| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVkGpu_DEFINED |
| #define GrVkGpu_DEFINED |
| |
| #include "GrGpu.h" |
| #include "GrGpuFactory.h" |
| #include "vk/GrVkBackendContext.h" |
| #include "GrVkCaps.h" |
| #include "GrVkCopyManager.h" |
| #include "GrVkIndexBuffer.h" |
| #include "GrVkMemory.h" |
| #include "GrVkResourceProvider.h" |
| #include "GrVkSemaphore.h" |
| #include "GrVkVertexBuffer.h" |
| #include "GrVkUtil.h" |
| #include "vk/GrVkDefines.h" |
| |
| class GrPipeline; |
| |
| class GrVkBufferImpl; |
| class GrVkPipeline; |
| class GrVkPipelineState; |
| class GrVkPrimaryCommandBuffer; |
| class GrVkRenderPass; |
| class GrVkSecondaryCommandBuffer; |
| class GrVkTexture; |
| struct GrVkInterface; |
| |
| namespace SkSL { |
| class Compiler; |
| } |
| |
| class GrVkGpu : public GrGpu { |
| public: |
| static sk_sp<GrGpu> Make(GrBackendContext backendContext, const GrContextOptions&, GrContext*); |
| static sk_sp<GrGpu> Make(sk_sp<const GrVkBackendContext>, const GrContextOptions&, GrContext*); |
| |
| ~GrVkGpu() override; |
| |
| void disconnect(DisconnectType) override; |
| |
| const GrVkInterface* vkInterface() const { return fBackendContext->fInterface.get(); } |
| const GrVkCaps& vkCaps() const { return *fVkCaps; } |
| |
| VkDevice device() const { return fDevice; } |
| VkQueue queue() const { return fQueue; } |
| VkCommandPool cmdPool() const { return fCmdPool; } |
| VkPhysicalDeviceProperties physicalDeviceProperties() const { |
| return fPhysDevProps; |
| } |
| VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties() const { |
| return fPhysDevMemProps; |
| } |
| |
| GrVkResourceProvider& resourceProvider() { return fResourceProvider; } |
| |
| GrVkPrimaryCommandBuffer* currentCommandBuffer() { return fCurrentCmdBuffer; } |
| |
| enum SyncQueue { |
| kForce_SyncQueue, |
| kSkip_SyncQueue |
| }; |
| |
| void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {} |
| |
| GrBackendTexture createTestingOnlyBackendTexture(void* pixels, int w, int h, |
| GrPixelConfig config, |
| bool isRenderTarget, |
| GrMipMapped) override; |
| bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override; |
| void deleteTestingOnlyBackendTexture(GrBackendTexture*) override; |
| |
| GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*, |
| int width, |
| int height) override; |
| |
| void clearStencil(GrRenderTarget* target, int clearValue) override; |
| |
| GrGpuRTCommandBuffer* createCommandBuffer( |
| GrRenderTarget*, GrSurfaceOrigin, |
| const GrGpuRTCommandBuffer::LoadAndStoreInfo&, |
| const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo&) override; |
| |
| GrGpuTextureCommandBuffer* createCommandBuffer(GrTexture*, GrSurfaceOrigin) override; |
| |
| void addMemoryBarrier(VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| VkMemoryBarrier* barrier) const; |
| void addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| VkBufferMemoryBarrier* barrier) const; |
| void addImageMemoryBarrier(VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| VkImageMemoryBarrier* barrier) const; |
| |
| SkSL::Compiler* shaderCompiler() const { |
| return fCompiler; |
| } |
| |
| void onResolveRenderTarget(GrRenderTarget* target) override { |
| this->internalResolveRenderTarget(target, true); |
| } |
| |
| void submitSecondaryCommandBuffer(const SkTArray<GrVkSecondaryCommandBuffer*>&, |
| const GrVkRenderPass*, |
| const VkClearValue* colorClear, |
| GrVkRenderTarget*, GrSurfaceOrigin, |
| const SkIRect& bounds); |
| |
| GrFence SK_WARN_UNUSED_RESULT insertFence() override; |
| bool waitFence(GrFence, uint64_t timeout) override; |
| void deleteFence(GrFence) const override; |
| |
| sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned) override; |
| sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore& semaphore, |
| GrResourceProvider::SemaphoreWrapType wrapType, |
| GrWrapOwnership ownership) override; |
| void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override; |
| void waitSemaphore(sk_sp<GrSemaphore> semaphore) override; |
| |
| sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override; |
| |
| void generateMipmap(GrVkTexture* tex, GrSurfaceOrigin texOrigin); |
| |
| void copyBuffer(GrVkBuffer* srcBuffer, GrVkBuffer* dstBuffer, VkDeviceSize srcOffset, |
| VkDeviceSize dstOffset, VkDeviceSize size); |
| bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset, VkDeviceSize size); |
| |
| // Heaps |
| enum Heap { |
| kLinearImage_Heap = 0, |
| // We separate out small (i.e., <= 16K) images to reduce fragmentation |
| // in the main heap. |
| kOptimalImage_Heap, |
| kSmallOptimalImage_Heap, |
| // We have separate vertex and image heaps, because it's possible that |
| // a given Vulkan driver may allocate them separately. |
| kVertexBuffer_Heap, |
| kIndexBuffer_Heap, |
| kUniformBuffer_Heap, |
| kTexelBuffer_Heap, |
| kCopyReadBuffer_Heap, |
| kCopyWriteBuffer_Heap, |
| |
| kLastHeap = kCopyWriteBuffer_Heap |
| }; |
| static const int kHeapCount = kLastHeap + 1; |
| |
| GrVkHeap* getHeap(Heap heap) const { return fHeaps[heap].get(); } |
| |
| private: |
| GrVkGpu(GrContext*, const GrContextOptions&, sk_sp<const GrVkBackendContext> backendContext); |
| |
| void onResetContext(uint32_t resetBits) override {} |
| |
| void destroyResources(); |
| |
| sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc&, SkBudgeted, const GrMipLevel[], |
| int mipLevelCount) override; |
| |
| sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, GrWrapOwnership) override; |
| sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, |
| int sampleCnt, |
| GrWrapOwnership) override; |
| sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) override; |
| |
| sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, |
| int sampleCnt) override; |
| |
| GrBuffer* onCreateBuffer(size_t size, GrBufferType type, GrAccessPattern, |
| const void* data) override; |
| |
| bool onGetReadPixelsInfo(GrSurface*, GrSurfaceOrigin, int width, int height, size_t rowBytes, |
| GrColorType, DrawPreference*, ReadPixelTempDrawInfo*) override; |
| |
| bool onGetWritePixelsInfo(GrSurface*, GrSurfaceOrigin, int width, int height, GrColorType, |
| DrawPreference*, WritePixelTempDrawInfo*) override; |
| |
| bool onReadPixels(GrSurface* surface, GrSurfaceOrigin, int left, int top, int width, int height, |
| GrColorType, void* buffer, size_t rowBytes) override; |
| |
| bool onWritePixels(GrSurface* surface, GrSurfaceOrigin, int left, int top, int width, |
| int height, GrColorType, const GrMipLevel texels[], |
| int mipLevelCount) override; |
| |
| bool onTransferPixels(GrTexture*, int left, int top, int width, int height, GrColorType, |
| GrBuffer* transferBuffer, size_t offset, size_t rowBytes) override; |
| |
| bool onCopySurface(GrSurface* dst, GrSurfaceOrigin dstOrigin, GrSurface* src, |
| GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, |
| const SkIPoint& dstPoint) override; |
| |
| void onFinishFlush(bool insertedSemaphores) override; |
| |
| // Ends and submits the current command buffer to the queue and then creates a new command |
| // buffer and begins it. If sync is set to kForce_SyncQueue, the function will wait for all |
| // work in the queue to finish before returning. If this GrVkGpu object has any semaphores in |
| // fSemaphoreToSignal, we will add those signal semaphores to the submission of this command |
| // buffer. If this GrVkGpu object has any semaphores in fSemaphoresToWaitOn, we will add those |
| // wait semaphores to the submission of this command buffer. |
| void submitCommandBuffer(SyncQueue sync); |
| |
| void internalResolveRenderTarget(GrRenderTarget*, bool requiresSubmit); |
| |
| void copySurfaceAsCopyImage(GrSurface* dst, GrSurfaceOrigin dstOrigin, |
| GrSurface* src, GrSurfaceOrigin srcOrigin, |
| GrVkImage* dstImage, GrVkImage* srcImage, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| void copySurfaceAsBlit(GrSurface* dst, GrSurfaceOrigin dstOrigin, |
| GrSurface* src, GrSurfaceOrigin srcOrigin, |
| GrVkImage* dstImage, GrVkImage* srcImage, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| void copySurfaceAsResolve(GrSurface* dst, GrSurfaceOrigin dstOrigin, |
| GrSurface* src, GrSurfaceOrigin srcOrigin, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| // helpers for onCreateTexture and writeTexturePixels |
| bool uploadTexDataLinear(GrVkTexture* tex, GrSurfaceOrigin texOrigin, int left, int top, |
| int width, int height, GrColorType colorType, const void* data, |
| size_t rowBytes); |
| bool uploadTexDataOptimal(GrVkTexture* tex, GrSurfaceOrigin texOrigin, int left, int top, |
| int width, int height, GrColorType colorType, |
| const GrMipLevel texels[], int mipLevelCount); |
| |
| void resolveImage(GrSurface* dst, GrVkRenderTarget* src, const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| sk_sp<const GrVkBackendContext> fBackendContext; |
| sk_sp<GrVkCaps> fVkCaps; |
| |
| // These Vulkan objects are provided by the client, and also stored in fBackendContext. |
| // They're copied here for convenient access. |
| VkDevice fDevice; |
| VkQueue fQueue; // Must be Graphics queue |
| |
| // Created by GrVkGpu |
| GrVkResourceProvider fResourceProvider; |
| VkCommandPool fCmdPool; |
| |
| GrVkPrimaryCommandBuffer* fCurrentCmdBuffer; |
| |
| SkSTArray<1, GrVkSemaphore::Resource*> fSemaphoresToWaitOn; |
| SkSTArray<1, GrVkSemaphore::Resource*> fSemaphoresToSignal; |
| |
| VkPhysicalDeviceProperties fPhysDevProps; |
| VkPhysicalDeviceMemoryProperties fPhysDevMemProps; |
| |
| std::unique_ptr<GrVkHeap> fHeaps[kHeapCount]; |
| |
| GrVkCopyManager fCopyManager; |
| |
| #ifdef SK_ENABLE_VK_LAYERS |
| // For reporting validation layer errors |
| VkDebugReportCallbackEXT fCallback; |
| #endif |
| |
| // compiler used for compiling sksl into spirv. We only want to create the compiler once since |
| // there is significant overhead to the first compile of any compiler. |
| SkSL::Compiler* fCompiler; |
| |
| // We need a bool to track whether or not we've already disconnected all the gpu resources from |
| // vulkan context. |
| bool fDisconnected; |
| |
| typedef GrGpu INHERITED; |
| }; |
| |
| #endif |