| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrProcessor.h" |
| #include "GrContext.h" |
| #include "GrGeometryProcessor.h" |
| #include "GrInvariantOutput.h" |
| #include "GrMemoryPool.h" |
| #include "GrXferProcessor.h" |
| #include "SkSpinlock.h" |
| |
| #if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
| |
| class GrFragmentProcessor; |
| class GrGeometryProcessor; |
| |
| /* |
| * Originally these were both in the processor unit test header, but then it seemed to cause linker |
| * problems on android. |
| */ |
| template<> |
| SkTArray<GrProcessorTestFactory<GrFragmentProcessor>*, true>* |
| GrProcessorTestFactory<GrFragmentProcessor>::GetFactories() { |
| static SkTArray<GrProcessorTestFactory<GrFragmentProcessor>*, true> gFactories; |
| return &gFactories; |
| } |
| |
| template<> |
| SkTArray<GrProcessorTestFactory<GrXPFactory>*, true>* |
| GrProcessorTestFactory<GrXPFactory>::GetFactories() { |
| static SkTArray<GrProcessorTestFactory<GrXPFactory>*, true> gFactories; |
| return &gFactories; |
| } |
| |
| template<> |
| SkTArray<GrProcessorTestFactory<GrGeometryProcessor>*, true>* |
| GrProcessorTestFactory<GrGeometryProcessor>::GetFactories() { |
| static SkTArray<GrProcessorTestFactory<GrGeometryProcessor>*, true> gFactories; |
| return &gFactories; |
| } |
| |
| /* |
| * To ensure we always have successful static initialization, before creating from the factories |
| * we verify the count is as expected. If a new factory is added, then these numbers must be |
| * manually adjusted. |
| */ |
| static const int kFPFactoryCount = 40; |
| static const int kGPFactoryCount = 14; |
| static const int kXPFactoryCount = 6; |
| |
| template<> |
| void GrProcessorTestFactory<GrFragmentProcessor>::VerifyFactoryCount() { |
| if (kFPFactoryCount != GetFactories()->count()) { |
| SkFAIL("Wrong number of fragment processor factories!"); |
| } |
| } |
| |
| template<> |
| void GrProcessorTestFactory<GrGeometryProcessor>::VerifyFactoryCount() { |
| if (kGPFactoryCount != GetFactories()->count()) { |
| SkFAIL("Wrong number of geometry processor factories!"); |
| } |
| } |
| |
| template<> |
| void GrProcessorTestFactory<GrXPFactory>::VerifyFactoryCount() { |
| if (kXPFactoryCount != GetFactories()->count()) { |
| SkFAIL("Wrong number of xp factory factories!"); |
| } |
| } |
| |
| #endif |
| |
| |
| // We use a global pool protected by a mutex(spinlock). Chrome may use the same GrContext on |
| // different threads. The GrContext is not used concurrently on different threads and there is a |
| // memory barrier between accesses of a context on different threads. Also, there may be multiple |
| // GrContexts and those contexts may be in use concurrently on different threads. |
| namespace { |
| static SkSpinlock gProcessorSpinlock; |
| class MemoryPoolAccessor { |
| public: |
| MemoryPoolAccessor() { gProcessorSpinlock.acquire(); } |
| |
| ~MemoryPoolAccessor() { gProcessorSpinlock.release(); } |
| |
| GrMemoryPool* pool() const { |
| static GrMemoryPool gPool(4096, 4096); |
| return &gPool; |
| } |
| }; |
| } |
| |
| int32_t GrProcessor::gCurrProcessorClassID = GrProcessor::kIllegalProcessorClassID; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrProcessor::~GrProcessor() {} |
| |
| void GrProcessor::addTextureAccess(const GrTextureAccess* access) { |
| fTextureAccesses.push_back(access); |
| this->addGpuResource(access->getProgramTexture()); |
| } |
| |
| void GrProcessor::addBufferAccess(const GrBufferAccess* access) { |
| fBufferAccesses.push_back(access); |
| this->addGpuResource(access->getProgramBuffer()); |
| } |
| |
| void* GrProcessor::operator new(size_t size) { |
| return MemoryPoolAccessor().pool()->allocate(size); |
| } |
| |
| void GrProcessor::operator delete(void* target) { |
| return MemoryPoolAccessor().pool()->release(target); |
| } |
| |
| bool GrProcessor::hasSameSamplers(const GrProcessor& that) const { |
| if (this->numTextures() != that.numTextures() || this->numBuffers() != that.numBuffers()) { |
| return false; |
| } |
| for (int i = 0; i < this->numTextures(); ++i) { |
| if (this->textureAccess(i) != that.textureAccess(i)) { |
| return false; |
| } |
| } |
| for (int i = 0; i < this->numBuffers(); ++i) { |
| if (this->bufferAccess(i) != that.bufferAccess(i)) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| // Initial static variable from GrXPFactory |
| int32_t GrXPFactory::gCurrXPFClassID = |
| GrXPFactory::kIllegalXPFClassID; |