| |
| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #include "FlingState.h" |
| #include "SkMatrix.h" |
| #include "SkTime.h" |
| |
| #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER true |
| |
| static const float MAX_FLING_SPEED = 1500; |
| |
| static float pin_max_fling(float speed) { |
| if (speed > MAX_FLING_SPEED) { |
| speed = MAX_FLING_SPEED; |
| } |
| return speed; |
| } |
| |
| static double getseconds() { |
| return SkTime::GetMSecs() * 0.001; |
| } |
| |
| // returns +1 or -1, depending on the sign of x |
| // returns +1 if x is zero |
| static SkScalar SkScalarSign(SkScalar x) { |
| SkScalar sign = SK_Scalar1; |
| if (x < 0) { |
| sign = -sign; |
| } |
| return sign; |
| } |
| |
| static void unit_axis_align(SkVector* unit) { |
| const SkScalar TOLERANCE = SkDoubleToScalar(0.15); |
| if (SkScalarAbs(unit->fX) < TOLERANCE) { |
| unit->fX = 0; |
| unit->fY = SkScalarSign(unit->fY); |
| } else if (SkScalarAbs(unit->fY) < TOLERANCE) { |
| unit->fX = SkScalarSign(unit->fX); |
| unit->fY = 0; |
| } |
| } |
| |
| void FlingState::reset(float sx, float sy) { |
| fActive = true; |
| fDirection.set(sx, sy); |
| fSpeed0 = SkPoint::Normalize(&fDirection); |
| fSpeed0 = pin_max_fling(fSpeed0); |
| fTime0 = getseconds(); |
| |
| unit_axis_align(&fDirection); |
| // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY); |
| } |
| |
| bool FlingState::evaluateMatrix(SkMatrix* matrix) { |
| if (!fActive) { |
| return false; |
| } |
| |
| const float t = getseconds() - fTime0; |
| const float MIN_SPEED = 2; |
| const float K0 = 5.0; |
| const float K1 = 0.02; |
| const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1); |
| if (speed <= MIN_SPEED) { |
| fActive = false; |
| return false; |
| } |
| float dist = (fSpeed0 - speed) / K0; |
| |
| // printf("---- time %g speed %g dist %g\n", t, speed, dist); |
| float tx = fDirection.fX * dist; |
| float ty = fDirection.fY * dist; |
| if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) { |
| tx = sk_float_round2int(tx); |
| ty = sk_float_round2int(ty); |
| } |
| matrix->setTranslate(tx, ty); |
| // printf("---- evaluate (%g %g)\n", tx, ty); |
| |
| return true; |
| } |
| |
| //////////////////////////////////////// |
| |
| GrAnimateFloat::GrAnimateFloat() : fTime0(0) {} |
| |
| void GrAnimateFloat::start(float v0, float v1, float duration) { |
| fValue0 = v0; |
| fValue1 = v1; |
| fDuration = duration; |
| if (duration > 0) { |
| fTime0 = SkTime::GetMSecs(); |
| if (!fTime0) { |
| fTime0 = 1; // time0 is our sentinel |
| } |
| } else { |
| fTime0 = 0; |
| } |
| } |
| |
| float GrAnimateFloat::evaluate() { |
| if (!fTime0) { |
| return fValue1; |
| } |
| |
| double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001; |
| if (elapsed >= fDuration) { |
| fTime0 = 0; |
| return fValue1; |
| } |
| |
| double t = elapsed / fDuration; |
| if (true) { |
| t = (3 - 2 * t) * t * t; |
| } |
| return fValue0 + t * (fValue1 - fValue0); |
| } |