| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "GrMatrixConvolutionEffect.h" |
| #include "gl/GrGLProcessor.h" |
| #include "gl/GrGLSL.h" |
| #include "gl/GrGLTexture.h" |
| #include "gl/builders/GrGLProgramBuilder.h" |
| |
| class GrGLMatrixConvolutionEffect : public GrGLFragmentProcessor { |
| public: |
| GrGLMatrixConvolutionEffect(const GrProcessor&); |
| virtual void emitCode(GrGLFPBuilder*, |
| const GrFragmentProcessor&, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray&, |
| const TextureSamplerArray&) SK_OVERRIDE; |
| |
| static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*); |
| |
| virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE; |
| |
| private: |
| typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| SkISize fKernelSize; |
| bool fConvolveAlpha; |
| |
| UniformHandle fBoundsUni; |
| UniformHandle fKernelUni; |
| UniformHandle fImageIncrementUni; |
| UniformHandle fKernelOffsetUni; |
| UniformHandle fGainUni; |
| UniformHandle fBiasUni; |
| GrTextureDomain::GLDomain fDomain; |
| |
| typedef GrGLFragmentProcessor INHERITED; |
| }; |
| |
| GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrProcessor& processor) { |
| const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffect>(); |
| fKernelSize = m.kernelSize(); |
| fConvolveAlpha = m.convolveAlpha(); |
| } |
| |
| void GrGLMatrixConvolutionEffect::emitCode(GrGLFPBuilder* builder, |
| const GrFragmentProcessor& fp, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray& coords, |
| const TextureSamplerArray& samplers) { |
| const GrTextureDomain& domain = fp.cast<GrMatrixConvolutionEffect>().domain(); |
| |
| fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds"); |
| fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, kDefault_GrSLPrecision, |
| "ImageIncrement"); |
| fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, |
| kFloat_GrSLType, kDefault_GrSLPrecision, |
| "Kernel", |
| fKernelSize.width() * fKernelSize.height()); |
| fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, kDefault_GrSLPrecision, "KernelOffset"); |
| fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kFloat_GrSLType, kDefault_GrSLPrecision, "Gain"); |
| fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kFloat_GrSLType, kDefault_GrSLPrecision, "Bias"); |
| |
| const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni); |
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
| const char* kernel = builder->getUniformCStr(fKernelUni); |
| const char* gain = builder->getUniformCStr(fGainUni); |
| const char* bias = builder->getUniformCStr(fBiasUni); |
| int kWidth = fKernelSize.width(); |
| int kHeight = fKernelSize.height(); |
| |
| GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
| fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
| fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, |
| imgInc); |
| fsBuilder->codeAppend("vec4 c;"); |
| |
| for (int y = 0; y < kHeight; y++) { |
| for (int x = 0; x < kWidth; x++) { |
| GrGLShaderBuilder::ShaderBlock block(fsBuilder); |
| fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x); |
| SkString coord; |
| coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); |
| fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]); |
| if (!fConvolveAlpha) { |
| fsBuilder->codeAppend("c.rgb /= c.a;"); |
| } |
| fsBuilder->codeAppend("sum += c * k;"); |
| } |
| } |
| if (fConvolveAlpha) { |
| fsBuilder->codeAppendf("%s = sum * %s + %s;", outputColor, gain, bias); |
| fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", |
| outputColor, outputColor, outputColor); |
| } else { |
| fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, samplers[0]); |
| fsBuilder->codeAppendf("%s.a = c.a;", outputColor); |
| fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", outputColor, gain, bias); |
| fsBuilder->codeAppendf("%s.rgb *= %s.a;", outputColor, outputColor); |
| } |
| |
| SkString modulate; |
| GrGLSLMulVarBy4f(&modulate, outputColor, inputColor); |
| fsBuilder->codeAppend(modulate.c_str()); |
| } |
| |
| void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor, |
| const GrGLCaps&, GrProcessorKeyBuilder* b) { |
| const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffect>(); |
| SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFFFF); |
| uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height(); |
| key |= m.convolveAlpha() ? 1 << 31 : 0; |
| b->add32(key); |
| b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); |
| } |
| |
| void GrGLMatrixConvolutionEffect::setData(const GrGLProgramDataManager& pdman, |
| const GrProcessor& processor) { |
| const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEffect>(); |
| GrTexture& texture = *conv.texture(0); |
| // the code we generated was for a specific kernel size |
| SkASSERT(conv.kernelSize() == fKernelSize); |
| float imageIncrement[2]; |
| float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
| imageIncrement[0] = 1.0f / texture.width(); |
| imageIncrement[1] = ySign / texture.height(); |
| pdman.set2fv(fImageIncrementUni, 1, imageIncrement); |
| pdman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset()); |
| pdman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel()); |
| pdman.set1f(fGainUni, conv.gain()); |
| pdman.set1f(fBiasUni, conv.bias()); |
| fDomain.setData(pdman, conv.domain(), texture.origin()); |
| } |
| |
| GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture, |
| const SkIRect& bounds, |
| const SkISize& kernelSize, |
| const SkScalar* kernel, |
| SkScalar gain, |
| SkScalar bias, |
| const SkIPoint& kernelOffset, |
| GrTextureDomain::Mode tileMode, |
| bool convolveAlpha) |
| : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)), |
| fKernelSize(kernelSize), |
| fGain(SkScalarToFloat(gain)), |
| fBias(SkScalarToFloat(bias) / 255.0f), |
| fConvolveAlpha(convolveAlpha), |
| fDomain(GrTextureDomain::MakeTexelDomain(texture, bounds), tileMode) { |
| this->initClassID<GrMatrixConvolutionEffect>(); |
| for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) { |
| fKernel[i] = SkScalarToFloat(kernel[i]); |
| } |
| fKernelOffset[0] = static_cast<float>(kernelOffset.x()); |
| fKernelOffset[1] = static_cast<float>(kernelOffset.y()); |
| } |
| |
| GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() { |
| } |
| |
| void GrMatrixConvolutionEffect::getGLProcessorKey(const GrGLCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLMatrixConvolutionEffect::GenKey(*this, caps, b); |
| } |
| |
| GrGLFragmentProcessor* GrMatrixConvolutionEffect::createGLInstance() const { |
| return SkNEW_ARGS(GrGLMatrixConvolutionEffect, (*this)); |
| } |
| |
| bool GrMatrixConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
| const GrMatrixConvolutionEffect& s = sBase.cast<GrMatrixConvolutionEffect>(); |
| return fKernelSize == s.kernelSize() && |
| !memcmp(fKernel, s.kernel(), |
| fKernelSize.width() * fKernelSize.height() * sizeof(float)) && |
| fGain == s.gain() && |
| fBias == s.bias() && |
| fKernelOffset == s.kernelOffset() && |
| fConvolveAlpha == s.convolveAlpha() && |
| fDomain == s.domain(); |
| } |
| |
| // Static function to create a 2D convolution |
| GrFragmentProcessor* |
| GrMatrixConvolutionEffect::CreateGaussian(GrTexture* texture, |
| const SkIRect& bounds, |
| const SkISize& kernelSize, |
| SkScalar gain, |
| SkScalar bias, |
| const SkIPoint& kernelOffset, |
| GrTextureDomain::Mode tileMode, |
| bool convolveAlpha, |
| SkScalar sigmaX, |
| SkScalar sigmaY) { |
| float kernel[MAX_KERNEL_SIZE]; |
| int width = kernelSize.width(); |
| int height = kernelSize.height(); |
| SkASSERT(width * height <= MAX_KERNEL_SIZE); |
| float sum = 0.0f; |
| float sigmaXDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaX))); |
| float sigmaYDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaY))); |
| int xRadius = width / 2; |
| int yRadius = height / 2; |
| for (int x = 0; x < width; x++) { |
| float xTerm = static_cast<float>(x - xRadius); |
| xTerm = xTerm * xTerm * sigmaXDenom; |
| for (int y = 0; y < height; y++) { |
| float yTerm = static_cast<float>(y - yRadius); |
| float xyTerm = sk_float_exp(-(xTerm + yTerm * yTerm * sigmaYDenom)); |
| // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian |
| // is dropped here, since we renormalize the kernel below. |
| kernel[y * width + x] = xyTerm; |
| sum += xyTerm; |
| } |
| } |
| // Normalize the kernel |
| float scale = 1.0f / sum; |
| for (int i = 0; i < width * height; ++i) { |
| kernel[i] *= scale; |
| } |
| return SkNEW_ARGS(GrMatrixConvolutionEffect, (texture, |
| bounds, |
| kernelSize, |
| kernel, |
| gain, |
| bias, |
| kernelOffset, |
| tileMode, |
| convolveAlpha)); |
| } |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMatrixConvolutionEffect); |
| |
| GrFragmentProcessor* GrMatrixConvolutionEffect::TestCreate(SkRandom* random, |
| GrContext* context, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| GrProcessorUnitTest::kAlphaTextureIdx; |
| int width = random->nextRangeU(1, MAX_KERNEL_SIZE); |
| int height = random->nextRangeU(1, MAX_KERNEL_SIZE / width); |
| SkISize kernelSize = SkISize::Make(width, height); |
| SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]); |
| for (int i = 0; i < width * height; i++) { |
| kernel.get()[i] = random->nextSScalar1(); |
| } |
| SkScalar gain = random->nextSScalar1(); |
| SkScalar bias = random->nextSScalar1(); |
| SkIPoint kernelOffset = SkIPoint::Make(random->nextRangeU(0, kernelSize.width()), |
| random->nextRangeU(0, kernelSize.height())); |
| SkIRect bounds = SkIRect::MakeXYWH(random->nextRangeU(0, textures[texIdx]->width()), |
| random->nextRangeU(0, textures[texIdx]->height()), |
| random->nextRangeU(0, textures[texIdx]->width()), |
| random->nextRangeU(0, textures[texIdx]->height())); |
| GrTextureDomain::Mode tileMode = static_cast<GrTextureDomain::Mode>(random->nextRangeU(0, 2)); |
| bool convolveAlpha = random->nextBool(); |
| return GrMatrixConvolutionEffect::Create(textures[texIdx], |
| bounds, |
| kernelSize, |
| kernel.get(), |
| gain, |
| bias, |
| kernelOffset, |
| tileMode, |
| convolveAlpha); |
| } |