| #include "BenchGpuTimer_gl.h" |
| #include <string.h> |
| |
| //GL |
| #define BENCH_GL_FUNCTION_TYPE |
| #if defined(SK_MESA) |
| #include <GL/osmesa.h> |
| #define SK_BENCH_CONTEXT_CHECK (NULL != OSMesaGetCurrentContext()) |
| |
| #define SK_GL_GET_PROC(F) gBenchGL.f ## F = (BenchGL ## F ## Proc) \ |
| OSMesaGetProcAddress("gl" #F); |
| #define SK_GL_GET_PROC_SUFFIX(F, S) gBenchGL.f ## F = (BenchGL##F##Proc)\ |
| OSMesaGetProcAddress("gl" #F #S); |
| |
| #elif defined(SK_BUILD_FOR_WIN32) |
| #define WIN32_LEAN_AND_MEAN 1 |
| #include <Windows.h> |
| #include <GL/GL.h> |
| #define SK_BENCH_CONTEXT_CHECK (NULL != wglGetCurrentContext()) |
| |
| #undef BENCH_GL_FUNCTION_TYPE |
| #define BENCH_GL_FUNCTION_TYPE __stdcall |
| |
| #define SK_GL_GET_PROC(F) gBenchGL.f ## F = (BenchGL ## F ## Proc) \ |
| wglGetProcAddress("gl" #F); |
| #define SK_GL_GET_PROC_SUFFIX(F, S) gBenchGL.f ## F = (BenchGL##F##Proc)\ |
| wglGetProcAddress("gl" #F #S); |
| |
| #elif defined(SK_BUILD_FOR_MAC) |
| #include <OpenGL/gl.h> |
| #include <OpenGL/CGLCurrent.h> |
| #define SK_BENCH_CONTEXT_CHECK (NULL != CGLGetCurrentContext()) |
| |
| #elif defined(SK_BUILD_FOR_UNIX) |
| #include <GL/gl.h> |
| #include <GL/glx.h> |
| #define SK_BENCH_CONTEXT_CHECK (NULL != glXGetCurrentContext()) |
| |
| #define SK_GL_GET_PROC(F) gBenchGL.f ## F = (BenchGL ## F ## Proc) \ |
| glXGetProcAddressARB(reinterpret_cast<const GLubyte*>("gl" #F)); |
| #define SK_GL_GET_PROC_SUFFIX(F, S) gBenchGL.f ## F = (BenchGL##F##Proc)\ |
| glXGetProcAddressARB(reinterpret_cast<const GLubyte*>("gl" #F #S)); |
| #else |
| #error unsupported platform |
| #endif |
| |
| #define BenchGL_TIME_ELAPSED 0x88BF |
| #define BenchGL_QUERY_RESULT 0x8866 |
| #define BenchGL_QUERY_RESULT_AVAILABLE 0x8867 |
| |
| #if defined(SK_BUILD_FOR_WIN32) |
| typedef UINT64 BenchGLuint64; |
| #else |
| #include <stdint.h> |
| typedef uint64_t BenchGLuint64; |
| #endif |
| |
| typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLGenQueriesProc) (GLsizei n, GLuint *ids); |
| typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLBeginQueryProc) (GLenum target, GLuint id); |
| typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLEndQueryProc) (GLenum target); |
| typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLDeleteQueriesProc) (GLsizei n, const GLuint *ids); |
| typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLGetQueryObjectivProc) (GLuint id, GLenum pname, GLint *params); |
| typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLGetQueryObjectui64vProc) (GLuint id, GLenum pname, BenchGLuint64 *params); |
| |
| struct BenchGLInterface { |
| bool fHasTimer; |
| BenchGLGenQueriesProc fGenQueries; |
| BenchGLBeginQueryProc fBeginQuery; |
| BenchGLEndQueryProc fEndQuery; |
| BenchGLDeleteQueriesProc fDeleteQueries; |
| BenchGLGetQueryObjectivProc fGetQueryObjectiv; |
| BenchGLGetQueryObjectui64vProc fGetQueryObjectui64v; |
| }; |
| |
| static bool BenchGLCheckExtension(const char* ext, |
| const char* extensionString) { |
| int extLength = strlen(ext); |
| |
| while (true) { |
| int n = strcspn(extensionString, " "); |
| if (n == extLength && 0 == strncmp(ext, extensionString, n)) { |
| return true; |
| } |
| if (0 == extensionString[n]) { |
| return false; |
| } |
| extensionString += n+1; |
| } |
| |
| return false; |
| } |
| |
| static BenchGLInterface gBenchGL; |
| static bool gBenchGLInterfaceInit = false; |
| |
| static void BenchGLSetDefaultGLInterface() { |
| gBenchGL.fHasTimer = false; |
| if (gBenchGLInterfaceInit || !SK_BENCH_CONTEXT_CHECK) return; |
| |
| const char* glExts = |
| reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); |
| const GLboolean ext = |
| BenchGLCheckExtension("GL_EXT_timer_query", glExts); |
| const GLboolean arb = |
| BenchGLCheckExtension("GL_ARB_timer_query", glExts); |
| if (ext || arb) { |
| #if defined(SK_BUILD_FOR_MAC) |
| #if GL_EXT_timer_query || GL_ARB_timer_query |
| gBenchGL.fHasTimer = true; |
| gBenchGL.fGenQueries = glGenQueries; |
| gBenchGL.fBeginQuery = glBeginQuery; |
| gBenchGL.fEndQuery = glEndQuery; |
| gBenchGL.fDeleteQueries = glDeleteQueries; |
| gBenchGL.fGetQueryObjectiv = glGetQueryObjectiv; |
| #endif |
| #if GL_ARB_timer_query |
| gBenchGL.fGetQueryObjectui64v = glGetQueryObjectui64v; |
| #elif GL_EXT_timer_query |
| gBenchGL.fGetQueryObjectui64v = glGetQueryObjectui64vEXT; |
| #endif |
| #else |
| gBenchGL.fHasTimer = true; |
| SK_GL_GET_PROC(GenQueries) |
| SK_GL_GET_PROC(BeginQuery) |
| SK_GL_GET_PROC(EndQuery) |
| SK_GL_GET_PROC(DeleteQueries) |
| |
| SK_GL_GET_PROC(GetQueryObjectiv) |
| if (arb) { |
| SK_GL_GET_PROC(GetQueryObjectui64v) |
| } else { |
| SK_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT) |
| } |
| #endif |
| } |
| gBenchGLInterfaceInit = true; |
| } |
| |
| BenchGpuTimer::BenchGpuTimer() { |
| BenchGLSetDefaultGLInterface(); |
| if (gBenchGL.fHasTimer) { |
| gBenchGL.fGenQueries(1, &this->fQuery); |
| } |
| } |
| |
| BenchGpuTimer::~BenchGpuTimer() { |
| if (gBenchGL.fHasTimer) { |
| gBenchGL.fDeleteQueries(1, &this->fQuery); |
| } |
| } |
| |
| void BenchGpuTimer::startGpu() { |
| if (!gBenchGL.fHasTimer) return; |
| |
| this->fStarted = true; |
| gBenchGL.fBeginQuery(BenchGL_TIME_ELAPSED, this->fQuery); |
| } |
| |
| /** |
| * It is important to stop the cpu clocks first, |
| * as this will cpu wait for the gpu to finish. |
| */ |
| double BenchGpuTimer::endGpu() { |
| if (!gBenchGL.fHasTimer) return 0; |
| |
| this->fStarted = false; |
| gBenchGL.fEndQuery(BenchGL_TIME_ELAPSED); |
| |
| GLint available = 0; |
| while (!available) { |
| gBenchGL.fGetQueryObjectiv(this->fQuery |
| , BenchGL_QUERY_RESULT_AVAILABLE |
| , &available); |
| } |
| BenchGLuint64 totalGPUTimeElapsed = 0; |
| gBenchGL.fGetQueryObjectui64v(this->fQuery |
| , BenchGL_QUERY_RESULT |
| , &totalGPUTimeElapsed); |
| |
| return totalGPUTimeElapsed / 1000000.0; |
| } |