blob: 31fd4aec5e2d31f005121fc03caddb491ce385b0 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSRGB_DEFINED
#define SkSRGB_DEFINED
#include "SkNx.h"
/** Components for building our canonical sRGB -> linear and linear -> sRGB transformations.
*
* Current best practices:
* - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb;
* - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B;
* - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f.
*
* sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+.
*/
extern const float sk_linear_from_srgb[256];
static inline Sk4f sk_clamp_0_255(const Sk4f& x) {
// The order of the arguments is important here. We want to make sure that NaN
// clamps to zero. Note that max(NaN, 0) = 0, while max(0, NaN) = NaN.
return Sk4f::Min(Sk4f::Max(x, 0.0f), 255.0f);
}
// This should probably only be called from sk_linear_to_srgb() or sk_linear_to_srgb_noclamp().
// It generally doesn't make sense to work with sRGB floats.
static inline Sk4f sk_linear_to_srgb_needs_trunc(const Sk4f& x) {
// Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels).
//
// Constants tuned by brute force to minimize (in order of importance) after truncation:
// 1) the number of bytes that fail to round trip (0 of 256);
// 2) the number of points in [FLT_MIN, 1.0f] that are non-monotonic (0 of ~1 billion);
// 3) the number of points halfway between bytes that hit the wrong byte (131 of 255).
auto rsqrt = x.rsqrt(),
sqrt = rsqrt.invert(),
ftrt = rsqrt.rsqrt();
auto lo = (13.0471f * 255.0f) * x;
auto hi = (-0.0974983f * 255.0f)
+ (+0.687999f * 255.0f) * sqrt
+ (+0.412999f * 255.0f) * ftrt;
return (x < 0.0048f).thenElse(lo, hi);
}
static inline Sk4i sk_linear_to_srgb(const Sk4f& x) {
Sk4f f = sk_linear_to_srgb_needs_trunc(x);
return SkNx_cast<int>(sk_clamp_0_255(f));
}
static inline Sk4i sk_linear_to_srgb_noclamp(const Sk4f& x) {
Sk4f f = sk_linear_to_srgb_needs_trunc(x);
for (int i = 0; i < 4; i++) {
SkASSERTF(0.0f <= f[i] && f[i] < 256.0f, "f[%d] was %g, outside [0,256)\n", i, f[i]);
}
return SkNx_cast<int>(f);
}
#endif//SkSRGB_DEFINED