| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "PathOpsTestCommon.h" |
| #include "SkPathOpsBounds.h" |
| #include "SkPathOpsCubic.h" |
| #include "SkPathOpsLine.h" |
| #include "SkPathOpsQuad.h" |
| #include "SkPathOpsTriangle.h" |
| |
| void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) { |
| SkTArray<double, true> ts; |
| cubic.toQuadraticTs(precision, &ts); |
| if (ts.count() <= 0) { |
| SkDQuad quad = cubic.toQuad(); |
| quads.push_back(quad); |
| return; |
| } |
| double tStart = 0; |
| for (int i1 = 0; i1 <= ts.count(); ++i1) { |
| const double tEnd = i1 < ts.count() ? ts[i1] : 1; |
| SkDCubic part = cubic.subDivide(tStart, tEnd); |
| SkDQuad quad = part.toQuad(); |
| quads.push_back(quad); |
| tStart = tEnd; |
| } |
| } |
| |
| static bool SkDoubleIsNaN(double x) { |
| return x != x; |
| } |
| |
| bool ValidBounds(const SkPathOpsBounds& bounds) { |
| if (SkScalarIsNaN(bounds.fLeft)) { |
| return false; |
| } |
| if (SkScalarIsNaN(bounds.fTop)) { |
| return false; |
| } |
| if (SkScalarIsNaN(bounds.fRight)) { |
| return false; |
| } |
| return !SkScalarIsNaN(bounds.fBottom); |
| } |
| |
| bool ValidCubic(const SkDCubic& cubic) { |
| for (int index = 0; index < 4; ++index) { |
| if (!ValidPoint(cubic[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool ValidLine(const SkDLine& line) { |
| for (int index = 0; index < 2; ++index) { |
| if (!ValidPoint(line[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool ValidPoint(const SkDPoint& pt) { |
| if (SkDoubleIsNaN(pt.fX)) { |
| return false; |
| } |
| return !SkDoubleIsNaN(pt.fY); |
| } |
| |
| bool ValidPoints(const SkPoint* pts, int count) { |
| for (int index = 0; index < count; ++index) { |
| if (SkScalarIsNaN(pts[index].fX)) { |
| return false; |
| } |
| if (SkScalarIsNaN(pts[index].fY)) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool ValidQuad(const SkDQuad& quad) { |
| for (int index = 0; index < 3; ++index) { |
| if (!ValidPoint(quad[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool ValidTriangle(const SkDTriangle& triangle) { |
| for (int index = 0; index < 3; ++index) { |
| if (!ValidPoint(triangle.fPts[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool ValidVector(const SkDVector& v) { |
| if (SkDoubleIsNaN(v.fX)) { |
| return false; |
| } |
| return !SkDoubleIsNaN(v.fY); |
| } |