| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SKIASL_MEMORYLAYOUT |
| #define SKIASL_MEMORYLAYOUT |
| |
| #include "ir/SkSLType.h" |
| |
| namespace SkSL { |
| |
| class MemoryLayout { |
| public: |
| enum Standard { |
| k140_Standard, |
| k430_Standard, |
| kMetal_Standard |
| }; |
| |
| MemoryLayout(Standard std) |
| : fStd(std) {} |
| |
| static size_t vector_alignment(size_t componentSize, int columns) { |
| return componentSize * (columns + columns % 2); |
| } |
| |
| /** |
| * Rounds up to the nearest multiple of 16 if in std140, otherwise returns the parameter |
| * unchanged (std140 requires various things to be rounded up to the nearest multiple of 16, |
| * std430 does not). |
| */ |
| size_t roundUpIfNeeded(size_t raw) const { |
| switch (fStd) { |
| case k140_Standard: return (raw + 15) & ~15; |
| case k430_Standard: return raw; |
| case kMetal_Standard: return raw; |
| } |
| ABORT("unreachable"); |
| } |
| |
| /** |
| * Returns a type's required alignment when used as a standalone variable. |
| */ |
| size_t alignment(const Type& type) const { |
| // See OpenGL Spec 7.6.2.2 Standard Uniform Block Layout |
| switch (type.kind()) { |
| case Type::kScalar_Kind: |
| return this->size(type); |
| case Type::kVector_Kind: |
| return vector_alignment(this->size(type.componentType()), type.columns()); |
| case Type::kMatrix_Kind: |
| return this->roundUpIfNeeded(vector_alignment(this->size(type.componentType()), |
| type.rows())); |
| case Type::kArray_Kind: |
| return this->roundUpIfNeeded(this->alignment(type.componentType())); |
| case Type::kStruct_Kind: { |
| size_t result = 0; |
| for (const auto& f : type.fields()) { |
| size_t alignment = this->alignment(*f.fType); |
| if (alignment > result) { |
| result = alignment; |
| } |
| } |
| return this->roundUpIfNeeded(result); |
| } |
| default: |
| ABORT("cannot determine size of type %s", type.name().c_str()); |
| } |
| } |
| |
| /** |
| * For matrices and arrays, returns the number of bytes from the start of one entry (row, in |
| * the case of matrices) to the start of the next. |
| */ |
| size_t stride(const Type& type) const { |
| switch (type.kind()) { |
| case Type::kMatrix_Kind: { |
| size_t base = vector_alignment(this->size(type.componentType()), type.rows()); |
| return this->roundUpIfNeeded(base); |
| } |
| case Type::kArray_Kind: { |
| int align = this->alignment(type.componentType()); |
| int stride = this->size(type.componentType()) + align - 1; |
| stride -= stride % align; |
| return this->roundUpIfNeeded(stride); |
| } |
| default: |
| ABORT("type does not have a stride"); |
| } |
| } |
| |
| /** |
| * Returns the size of a type in bytes. |
| */ |
| size_t size(const Type& type) const { |
| switch (type.kind()) { |
| case Type::kScalar_Kind: |
| if (type.name() == "bool") { |
| return 1; |
| } |
| // FIXME need to take precision into account, once we figure out how we want to |
| // handle it... |
| return 4; |
| case Type::kVector_Kind: |
| if (fStd == kMetal_Standard && type.columns() == 3) { |
| return 4 * this->size(type.componentType()); |
| } |
| return type.columns() * this->size(type.componentType()); |
| case Type::kMatrix_Kind: // fall through |
| case Type::kArray_Kind: |
| return type.columns() * this->stride(type); |
| case Type::kStruct_Kind: { |
| size_t total = 0; |
| for (const auto& f : type.fields()) { |
| size_t alignment = this->alignment(*f.fType); |
| if (total % alignment != 0) { |
| total += alignment - total % alignment; |
| } |
| SkASSERT(total % alignment == 0); |
| total += this->size(*f.fType); |
| } |
| size_t alignment = this->alignment(type); |
| SkASSERT(!type.fields().size() || |
| (0 == alignment % this->alignment(*type.fields()[0].fType))); |
| return (total + alignment - 1) & ~(alignment - 1); |
| } |
| default: |
| ABORT("cannot determine size of type %s", type.name().c_str()); |
| } |
| } |
| |
| const Standard fStd; |
| }; |
| |
| } // namespace |
| |
| #endif |