| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "glsl/GrGLSLProgramDataManager.h" |
| |
| #include "SkMatrix.h" |
| #include "SkMatrix44.h" |
| |
| void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const { |
| float mt[] = { |
| matrix.get(SkMatrix::kMScaleX), |
| matrix.get(SkMatrix::kMSkewY), |
| matrix.get(SkMatrix::kMPersp0), |
| matrix.get(SkMatrix::kMSkewX), |
| matrix.get(SkMatrix::kMScaleY), |
| matrix.get(SkMatrix::kMPersp1), |
| matrix.get(SkMatrix::kMTransX), |
| matrix.get(SkMatrix::kMTransY), |
| matrix.get(SkMatrix::kMPersp2), |
| }; |
| this->setMatrix3f(u, mt); |
| } |
| |
| void GrGLSLProgramDataManager::setSkMatrix44(UniformHandle u, const SkMatrix44& matrix) const { |
| // TODO: We could skip this temporary buffer if we had direct access to the matrix storage |
| float m[16]; |
| matrix.asColMajorf(m); |
| this->setMatrix4f(u, m); |
| } |