| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "GrRenderTarget.h" |
| |
| #include "GrContext.h" |
| #include "GrContextPriv.h" |
| #include "GrDrawContext.h" |
| #include "GrDrawTarget.h" |
| #include "GrGpu.h" |
| #include "GrRenderTargetPriv.h" |
| #include "GrStencilAttachment.h" |
| |
| GrRenderTarget::GrRenderTarget(GrGpu* gpu, const GrSurfaceDesc& desc, Flags flags, |
| GrStencilAttachment* stencil) |
| : INHERITED(gpu, desc) |
| , fStencilAttachment(stencil) |
| , fMultisampleSpecsID(0) |
| , fFlags(flags) |
| , fLastDrawTarget(nullptr) { |
| SkASSERT(!(fFlags & Flags::kMixedSampled) || fDesc.fSampleCnt > 0); |
| SkASSERT(!(fFlags & Flags::kWindowRectsSupport) || gpu->caps()->maxWindowRectangles() > 0); |
| fResolveRect.setLargestInverted(); |
| } |
| |
| GrRenderTarget::~GrRenderTarget() { |
| if (fLastDrawTarget) { |
| fLastDrawTarget->clearRT(); |
| } |
| SkSafeUnref(fLastDrawTarget); |
| } |
| |
| void GrRenderTarget::discard() { |
| // go through context so that all necessary flushing occurs |
| GrContext* context = this->getContext(); |
| if (!context) { |
| return; |
| } |
| |
| sk_sp<GrDrawContext> drawContext(context->contextPriv().makeWrappedDrawContext(sk_ref_sp(this), |
| nullptr)); |
| if (!drawContext) { |
| return; |
| } |
| |
| drawContext->discard(); |
| } |
| |
| void GrRenderTarget::flagAsNeedingResolve(const SkIRect* rect) { |
| if (kCanResolve_ResolveType == getResolveType()) { |
| if (rect) { |
| fResolveRect.join(*rect); |
| if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { |
| fResolveRect.setEmpty(); |
| } |
| } else { |
| fResolveRect.setLTRB(0, 0, this->width(), this->height()); |
| } |
| } |
| } |
| |
| void GrRenderTarget::overrideResolveRect(const SkIRect rect) { |
| fResolveRect = rect; |
| if (fResolveRect.isEmpty()) { |
| fResolveRect.setLargestInverted(); |
| } else { |
| if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { |
| fResolveRect.setLargestInverted(); |
| } |
| } |
| } |
| |
| void GrRenderTarget::onRelease() { |
| SkSafeSetNull(fStencilAttachment); |
| |
| INHERITED::onRelease(); |
| } |
| |
| void GrRenderTarget::onAbandon() { |
| SkSafeSetNull(fStencilAttachment); |
| |
| // The contents of this renderTarget are gone/invalid. It isn't useful to point back |
| // the creating drawTarget. |
| this->setLastDrawTarget(nullptr); |
| |
| INHERITED::onAbandon(); |
| } |
| |
| void GrRenderTarget::setLastDrawTarget(GrDrawTarget* dt) { |
| if (fLastDrawTarget) { |
| // The non-MDB world never closes so we can't check this condition |
| #ifdef ENABLE_MDB |
| SkASSERT(fLastDrawTarget->isClosed()); |
| #endif |
| fLastDrawTarget->clearRT(); |
| } |
| |
| SkRefCnt_SafeAssign(fLastDrawTarget, dt); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool GrRenderTargetPriv::attachStencilAttachment(GrStencilAttachment* stencil) { |
| if (!stencil && !fRenderTarget->fStencilAttachment) { |
| // No need to do any work since we currently don't have a stencil attachment and |
| // we're not acctually adding one. |
| return true; |
| } |
| fRenderTarget->fStencilAttachment = stencil; |
| if (!fRenderTarget->completeStencilAttachment()) { |
| SkSafeSetNull(fRenderTarget->fStencilAttachment); |
| return false; |
| } |
| return true; |
| } |
| |
| int GrRenderTargetPriv::numStencilBits() const { |
| return fRenderTarget->fStencilAttachment ? fRenderTarget->fStencilAttachment->bits() : 0; |
| } |
| |
| const GrGpu::MultisampleSpecs& |
| GrRenderTargetPriv::getMultisampleSpecs(const GrStencilSettings& stencil) const { |
| return fRenderTarget->getGpu()->getMultisampleSpecs(fRenderTarget, stencil); |
| } |
| |
| int GrRenderTargetPriv::maxWindowRectangles() const { |
| return (this->flags() & Flags::kWindowRectsSupport) ? |
| fRenderTarget->getGpu()->caps()->maxWindowRectangles() : 0; |
| } |