
| } |
| |
| const SkImageInfo pmII = |
| SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); |
| const SkImageInfo upmII = pmII.makeAlphaType(kUnpremul_SkAlphaType); |
| |
| auto readSFC = GrSurfaceFillContext::Make(dContext, upmII, SkBackingFit::kExact); |
| auto tempSFC = GrSurfaceFillContext::Make(dContext, pmII, SkBackingFit::kExact); |
| if (!readSFC || !tempSFC) { |
| return false; |
| } |
| |
| // This function is only ever called if we are in a GrDirectContext since we are |
| // calling read pixels here. Thus the pixel data will be uploaded immediately and we don't |
| // need to keep the pixel data alive in the proxy. Therefore the ReleaseProc is nullptr. |
| SkBitmap bitmap; |
| bitmap.installPixels(pmII, srcData, 4 * kSize); |
| bitmap.setImmutable(); |
| |
| GrBitmapTextureMaker maker(dContext, bitmap, GrImageTexGenPolicy::kNew_Uncached_Budgeted); |
| auto dataView = maker.view(GrMipmapped::kNo); |
| if (!dataView) { |
| return false; |
| } |
| |
| uint32_t* firstRead = data.get() + kSize*kSize; |
| uint32_t* secondRead = data.get() + 2*kSize*kSize; |
| std::fill_n( firstRead, kSize*kSize, 0); |
| std::fill_n(secondRead, kSize*kSize, 0); |
| |
| GrPixmap firstReadPM( upmII, firstRead, kSize*sizeof(uint32_t)); |
| GrPixmap secondReadPM(upmII, secondRead, kSize*sizeof(uint32_t)); |
| |
| // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw |
| // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data. |
| // We then verify that two reads produced the same values. |
| |
| auto fp1 = GrConfigConversionEffect::Make(GrTextureEffect::Make(std::move(dataView), |
| bitmap.alphaType()), |
| PMConversion::kToUnpremul); |
| readSFC->fillRectWithFP(SkIRect::MakeWH(kSize, kSize), std::move(fp1)); |
| if (!readSFC->readPixels(dContext, firstReadPM, {0, 0})) { |
| return false; |
| } |
| |
| auto fp2 = GrConfigConversionEffect::Make( |
| GrTextureEffect::Make(readSFC->readSurfaceView(), |
| readSFC->colorInfo().alphaType()), |
| PMConversion::kToPremul); |
| tempSFC->fillRectWithFP(SkIRect::MakeWH(kSize, kSize), std::move(fp2)); |
| |
| auto fp3 = GrConfigConversionEffect::Make( |
| GrTextureEffect::Make(tempSFC->readSurfaceView(), |
| tempSFC->colorInfo().alphaType()), |
| PMConversion::kToUnpremul); |
| readSFC->fillRectWithFP(SkIRect::MakeWH(kSize, kSize), std::move(fp3)); |
| |
| if (!readSFC->readPixels(dContext, secondReadPM, {0, 0})) { |
| return false; |
| } |
| |
| for (int y = 0; y < kSize; ++y) { |
| for (int x = 0; x <= y; ++x) { |
| if (firstRead[kSize*y + x] != secondRead[kSize*y + x]) { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| } |
| |
| @make { |
| static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp, |
| PMConversion pmConversion) { |
| if (!fp) { |
| return nullptr; |
| } |
| return std::unique_ptr<GrFragmentProcessor>( |
| new GrConfigConversionEffect(std::move(fp), pmConversion)); |
| } |
| } |
| |
| layout(key) in PMConversion pmConversion; |
| |
| @emitCode { |
| fragBuilder->forceHighPrecision(); |
| } |
| |
| half4 main() { |
| // Aggressively round to the nearest exact (N / 255) floating point value. This lets us find a |
| // round-trip preserving pair on some GPUs that do odd byte to float conversion. |
| half4 color = floor(sample(inputFP) * 255 + 0.5) / 255; |
| |
| @switch (pmConversion) { |
| case PMConversion::kToPremul: |
| color.rgb = floor(color.rgb * color.a * 255 + 0.5) / 255; |
| break; |
| |
| case PMConversion::kToUnpremul: |
| color.rgb = color.a <= 0.0 |
| ? half3(0) |
| : floor(color.rgb / color.a * 255 + 0.5) / 255; |
| break; |
| } |
| |
| return color; |
| } |
| |
| @test(data) { |
| PMConversion pmConv = static_cast<PMConversion>( |
| data->fRandom->nextRangeU(0, (int)PMConversion::kLast)); |
| return std::unique_ptr<GrFragmentProcessor>( |
| new GrConfigConversionEffect(GrProcessorUnitTest::MakeChildFP(data), pmConv)); |
| } |