blob: 00f098148c19fca438f5fa7b263d6dfc456b4cfa [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 testInputs;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int4 expected = int4(1, 0, 0, 2);
_out.sk_FragColor = ((abs(int4(_uniforms.testInputs).x) == expected.x && all(abs(int4(_uniforms.testInputs).xy) == expected.xy)) && all(abs(int4(_uniforms.testInputs).xyz) == expected.xyz)) && all(abs(int4(_uniforms.testInputs)) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}