blob: 41e3ca239440cb9e92e491958e258c3a7a249e5f [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkLightingShader_DEFINED
#define SkLightingShader_DEFINED
#include "SkLights.h"
#include "SkShader.h"
class SkBitmap;
class SkMatrix;
class SkNormalSource;
class SK_API SkLightingShader {
public:
/** Returns a shader that lights the shape, colored by the diffuseShader, using the
normals from normalSource, with the set of lights provided.
It returns a shader with a reference count of 1.
The caller should decrement the shader's reference count when done with the shader.
It is an error for count to be < 2.
@param diffuseShader the shader that provides the colors. If nullptr, uses the paint's
color.
@param normalSource the source for the shape's normals. If nullptr, assumes straight
up normals (<0,0,1>).
@param lights the lights applied to the normals
The lighting equation is currently:
result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientColor
*/
static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource,
sk_sp<SkLights> lights);
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
};
#endif