| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkSurface.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/sksl/DSLRuntimeEffects.h" |
| #include "src/core/SkTLazy.h" |
| #include "src/gpu/GrColor.h" |
| #include "src/sksl/SkSLCompiler.h" |
| #include "tests/Test.h" |
| |
| #include <algorithm> |
| #include <thread> |
| |
| using namespace SkSL::dsl; |
| |
| class DSLTestEffect { |
| public: |
| DSLTestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface) |
| : fReporter(r) |
| , fCaps(SkSL::ShaderCapsFactory::Standalone()) |
| , fCompiler(std::make_unique<SkSL::Compiler>(fCaps.get())) |
| , fSurface(std::move(surface)) {} |
| |
| void start() { |
| StartRuntimeShader(fCompiler.get()); |
| } |
| |
| void end(bool expectSuccess = true) { |
| sk_sp<SkRuntimeEffect> effect = EndRuntimeShader(); |
| REPORTER_ASSERT(fReporter, effect ? expectSuccess : !expectSuccess); |
| if (effect) { |
| fBuilder.init(std::move(effect)); |
| } |
| } |
| |
| SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) { |
| return fBuilder->uniform(name); |
| } |
| SkRuntimeShaderBuilder::BuilderChild child(const char* name) { |
| return fBuilder->child(name); |
| } |
| |
| using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>; |
| |
| void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR, |
| PreTestFn preTestCallback = nullptr) { |
| auto shader = fBuilder->makeShader(nullptr, false); |
| if (!shader) { |
| REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader")); |
| return; |
| } |
| |
| SkCanvas* canvas = fSurface->getCanvas(); |
| SkPaint paint; |
| paint.setShader(std::move(shader)); |
| paint.setBlendMode(SkBlendMode::kSrc); |
| |
| canvas->save(); |
| if (preTestCallback) { |
| preTestCallback(canvas, &paint); |
| } |
| canvas->drawPaint(paint); |
| canvas->restore(); |
| |
| GrColor actual[4]; |
| SkImageInfo info = fSurface->imageInfo(); |
| if (!fSurface->readPixels(info, actual, info.minRowBytes(), 0, 0)) { |
| REPORT_FAILURE(fReporter, "readPixels", SkString("readPixels failed")); |
| return; |
| } |
| |
| GrColor expected[4] = {TL, TR, BL, BR}; |
| if (0 != memcmp(actual, expected, sizeof(actual))) { |
| REPORT_FAILURE(fReporter, "Runtime effect didn't match expectations", |
| SkStringPrintf("\n" |
| "Expected: [ %08x %08x %08x %08x ]\n" |
| "Got : [ %08x %08x %08x %08x ]\n" |
| "SkSL:\n%s\n", |
| TL, TR, BL, BR, actual[0], actual[1], actual[2], |
| actual[3], fBuilder->effect()->source().c_str())); |
| } |
| } |
| |
| void test(GrColor expected, PreTestFn preTestCallback = nullptr) { |
| this->test(expected, expected, expected, expected, preTestCallback); |
| } |
| |
| private: |
| skiatest::Reporter* fReporter; |
| SkSL::ShaderCapsPointer fCaps; |
| std::unique_ptr<SkSL::Compiler> fCompiler; |
| sk_sp<SkSurface> fSurface; |
| SkTLazy<SkRuntimeShaderBuilder> fBuilder; |
| }; |
| |
| static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) { |
| SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType); |
| sk_sp<SkSurface> surface = rContext |
| ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info) |
| : SkSurface::MakeRaster(info); |
| REPORTER_ASSERT(r, surface); |
| using float4 = std::array<float, 4>; |
| using int4 = std::array<int, 4>; |
| DSLTestEffect effect(r, surface); |
| |
| // Local coords |
| { |
| effect.start(); |
| Var p(kFloat2_Type, "p"); |
| Function(kHalf4_Type, "main", p).define( |
| Return(Half4(Half2(p - 0.5), 0, 1)) |
| ); |
| effect.end(); |
| effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF); |
| } |
| |
| // Use of a simple uniform. (Draw twice with two values to ensure it's updated). |
| { |
| effect.start(); |
| Var gColor(kUniform_Modifier, kFloat4_Type); |
| DeclareGlobal(gColor); |
| Var p(kFloat2_Type, "p"); |
| Function(kHalf4_Type, "main", p).define( |
| Return(Half4(gColor)) |
| ); |
| effect.end(); |
| effect.uniform(gColor.name()) = float4{ 0.0f, 0.25f, 0.75f, 1.0f }; |
| effect.test(0xFFBF4000); |
| effect.uniform(gColor.name()) = float4{ 1.0f, 0.0f, 0.0f, 0.498f }; |
| effect.test(0x7F00007F); // Tests that we clamp to valid premul |
| } |
| |
| // Same, with integer uniforms |
| { |
| effect.start(); |
| Var gColor(kUniform_Modifier, kInt4_Type); |
| DeclareGlobal(gColor); |
| Var p(kFloat2_Type, "p"); |
| Function(kHalf4_Type, "main", p).define( |
| Return(Half4(gColor) / 255) |
| ); |
| effect.end(); |
| effect.uniform(gColor.name()) = int4{ 0x00, 0x40, 0xBF, 0xFF }; |
| effect.test(0xFFBF4000); |
| effect.uniform(gColor.name()) = int4{ 0xFF, 0x00, 0x00, 0x7F }; |
| effect.test(0x7F00007F); // Tests that we clamp to valid premul |
| } |
| |
| // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords. |
| // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to |
| // make sure we're not saturating unexpectedly. |
| { |
| effect.start(); |
| Var p(kFloat2_Type, "p"); |
| Function(kHalf4_Type, "main", p).define( |
| Return(Half4(0.498 * (Half2(Swizzle(sk_FragCoord(), X, Y)) - 0.5), 0, 1)) |
| ); |
| effect.end(); |
| effect.test(0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F, |
| [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); }); |
| } |
| |
| // Runtime effects should use relaxed precision rules by default |
| { |
| effect.start(); |
| Var p(kFloat2_Type, "p"); |
| Function(kHalf4_Type, "main", p).define( |
| Return(Float4(p - 0.5, 0, 1)) |
| ); |
| effect.end(); |
| effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF); |
| } |
| |
| // ... and support *returning* float4, not just half4 |
| { |
| effect.start(); |
| Var p(kFloat2_Type, "p"); |
| Function(kFloat4_Type, "main", p).define( |
| Return(Float4(p - 0.5, 0, 1)) |
| ); |
| effect.end(); |
| effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF); |
| } |
| |
| // Test error reporting. We put this before a couple of successful tests to ensure that a |
| // failure doesn't leave us in a broken state. |
| { |
| class SimpleErrorHandler : public ErrorHandler { |
| public: |
| void handleError(const char* msg, PositionInfo* pos) override { |
| fMsg = msg; |
| } |
| |
| SkSL::String fMsg; |
| } errorHandler; |
| effect.start(); |
| SetErrorHandler(&errorHandler); |
| Var p(kFloat2_Type, "p"); |
| Function(kHalf4_Type, "main", p).define( |
| Return(1) // Error, type mismatch |
| ); |
| effect.end(false); |
| REPORTER_ASSERT(r, errorHandler.fMsg == "error: expected 'half4', but found 'int'\n"); |
| } |
| |
| // Mutating coords should work. (skbug.com/10918) |
| { |
| effect.start(); |
| Var p(kFloat2_Type, "p"); |
| Function(kFloat4_Type, "main", p).define( |
| p -= 0.5, |
| Return(Float4(p, 0, 1)) |
| ); |
| effect.end(); |
| effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF); |
| } |
| { |
| effect.start(); |
| Var p1(kInOut_Modifier, kFloat2_Type, "p"); |
| Function moveCoords(kVoid_Type, "moveCoords", p1); |
| moveCoords.define( |
| p1 -= 0.5 |
| ); |
| Var p2(kFloat2_Type, "p"); |
| Function(kFloat4_Type, "main", p2).define( |
| moveCoords(p2), |
| Return(Float4(p2, 0, 1)) |
| ); |
| effect.end(); |
| effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF); |
| } |
| |
| // |
| // Sampling children |
| // |
| |
| // Sampling a null child should return the paint color |
| { |
| effect.start(); |
| Var child(kUniform_Modifier, kShader_Type, "child"); |
| DeclareGlobal(child); |
| Var p2(kFloat2_Type, "p"); |
| Function(kFloat4_Type, "main", p2).define( |
| Return(Sample(child, p2)) |
| ); |
| effect.end(); |
| effect.child("child") = nullptr; |
| effect.test(0xFF00FFFF, |
| [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); }); |
| } |
| } |
| |
| DEF_TEST(DSLRuntimeEffectSimple, r) { |
| test_RuntimeEffect_Shaders(r, nullptr); |
| } |
| |
| DEF_GPUTEST_FOR_RENDERING_CONTEXTS(DSLRuntimeEffectSimple_GPU, r, ctxInfo) { |
| test_RuntimeEffect_Shaders(r, ctxInfo.directContext()); |
| } |